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Lowenblade

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  1. The Achiles heel of level-based games is life for non-PvP content really starts at max level. Once instituted, the Dev Team has little incentive to "improve" non bug-related low and mid level content, as characters progress relatively quickly- especially alt toons. It's just the nature of the beast as larger and larger portion of the player base achieve highest levels and BioWare is constantly pressured to come up with new and more entertaining end game content to keep subscribers and their monthly fees.
  2. You mean my $15 a month doesn't entitle me to voice my opinion and to lobby for what I want in the same way you foam at your mouth for yours? This might surprise you, but life doesn't work that way. Here's a clue for you; the best tool in the world is worthless if few people use it. I know it's not fair, but it is what it is. Let's try this again... The Ford Edsel, New Coke, the Chevy Volt, the SWTOR LFG tool. See a pattern? If people don't like something, it doesn't matter if it's the best thing since slice bread, people will shun it. My, we do go on, don't we. Humm... let's see now... if I like features from other MMOs I've played, would I want SWTOR to add them if it makes sense to do so...? Humm... let me see... let me see. This is a for-profit enterprise and their lifeblood is monthly fees from subscribers. If BioWare honestly believes giving every player s Death Star will propel SWTOR to 10 million subscribers, then there'll be 10 million Death Stars. It's fun and games to us, but it's just business to BioWare's major Investors.
  3. Agree with OP, set server times would be nice.
  4. Agreed! The so called "community" is fantasy since they associate with their crowd and really aren't affected by the rest of "community."
  5. You do understand you're free to not pick up loot, right...?
  6. You know what, Bud? You pay your $15 bucks a month and you're entitled to play and argue for the style you like. The rest of us also pay $15 bucks a month and guess what?! Our money also entitle us to play and argue for what we want. It may not be what you like, but you just have to suck it up and go with it. Alternatively, don't let the door hit your hindquarters...
  7. Don't worry, cross-server LFG tool will happen and the only variable is time. All the QQ about ninja looting aside, BioWare will make decisions based on sound business and majority preferences. Money is what makes the world go round and round.
  8. Look at the most popular MMO games, and they all have LFG tools. Heck, even SWTOR has a good LFG tool- for PvP. If people hated cross-server LFG UIs, then Developers of MULTIPLE MMOs woulnd't waste a plugged nickel to implament them. By the way, are you against cross-server PvP LFG tools too?
  9. Fine, that's you and you're entitled to your opinion. The vast majority of MMO subscribers either like cross-server or don't reall mind it. The direction of the MMO Industry is to move toward easier grouping and social utilities, not the other way around. It sucks for a small segment of the player community, and that's too bad, but for-profit businesses like BioWare must cater to the paying masses or they go the way of dinosaurs.
  10. I thought I saw a post by one of the Devs saying SWTOR is getting more popular and not less, so how could server populations be smaller...?
  11. When I first read your topic title, I thought *oh great, another one of those...,* but after reading your post, I agree with what you said. SWTOR is better served if the game has content for all styles of players, including people that like to accomplish very challenging missions, instances, and raids. Like you, I think the "normal mode" should be designed with the average in mind and tuned to a level where the vast majority of players can do them, but "heroic" should be just that, heroic.
  12. So BioWare was right after all, the lack of a good LFD UI is building a community after all. I bet the Devs didn't count on the community throwing rocks at them instead of roses.
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