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BigGun

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  • Location
    Toledo, Ohio
  • Occupation
    Studying to become an Electrical Engineer.
  1. Question: If you are locked to a story mode EV and KP can you still que for a daily operation? Or can you technically only receive two daily rewards in a week for operations because there are only two possible operations in the group finder?
  2. When is the Codex going to receive some much needed love? It hasn't changed much since launch and there are a lot of missing entries and titles.
  3. Honestly? The only step that seems logical to me is to slowly merge the origin servers because the cost of maintaining them probably won't be justified by the amount of people left playing on them. I know it sucks that you have to change your name but I highly encourage you to transfer. This game actually feels like an MMO now that I am on a server with hundreds of people daily instead of just 50-60 peeps. Just my two credits.
  4. I'm with the Anti-Cross Server group and I'll offer a compromise. Try sever only first, as they are doing, and see if the problem is a lack of people, or a lack of a way to find people. Now that there are 3 daily areas, 4 currently during the Rakghoul Event, 50 are spread over a multiple planets. Throw in the fleet and your own ship and it is no wonder it takes so long to find people. Same goes for leveling players. People of the same level could be spread out over multiple planets depending on their play style. The developers have acknowledged the fact that having a cross server LFG tool removes social pressures to not to be a jerk or ninja or whatever your choice of word. I for one do not to want to see such a pressure removed. Plus, it is even more rewarding to find groups of players on your own servers because you can make new friends and find more players to share your Star Wars adventure with.
  5. Finding groups for flash points would be the most important aspect of the group finder but a heroic mission option would come in close second. You could try adding an Operation finder, but I don't think it would last long. Even EC story mode is not for PuGs.
  6. Could you guys allow us to key bind Ambiance to something other than Ctrl + A? Also I think Ambiance is misspelled as "Ambience" when you do toggle it using Ctrl + A.
  7. I always read in these forums "Hard Modes are EZ MODES!" and "This game is only for casuals, it won't last a few more months." but is it really that easy? I am from a small guild of my friends and we consider ourselves casual players. Not all of us are on so we get some PuGs to fill in the gaps and try to do some hard modes. From what I have seen, Hard Modes are not the face rolls some claim them to be. Yes, bosses can be killed once people know the fight and mechanics, but its not like every fight is a tank and spank. I could be influenced by the fact that the first Hard Mode we managed to finish was False Emperor but I don't find the fights in that HM, especially the Sith Entity, or others I have done to be "jokes". They are actually engaging. Maybe if I walked in with all Rakata Gear it would be a joke, but for people trying to gear up i don't find that to be the case. P.S. My gear is decent. I have almost 20k HP as a Vanguard Tank and my friends are at about the same gear level so it isn't like we are grossly under geared.
  8. Does anyone know if it is possible to purchase the PvP speeder with commendations even though you are not Valor level 65? Like can I just have it sitting in my bag until I hit 65? I'm 2 for 3 of the speeders being removed and I would like to get the last one.
