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Asaxor

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  1. You could roll to cover or take cover where you stand (like snipers). It enabled skills that were only only usable from cover like snipe, explosive probe, orbital strike. Yes, op healers had these things. It didn't give you interrupt immunity, unlike snipers, but you were immune to leaps, just like snipers.
  2. This is wrong. This example would benefit the PT. As of now the companion of the PT would just get sapped, so it would be Op+comp vs PT. If all companions would be inactive in PvP situations at least it actually would be a 1v1, even though the chances of the PT would be small.
  3. Asaxor

    Thank you BW

    I also have 2 cents: - the amount of new content will be pathetic, especially compared to other MMOs' expansions - the content itself will be bugged to hell and back - BW will take a long time to fix the most egregious bugs and not bother fixing others at all - desync, lag, stuttering will get worse - class imbalances will be so hilarious you will start to suspect that those devs are on drugs 24/7 , only to then remain like that for the next 4 years or until they switch off the servers - after having "learned their lesson" that players hate rng grind, 6.0 will bring you one grind that will make all that other grind you've already brought behind you seem like child's play - the servers will get emptier after a short resurgence to the point that both the NA servers and the 3 EU servers need to be merged to keep up any pretense of having an alive game
  4. Except they could just re-mezz your companion. Did you know the merc/sorc mezzes run for a minute, yet have only a ~52s (with alacrity) cd? Yes, that means they can mezz your companion permanently and your skank tank can do nothing about it.
  5. I assume the server is clogged by having to calculate conquest XP every time a player receives XP. With lots of players killing lots of adds that might cause a problem. Perhaps they should calculate conquest XP gain only when a character makes a command rank and gets a command crate. That way the server has to work only once in a while instead of all the time.
  6. You will notice that a companion doesn't have a resolve bar. Any class that can mezz your companion for 1 minute (sorc, merc, op, sin) will automatically win against your skank because you will be alone and they will have their healing companion.
  7. Using your acc augs until you upgraded feet and gloves to 258 is not a bad idea if you can't live with 109.7% acc or whatever item lvl 252 gets you. Farming healer items to get crit enhancements is definitely not worth the trouble, especially farming the 258 ones, I made that error at first (regretting it). Since everything is slot bound now, make sure to keep 252er mods/enhancements when you upgrade to 258 in case you ever want to build a skank tank set.
  8. All DPS sets have accuracy enhancements in the gloves and feet. These 2 enhancements + the accuracy stim will put you exactly where you need to be. If you are on a class that doesn't want to have acc in PvP like sorc or op you will need to replace those 2 armor pieces, eg by having a second item where you replaced the acc enhancement with a crit one from the healer set.
  9. You can miss with yellow damage attacks (even dots) when your accuracy is debuffed by PT tank oil puddle or sniper diversion for instance, those accuracy debuffs work on all damage types. Snipers could also roll damage I guess. Juggs only get +5% resist chance in the tank tree when they use retaliation. PT tanks get 35% defense/resist chance when they use explosive fuel. Obfuscate only works on white damage, i.e. your dots won't miss but might hardly do dmg if the mara has ruthless agressor.
  10. You need your equipment tailored to carnage spec. Carnage has in-built bonus alacrity, so to get the 1.3s GCD other specs would need 1860+ alacrity, but with carnage you only need ~1400, so you can have a higher crit value or more mastery/power.
  11. Also, remove the cooldown from Enraged Defense for Juggs.
  12. You cannot give the winning team ELO while at the same time not subtracting this ELO from the losing team. An ELO pool doesn't work this way, this would conjure rating points out of thin air, leading to ELO inflation.
  13. The things that killed sin dps in PVP are: Grand Theft Phasewalk Removal of 30% Stun DR Overnerfing of burst capability Whether or not jugs have an ED that isn't effing useless has nothing to do with it. Make sin dps great again: give back stun DR, give back phasewalk, give back extra duplicity on low slash. Fixed.
  14. Since the patch if you roll against a wall, for instance when dummy parsing to get the scatter bombs, you'll end up out of cover. Even worse, you can't re-enter cover either and get a message "can't be used while in the air". In fact, you can't go into cover anywhere near a wall, even if 20-30cm away you'll still get that message. I sincerely hope that this is a bug you're going to fix, because if it's intentional...
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