Jump to content

Whitesentry

Members
  • Posts

    15
  • Joined

Reputation

10 Good
  1. I'm wondering if maybe they aren't responding is because it's broken on purpose? Maybe it has something to do with one of the future chapters / returning love interests.
  2. Is there a list of all the possible sets from these crates?
  3. Came here to post but I see others are experiencing this as well. I've finished SoR on my Inq, had Ashara at 10 before the update, now courting gifts have no reaction and she only "likes" some of the other gifts. I hopped over to my lvl 55 consular that hasn't even finished Makeb, Courting gifts aren't working on Nadia either (who was full romance, rank 10 prior to update). Now I'm wondering what's going to happen to my romances when I start KotFE if I can't raise their influence in a positive way first (you know Ashara doesn't appreciate my DS ways). Update: 4 chapters into KotFE, received mail from Ashara, confirming romance is still active.
  4. Really wanting a red core. A few variations of the cores would be good too, like: dark-(primary colour) core.
  5. Offering 100k for the schem. COD to Drakhaon (Imp) or Nagazdiel (Pub). If anybody happens to come across one, please send it to me. It's the last orange schem I need.
  6. Probably mentioned before but I'm suggesting it again. Since it's portable you could even restrict the option to sell and have it as purchase only (so as not to affect fleet populations anymore than the current GTN options).
  7. Something in our mailbox could resolve this issue. "Holy ****, the rakghouls are back, take this vaccine and head to <insert planet>".
  8. I haven't been able to find any type of update on this issue (and no in the current bug list). It seems to be currently affecting all Togruta with the blue face/ red head tails (Ashara's customization 1). Can we get something official on the matter please?
  9. Same issue here, only started happening after 2.1. I'm just leaving her customization in my inventory for the time being but I hope they fix it soon. I've seen NPCs with that skin working fine.
  10. *sign* My level 20 THer has half a cargo bay of these things. Come on DEVs, remove it or make it BTL please!
  11. I'm already a Perfect Gold Bisector, but I'm glad it's coming back so I can pick up a few more lightsabers. Would like to see a craftable dye like some of the other rep vendors got and maybe a few new items of something. Really, I'm only doing it for the helix components at this point.
  12. I posted this in the Crew Skills forum and don't know how to move it, so I'll try to be more concise here. Please make crew skills legacy bound instead of character bound. What I mean is: if a character decides to drop a skill and pick it up later, or switch it to a diff toon, let the player keep their progress and unlocked schems instead of starting back at 0 every time. This could be great for people who want to optimize their crafting, delete toons or just try something different without losing all the resources they poured into their existing crew skill. FOR EXAMPLE: If a player has 300 in scavenging and they decide to start crafting biochem, first inclination is to drop scavenging and pick up the biochem skills. Most players won't do that though because they've invested too much time and too many credits into leveling scavenging; the only solution presently is to roll another toon. By binding to legacy, they could drop scavenging, and pick up, say, Diplomacy, whatever. Their scavenging skill sits at 300 in their legacy and if they decide to roll another toon, they could resume their scavenging at 300 (instead of 0). For crafting skills, schems would also be saved. I think it's a great use for Legacy, and to prevent abuse, you can limit it to once per skill; so reaching 450 on a single toon doesn't allow you to unlock 450 of the same skill on every toon you have. Just a thought. Please pass along to the DEVs round table.
  13. Since we're getting this customization update and we're going to be able to change armour colours and even our toon's species and whatnot, I'm thinking they should allow crew skills to become part of our toons legacy. For those of us who have maxed out diff crew skills before learning the "optimal" class companions, we could swap skills without having to start over. And for those who want to delete toons or try other skills without starting new toons, they could do so if the crew skills were legacy bound. This system could have a respec charge maybe, and different restrictions such as requiring it be maxed, and only able to assign a maxed skill once time (so you can't max slicing once then assign it to all your toons - prevent abusing the system). Anyway, something I'd like to see added, not quite sure where the suggestion box is. Anybody else have any thoughts on it?
×
×
  • Create New...