  9. You can unlock everything by raising you legacy level and playing new characters. You don't have to spend any credits at all unless you want to take a short cut to the goodies. Edit: My bad. Some things are both. >_<
  10. I implore those of you who read this post to please read it in its entirety before responding or arguing against it. Since most of the developers are ex/current WoW players I think they will appreciate this post. I think Open World PvP should be like Original Alterac Valley. My fondest memories of PvP are from that Battleground. When Blizzard made the decision to limit the time spent in AV by implementing a resource cap it was a dark day in Azeroth. Let me back up my suggestion with ideas though so you guys don't think I want such an Open PvP area only for the nostalgia. As an opening point, I totally understand why Blizzard had to put a limit on AV and why you guys couldn't implement a Warzone like it. Having a 4 hour match with Ranked Warzones just isn't feasible because it would take months for people to raise their ratings, and most people want to be able to complete their PvP daily for winning warzones in a timely manner and not after 8 hours of rigorous play. Open World PvP is not bound by such restrictions though and I think that lack of restriction should be utilized. There are Essentially 2 Main Parts to this Post 1. Reasons to Open World PvP 2. Epicness of World PvP These points represent the changes that I believe should be implemented to save Open World PvP. 1. Reasons to Open World PvP I remember a Saturday all those many years ago where an AV match literally took 8 hours. Did any of us care? Nope. We were all having so much fun. When I say "we" I'm talking about my fellow players on the server. I have never felt so close to a server community then during that match and other such matches like it. We coordinated strike teams, had patrols looking out for stealthed players, and made sure everyone collected the items off enemy corpses to turn in for NPC reinforcements and buffs. I think the big reason why it was such a great experience was that, for the most part, it was purely for fun. Was there rewards and gear to be had? Sure. Did we play only for the reward? No. That is where I believe Ilum went wrong. It was a requirement in order to get the best PvP gear. That shouldn't be. With the removal of Mercenary Commedations as a requirement for the best PvP gear you guys are already on what I believe are the right steps to fixing Ilum. You should be able to gear up by playing in Ilum but it should only be another option, not a requirement, so you can pick whether you want to run a lot of Warzones for gear or play in Ilum for gear. With that being said you guys would need to make Open World PvP a viable alternative to Warzone grinding, which could be easily accomplished with dalies and rewards for taking/holding objectives. I like what you guys are doing with the Ranked War Hero Gear being the same as War Hero gear but looking cooler. I think such rewards would work great with Ilum and would be the next big step in fixing Ilum. Have an Ilum War Hero set that has the same stats as regular War Hero gear but a different appearance (perhaps being covered in crystals?) would be a nice incentive to play in Ilum and a nice reward for people who took that route instead of Warzone grinding. Since we are talking about keeping Open World PvP alive for the long term, instead of suggesting that Ilum Commendations be introduced, I'm going to suggest that Open World PvP Commendations be introduced...so basically that you keep Mercenary Commendations around, but they are spent on cosmetic things only. You may now be thinking, well then how do Open World PvPers get BM and regular War Hero gear if they receive these commendations other than Warzone Commendations? YOU ARE JUST RECREATING OLD PROBLEMS!!!!! Out of the several solutions that come to my mind this one seems to be the best. You rename "Warzone Commendations" to "Valor Commendations" or something else and make that the shared currency between Warzones and Open World PvP. This makes sense because both people that do Warzones and those who do Open World PvP should be able to get up to regular War Hero gear doing what they prefer. Then you have "Ranked Warzone Commendations" and "Open World PvP Commendations" that allow players to purchase cosmetic items that reflect their PvP choice. To nail the point home once again, no one should be forced to do one or the other to get the best gear. Fundamentally I believe this is the way it has to be because Open World PvP and Ranked PvP in Warzones are almost as totally different animals as PvE and PvP are. Trying to make the two mix together is like making you have to do Ranked Warzones to get Campaign Gear. 2. Epicness of World PvP I remember watching the gameplay trailer for Ilum and thinking. THIS IS GOING TO BE FREAKING AWESOME! I saw walkers being destroyed by rocket launchers and transports being air dropped in and I couldn’t wait to jump in. The reality is that the walkers don’t move and don’t die; they sit in place and shoot at the opposite factions walkers for eternity. The transports are only dropped in when you destroy the other faction’s transports and they too sit in place for all time. Finally, what are we fighting over? A large patch of snow, there is no sign of crystal mines anywhere near the battlefield. I understand that we are technically fighting over landing zones, but there is no evidence of that. To sum it up, Ilum feels static and dead with or without players. What is the fun in that? This is the part where I state why an Original Alterac Valley type zone is the solution. It actually felt like a long and bloody campaign for control, not a sleigh