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Aerion

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  1. 1- All the gearing options goinig away will be missed, just ask my aim Guardian or my will/strength Scrapper. 2- Buying companions a new set of gear every two to three plantes has always been a challenge only the best of the best could face. 3- Leveling a char to 60 is a tremendous task requireing not only skill and a complex understanding of game mechanics but also almost a week of dedication. 4- Even if skill trees would be cut down, which has not been announced in any form, it would probably at 'worst' counter the creeping skillbloat 5- How exactly is doing content at the level it has been designed for making the game easier? 6- Because everyone knows that nothing brings more fun to a game than not being able to take part in content because you have not finished the obligatory gear grind yet.
  2. To be fair, the coat in the screenshot looks, besides a lighter colour, almost identical to the coat in the promotional image, which is shown in the launcher and at the rewards page. That being said, it is hilarious that nobody here is defending the coat itself, instead everybody is posting variations of "It is your own fault for believeing you would get something worthwhile.", has this community really a so poor opinion of the Devs that even the white knights are expecting a let down as default?
  3. How about 'Ravage Nicely'? or 'The-Three-Seconds-Immobile-Combo' or 'Master Strike* (*Caution: Does not generate Focus, is not affected by the 'Strike' Ability affecting part of Soresu Form)' or go full circle and call it 'Master Assault'. The last one might actually work.
  4. Not giving more points would still have been better than taking away an already earned point and then giving i back at a later level.
  5. My theory is that body type 4 is a relic from an early design stage, where Hutts were supposed to be playable.
  6. Meh, nothing horrible, but also nothing to look forward to. Mad Dash won't do much regarding kiting-susceptibility or movement related dps loss, at least not nearly as much as making Ravage/Masterstrike mobile would have done, come on BW we have been asking for it since release.
  7. http://www.swtor.com/user/ce/aker
  8. Ich würde dir zu dieser Punkteverteilung raten: http://www.torhead.com/skill-calc#101MZfMrRrhddGRZMM.2 Taumeln ist im PvP absolute Pflicht und Schlachtruf gibt dir mehr Burst zu Kampfbeginn; Unerschütterlich bringt dir Wut für Fokusierte Verteidigung und auf Wut-Spalter kannst du ganz verzichten. Für reines PvE ist deine Punktverteilung aber absolut geeignet, wobei ich die Punkte aus Wut-Spalter noch in Dezimieren packen würde.
  9. Ich erzähle euch jetzt etwas was auch ich, zugegeben, lange nicht wahrhaben wollte: Die Devs wissen was sie tun, gerade wenn es ums Balancing geht haben sie, dank metrischer Daten und exaktem Wissen über die Spielmechaniken, viel mehr Wissen als ein Spieler, mit seinen anekdotischen Erfahrungen, je haben wird. Niemand sieht seine Klasse gerne generft, aber ein Nerf kommt nie Grundlos und wenn er doch mal zu hart ausfallen sollte kommt halt im nächsten Patch wieder ein Buff.
  10. Für mich sieht es so aus als hätten sich alle im Vorraus geäußerten Bedenken bewahrheitet: Gratis Spieler und Rückkehrer kriegen von vorn herein Einschränkungen vorgehalten, das schreckt ab, und im Shop gibts kaum Items zum direkt kaufen, die meisten wirklich interessanten Sache gibt es nur in Zufallspaketen. Naja, als Abospieler kann man wohl beides ignorieren und weiterspielen wie bisher, aber, was mich doch etwas stutzig macht: Da wird seit dem Release um Roben mit herunternehmbaren Kaputzengeben, und die Spielerschaft immer auf später vertröstet, und dann gibt es im Shop plötzlich adaptive Roben mit herrunter gelassenen Kaputzen die, soweit ich weiß, im normalen Spielverlauf nicht auftauchen, da drängt sich schon die Frage auf ob Dinge wie Kaputzen, CE Shop und Skillbloat überhaupt noch auf der To-Do-Liste der Devs stehen oder nahtlos in den Itemshop übergegeangen sind.
  11. Context my friend, context. I said that I'm unhappy with the amount of supportabilitys in the Guardians arsenal in the context of people claiming that Guardians don't need to be competitive DPS because they have support abilitys. If a Scrapper were to complain about their DPS nobody would say: "You are not supposed to be a competitive DPS, you are a off Healer since you have healing skills.", and that's my whole point. But I think we have hogged this thread long enouth with our dispute, so I'm just going to post one final statement: I'm not saying that Guardians need to be buffed, I am saying that some of their mechanics could be improved to achieve better accessability and a more stable performancecurve. Also I think that the argument: "You have skills of role X and therefore are inherently a hybrid between it and your chosen role" is nonsense. edit: Also sorry for bumping the thread, but I just can't let a reply go unanswered.
  12. I don't hate the fact that Guardians have support abilitys, infact, I hate nothing, hate is a stupid emotion. I just dislike the fact that the Guardians support abilitys are all the time brought up as a reason why the Vigilance tree supposedly doesn't need to be brought in line with other DPS trees. Just as you rightly said, a class can spec into DPS shouldn't be forced to DPS, but just as well, the fact that a class can be a tank, shouldn't mean that it has to be part tank, even when specced into a DPS tree. And honestly, arguing for the sake of arguing? I posted an opinion something like seven pages ago and since then have done nothing but justifing it to, and defending it from people who try to poke holes into said opinion.
  13. Under normal circumstances yes, but if the Guardians tank abilitys are used as an argument to derail every discussion about the DPS of the full Vigilance build, I'd rather see them move to the Defense tree.
  14. The DoTs are weak, but that's not the point, they are just another point that shows how the Vigilance tree is supposed to facilitate sustained damage, whenever that works or not is another question, but that's why I suggest changes. You can dislike playing a Scrapper all you want, but they are a burst class, infact so much that the patch that brought them in line in PvP caused them problems in PvE, where sustained damage is more important than burst. I don't know which video you are refering to, but the fact that the animation for Overhead Slash existed from the start doesn't mean that the Guardian was incepted as a DPS. He was first introduced to the community as a tank and after several people expressed their desire to play a Jedi melee DPS with a single saber he was confirmed to be able to DPS in the Taral V video. But even if he was incepted as a DPS, it wouldn't change the fact that there is too much support in the AC basic abilitys, preventing damage isn't what a DPS is supposed to do, its what a tank is supposed to do, and if the Developers intended the Guardian to be a tank with offtank trees, why should they have labeled it a DPS?
  15. Vigilance has some burst potential, but its main theme is sustained damage, that's why it adds DoTs to skills, accelerates focus gain, increases passive defenses and has a DoT as its ultimate. I personaly think that overall defenses are to bursty in this game, its just that a sustained damage tree like Vigilance is affected by that more than for example a burst tree like Scrapper As for your previous post a agree exept for one point: It's not intentional. You see the Guardian was incepted as a tank, but as the people asked for a single saber melee DPS, BioWare changed it so that I could be a DPS. The Problem is that the tank part is far too rooted into the ACs abilitys, owned to the fact that it started its life as a tank. If you ask me BioWare should make Taunt, Challenging Call, Guardian Leap, Freezing Force etc. require Soresu Form and add a cooldown to Form changes, sure it would make the current Guardian far weaker, but at least we had a footing for future discussions and wouldn't had to deal with this whole "Guardians aren't supposed to deal top damage, they're supporters" nonsense.
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