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Dire-Wolf

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  1. Yeah, the quest's a bit bugged. I know when I did it it pointed me into the middle of a Republic base. As the others have said, you have to climb the rock formation and run through a small gap in the rocks to find the entrance.
  2. And this is why I hate F2P MMOs, because the main thing I care about in MMOs, customisation, is the thing the developers are always happy to nickel and dime us to death over and act like it's okay to do so because it's not buy-to-win. Here's a suggestion BioWare, start selling better than raid level gear on the Cartel Market and allow customisation to be earned in game. Flip things around for once and give players like me an MMO to play that doesn't try and bleed us dry.
  3. I've still got that on one of my characters too. FYI, it doesn't work. The disease won't advance, and you won't explode.
  4. Gotta agree with you OP. The fact that there's no male equivalent of the slave outfit, and the way that armour looks different when worn on female characters, with large parts removed to expose their bare flesh, is frankly disgusting. It's incredibly typical of MMO design, as MMOs are perhaps the sexist genre in video games, but since this was a BioWare game, I'd hoped for better. I now realise how mistaken I was. The BioWare that made/makes TOR is not the same one that made the Mass Effect series or Dragon Age series. I obviously know different teams worked on the games, but what I'm talking about is that this BioWare team didn't carry the values or ethics of the other BioWare teams, which is a huge shame and has impacted negatively on the MMO as a result (just look how many people left because of no SGRA).
  5. I've been saying it since the game began, you should bring your companion because of their character, not because of their class. The Dragon Age games also suffer from this. Hopefully they do eventually add a way to respec companions to fill different roles.
  6. Don't expect unique class stories ever again. Even if TOR was still a subscription MMO, I wouldn't expect them to add class story. It's simply too much work. The only way we'd ever see a continuation of class story is if they released a proper expansion pack. 10 new levels, multiple new planets, new playable species or classes, heap of new 4 mans and raids etc. We're unlikely to ever see that though. At most we'll keep getting $10 - $20 DLC packs that raise the level cap by 5 levels and only add a single planet and 2 levels worth of content with a shared story across all classes.
  7. I hope they come out soon so they can start working on an actual good playable race, like Togruta.
  8. I really hope they change it. For Makeb I started playing my Sith Warrior again, who I hadn't played for about a year. I was out of practice playing that class, so I got the training dummy expecting it to scale to my level so I could relearn my rotation and abilities. Turns out it didn't, and was useless to me. This is just another one of those mind blowingly stupid decisions BioWare's made with the game, like when colour crystals were alignment restricted. It's just baffling that they do stuff like this.
  9. For the past few days, I don't know why, my ping has gone from its normal 30 to between 200 - 400. At those levels, my Marauder is basically unplayable. Is this the quality gaming experience you want to offer us on NA servers, BioWare? Because if you think that's all we're worth, I'm done with the game for good.
  10. If anything the PvE is too hard and improperly tuned. You get about 6 quests in and you're fighting level 52 elites at level 50. Thank god I had some left over bonus series quests to do in Voss and Belsavis, because the leveling in Makeb sucks (I mean the content's fun, but there's not enough quests/quests don't reward enough xp).
  11. The perks were too good and felt like requirements, so people felt like they were forced to be in a guild, even if they had no interest in being in a guild. This in turn lead to massive guilds with hundreds of players who didn't talk to each other because they were only interested in being in the guild for the perks. To be fair, WoW also had a guild leveling system, with different perks being unlocked based on the guilds level. That also contributed greatly to the downfall of guilds, with many guilds mass recruiting people (the spam of invites if you're unguilded is ridiculous) and guilds been run like factories, with the end goal being to level up and achieve perks. Small guilds almost entirely died out, they didn't have the numbers to level up fast enough to earn the perks, no one was interested in joing them, and without the perks they fell behind the guilds that did. Even if TOR doesn't include guild leveling, the inclusion of perks will make start to make guilds feel like a requirement.
  12. No. Look at World of Warcraft, guild perks ruined guilds in that game. Do we really need McGuilds in TOR?
  13. Troops look better with an assault rifle instead of a stupid looking BFG, so prob go Merc for your BH. I went powertech because I wanted to get the Fett armour look, and it didn't occure to me later that I could have just used adaptive armour as a merc and still gotten that look. Oh well, least I get a flamethrower.
  14. If WoW's being brought into the conversation it should be noted that playing pvp as melee is impossible in the game and that WoW's auto-attack helps make the ping less noticeable, though it is still noticeable. If BW goes through with this, expect half the classes (the melee classes) to be unplayable in pvp and suffer in pve. I remember what it was like to play TOR on the American servers, it wasn't good. Play experience is significantly better playing at 30 ping instead of 200.
  15. Ha Ha Ha Ha. Oh BioWare... I'm not even mad anymore. Between this and the APAC servers closing down, I've entered a blissful peace where all I can do is laugh at the incompetence of the world around me.
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