ride over snow. The first thing that I want to point out is that although Alterac did have some unused space, it wasn’t too bad and the battle mostly stuck by the objectives or in the choke points. Ilum has A LOT of wasted space and it is just so big. The speeders do help in moving around but it is still hard to move troops around coordinate effective strike teams. That is why I believe that Ilum should be redesigned from the style it is now to a tug of war kind of map. I believe that such a style where you push the enemy back slowly but surely to their base is a lot more fun than running around grabbing objectives in any random order. With that being said you could also introduce NPC reinforcements and defenses to help hold the enemy back. In OAV there were guards at the object points that could be upgraded, riders could be sent out, bombing runs could be conducted, and an elemental giant could be summoned. Obviously we would need Star Wars themed reinforcements and defenses and I’m sure your team could come up with great ideas. One such idea is allowing the walkers to fight and be destroyed, not be part of the terrain. However, I would like to see more signs over war over the terrain. There is a wreck here or there but there should be a lot more. The landscape should be scarred by craters, wreckage and bodies al over. Now you may be thinking “We would love to do those things, but people with low end machines really wouldn’t be able to play then.” This could be a true statement. That is why as many people have already stated, there has to be population caps in for the zone. You can’t have all of these needed additions and also have 200 people fighting at once. That is why Raw Open World PvP is not the future. I will state as has also been previously stated in this thread is that the cap still has to be kind of high, or else this just becomes another Warzones. 50 on 50 combat? Another way to alleviate the performance problem without just having a lot of empty space is making side objectives. In OAV there were mines that you could capture in order to help the war effort. On Ilum we could easily have crystal mines to cap and landing pads too. This would split up the players so it isn’t one big glob of players verses another big glob of players. This coupled with the creation of patrols and people staying back to defend territory should help those with low end machines find some place to help even if they lag too hard on the front lines. I thank you all for taking the time to read this post and I hope you take these ideas to heart because I believe the changes here are the only way to save Open World PvP, but certainly not the only changes that could be made. Thank you for your time and attention, BigGun
  11. To add to this issue, it's not just that one gun. Almost if not all guns that are specifically for Elara have Cunning on them instead of Aim...it really is quite annoying.
  12. This is a minor thing but it will make crafters lives easier if implemented. Currently, at least for Armormechs, Custom (Orange) pieces of armor are listed as Prototype (Blue) quality armor on the list of all the pattern I can craft. For example: Someone comes up to me and asks what Custom pieces of Smuggler gear can I craft. I say "Let me check." since I don't know that off the top of my head. Since all the Custom pieces are are listed in Blue, just like Prototype pieces, I have to click on each piece of armor listed in Blue to see if it actully a Custom piece and not a Prototype piece. This would be a nice minor fix that would make finding options for my customers easier. Thank you
  13. I reject your two options and input my own. People are impatient. It has been mentioned several times in this thread that some people are thinking about this game in a single player console game. They think that the entire game was in the box they got for Christmas. Then there is the other group that hates this game simply because WoW's servers are not being shutdown already because it came out. They want all of WoW's seven years of existence and then some revolutionary changes developed in under 5 years and purchasable for $60. What both groups don't realize is that THIS IS A NEW MMO. What you have purchased is only the beginning, a foundation of for what is to come. This is exactly how vanilla WoW was, a beginning. WoW's glory days was BC, not Vanilla. If you think otherwise I implore you to give me a good set of reasons why because you would be the first person to say so. NOBODY ENJOYED 40MAN RAIDS NO MATTER HOW MUCH YOU WISH THEY DID. You can talk down what Bioware has done and is going to do all you want but it is not going to change the fact that this game is not going down the tubes anytime soon. If people would calm down and enjoy the game, not race to 50 like it is a contest, they could realize the scope of what has been done. People always say "There are only three warzones!?!?!?!??!?!?" and "There are only two ops?!?!!?!?!?!?!!??!??!!?" and never really think about the rest of the game Like how there are 17 planets. 17. Each with its own story plus a story for each class. And it's not like they are tiny planets. And then lets look at what is to come. Oh yeah. In FIVE MONTHS after release and THREE MONTHS after the last major patch a new warzone, OP, and FP are rolling out along with the Legacy system and dozens of other improvements. To continue the comparisons, WoW didn't have a 4th battleground until its first expansion. If you don't find that amazing and good sign of what is to come then you are hoping that a unicorn walks up to your house to take you to magical MMO land.
  14. When is the Codex being fixed? Their hasn't been any mention of it.
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