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Mordarion

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  1. I will give this a bump. I do not have a team yet but I am looking. Guardian Tank... send me a PM here. Cheers
  2. Greetings, Title says it all really. I am looking to buy a fully unlocked Republic Guild. PM me with details. Cheers
  3. Do we know, has Lord of Pain been fixed?
  4. Thanks for the reply!! Interesting... couple of questions... I heard power is Guard/Jugg specific and really helps us out. Did you know this and gear towards power accordingly? If not why the high power? For the tactical i have heard Levithan's strike is far superior. Why do you not see it that way? Thanks again for the info!!
  5. Just updated the front page... went to these sites for help... http://www.swtor.com/community/showthread.php?p=9805679 http://www.swtor.com/community/showthread.php?t=970879&page=2 https://sites.google.com/view/merlyn-swtor/republic/jedi-knight/guardian/defense-guardian?authuser=0 Here is a recap... PVE: Set: x4 from Flawless Riposte, and x2 from Preserver (6x Lord of Pain is the default until you get these) Tactical: Leviathan's Hide Stim: Fortitude Endurance: 17,925 Mastery: 13,204 Power: 2,016 Critical: 0 Alacrity: 0 Accuracy 0 Defense:5,374 Absorb: 3,187 Shield: 3,204 For PvP things get more complicated. as we are no longer to keep the armorings for set bonuses what now is ideal? Are we dumping almost all defense and gearing endurance/mastery? What is ideal? and PvP: Set: Descent of the Fearless x6 and 1 x Amplified gear Tactical: Grit Teeth Stim: Versitile Endurance:16,638 Mastery: 13,590 Power: 9,483 Critical: 3,654 Alacrity: 1,293 Accuracy 0 Defense: 0 Absorb: 0 Shield: 0 What are your thoughts?
  6. Hey Jethsidi thanks for the input!! I normally PvP so i totally understand dps mods for PvP, but you are saying for PVE as well? Also from what i read on Embrace the Pain i completely agree. Has this schematic become available anywhere yet? I keep checking Kai and no luck...
  7. Greetings all, The goal is to have a quick reference for ideal stats and sets for Guardian/Jugg tanks. So I have been a bunch of places trying to figure some things out, and have been less than successful.... http://www.swtor.com/community/showthread.php?t=970879 http://www.swtor.com/community/showthread.php?t=964550 http://www.swtor.com/community/showthread.php?t=971050 https://www.rambol.net/home/2018/2/6/pvp-tanking-for-dummies-by-hottie-57 https://docs.google.com/spreadsheets/d/1tTZEODvA4-N_wLXlizG654Ii1z9gI88HavBk1WbTsk0/edit#gid=350211635 http://www.swtor.com/community/showthread.php?t=918622 Is there anything more current for 6.0 I am missing? I also know some of the theory crafting and BIS calculations down to enhancements can be daunting. As such I wanted to try and solicit input from you all for ideal Guard/Jugg tanking stats, sets, and amplifiers. I want end game geared out full Armor, Mods, enhancements and augments. Obviously will not be complete consensus but at least let's try and get as much factual info together and I will update the thread based on changes to the game or new insight. So PVE: Set: x4 from Flawless Riposte, and x2 from Preserver (6x Lord of Pain is the default until you get these) Tactical: Leviathan's Hide Stim: Fortitude Endurance: 17,925 Mastery: 13,204 Power: 2,016 Critical: 0 Alacrity: 0 Accuracy 0 Defense:5,374 Absorb: 3,187 Shield: 3,204 For PvP things get more complicated. as we are no longer to keep the armorings for set bonuses what now is ideal? Are we dumping almost all defense and gearing endurance/mastery? What is ideal? and PvP: Set: Descent of the Fearless x6 and 1 x Amplified gear Tactical: Grit Teeth Stim: Versitile Endurance:16,638 Mastery: 13,590 Power: 9,483 Critical: 3,654 Alacrity: 1,293 Accuracy 0 Defense: 0 Absorb: 0 Shield: 0
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