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laiboch

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  1. Title says it, In Spirit of Vengeance the Mando's hold their swords sideways... While not game breaking it would be nice to see the finest warriors in the galaxy actually hold their swords the right way. Or perhaps they are trying to take you alive by beating you down with the flat of the blade. /shrug Its just since I noticed it I cant stop laughing about it.
  2. For those getting the Quick Play error the following worked for myself and others. Right click SWTOR icon on Desktop. Click Properties. Click Compatibility tab. Place Check in "Run this program in compatibility mode for" Chose Windows XP SP 3 and apply. Game should load normally and not get stuck in Quick Play mode, Here is a video on it.
  3. Right click SWTOR icon on Desktop. Click Properties. Click Compatibility tab. Place Check in "Run this program in compatibility mode for" Chose Windows XP SP 3 and apply. Game should load normally and not get stuck in Quick Play mode, Here is a video on it.
  4. Nice little bit of useless information, but it does not change the fact that you sound sophomoric. The vast majority of crafters do not use macro's (what you really mean is bots, but not knowing what you are talking about is par for the course at this point) for many reasons, but you only want to focus on your one irrelevant point instead of understanding the bigger issue, but lets use your little example to establish just how poorly formed your position really is. The most viable use for a bot in SWTOR is running crew skill missions. You can set them up to do more I'm sure, but there is no point because of how things are setup for crafting. Now you complain about macro players, so who do you think will profit most from the amount of mats required to make a single item? Selling mats is one of the most profitable uses of a bot so the changes only encourge them. So your argument should be that the changes in crafting will only make the use of bots more prevalent as the amount of mats required to make something have gone through the roof. The fact that you don't understand this only further proves my point about how poorly informed you are on this topic.
  5. Isn't that the sad truth. Grats Bioware managed to kill half the crafting classes in one expansion.
  6. Very interesting way to tell the world you have no clue what you are posting about. First none of the items crafted are any better than what you can get in game. In fact its actually easier to just grind out flashpoints to get the gear. Second they are talking about the requirements to make single items that are no where near end game. As far as the "gear by doing macro's" statement you just sound sophomoric and clearly do not understand the topic. The fact is that there are people that just like to craft items and this expansion has destroyed that community. How would people react if you had to do 15+ NiM raids to get a single 306 Armoring? Well that's kind of like what a crafter has to go through to get a gold schematic. The reason augments cost so much is because of the cost and materials it takes to make one. So really by punishing the crafters and making them go through hundreds of mats to get a single upgrade they are punishing the whole community that needs those augments, stims etc. Here is an example to make a single MK-11 kit you have to use 358 mats in addition to the time spent REing level 11 Assembly components to get everything I need to make a single MK-11 augmentation kit. This is what you call excessive. The new crafting setup is just 100% asinine and one of the most poorly thought out processes I have ever seen in a game. For people that do not craft and want to have the best gear they can for endgame content this means paying way over 150 million to get the augments and other things they need to get their toon up to where they need it do do that content successfully. Just to make 14 of those Kits takes over 5000 individual mats. What that translates to is players that do not craft will end up paying around 14 million credits just for the kits, and then another 140 million credits for the augments to put into that armor. So round about 150 million credits to get a single toon fully augmented, and that is just fracking ridiculous. So go ahead and criticize crafters for wanting a better system that does not cost them so much to make a single item because you are the one that will be paying that premium in the long run. Perhaps when you have spent 300 million credits augmenting 2 toons you might stop and reflect a bit on your comment. As it is in a market economy that excess cost is always passed on, and you and others are the ones that will be paying it.
  7. Why do I have the feeling that they will not be getting a lot of love on that livestream...
  8. Change your password... If for no other reason than a precaution. As for the rest best of luck I have had an open ticket on another issue for weeks now with no response. My guess is they are flooded with tickets over the cornucopia of issues they are currently having.
  9. Welcome to SWTOR 6.0 revenge of the worst idea's ever developed by man. Play your way as long as your way is running hundreds of flashpoints and wasting tens of millions to get one gold crafted item. No point in getting any of the mods other than Lethal 80 (and perhaps A or B depending on class and profession) and those are something you can collect enough of to fill out your armor sets. The rest seem to be trash fillers to inflate and delay progression. To create the illusion you are getting lots of gear, but in reality all you are getting is lots of trash you have to spend hours sorting through to find one or two useful items.
  10. It is not fixed. I thought that as well, but it took me over well over 200 medpacks to get a gold today. Now that could be just bad luck, but I am fairly confident they have not changed any of the percentage chances, at least in the case of biochem. As for the other crafting skills I do not know yet as I haven't started working on them today. Honestly this looks like a case of dropped ball syndrome..
  11. I have seen no changes on any level of biochem. Come on Bioware you put it in the patch notes it needs to be fixed.
  12. You can add to that please move Alliance alerts to a board instead of cluttering my contacts window. It would be very nice to be able to sort companions according to how you want them setup in both the contacts and in the crew skills window.
  13. Incorrect. Our guild experimented with this and it does not work.
  14. Z00M use to have a very strong channeled heal, but it was nerfed down to about the same level as other channeled heals.
  15. Really doesn't matter any more. You get so much jawa junk from disintegration that you can just buy the purple gifts from the Jawa vendors and level them effectively for free just invest some time clicking.
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