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tankthing

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  1. Strongholds: Yavin flight points! Ability to filter decorations to ones you don't have yet. Random Decorator button - something that defaults from whatever decorations are available and decorates the current room with a decent balance of decoration types taken from all decorations. Would help in not having horrible zero-effort trophy spamming when all you want is the conquest bonus Guild/GuildMaster Quality of Life: Sortable/filterable key list for strongholds - I hate having to flip through 40+ pages of names to find who I am looking for just to grant them a key Default key levels for guild ranks In-Game Scheduler for guild events Pull Timer (One of those things from WoW that you don't realize you miss until you don't have it) Read-Only Armory style integration for characters - Maybe even an all character searchable inventory via a webpage (now I'm really dreaming)! Player Quality of Life: Move additional pack gear and even decorations to a dedicated vendor in the cartel area. Cartel Certs are only useful if we have something worthwhile to spend them on. Please at least look into reducing the contribution of PvP in conquest. Many PvE oriented guilds simply cannot compete with the big pvp guilds on any server and crafting has already been nerfed. Maybe randomize things better so the goals differ for each planet for each kind of play style (PvE, PvP, GSF, Crafting (pick 2)) per planet so guilds that don't spend the entire week chaining warzones still have a chance at a particular planet once in a while. Lord Vetinari Guild Master of <Gone Sithing> Harbinger
  2. Not even close to a crafting thing. It was a guild wide effort of finding and taking down Jedi. Mostly unnamed. Horse trading the materials with other guilds to target specific encryption and frame types and allying with a couple of smaller guilds that were much stronger in PVP (we class closest as a casual PVE/Raiding guild) to assist with the inevitable griefers on our own faction as well as republic defenders. If you are looking for hints on how we did it, message any of the guild members who can relay you to me. (/who, search for Gone Sithing) Since the original post we redid the bridge, changed some of the crew deck rooms and otherwise gave it a face lift so the bridge wasn't a fire hazard. All are welcome to come see it, it's something Gone Sithing is quite proud of. Just hit travel from the guild directory on fleet (southernmost terminal in the outer ring on fleet next to the space/warzone decoration vendor) and check it out. If you don't have a toon on Harbinger, I'll get some new pictures up after we get done rearranging things. One of our members is a real life professional commercial interior decorator and he can do stuff with a couple of metal couches, a bith holosign and a crafting mat plant that makes strong men weep at the beauty of it so we're holding off the serious decorating until he can get back from his business trip to unleash his talents. - Lord Vetinari / Zephram Guild Master - Gone Sithing
  3. As GM of Gone Sithing on Harbinger, Thanks We started off as "Full of Sith" on Lord Praven but lost the name in one of the server mergers. It's a big guild though. Possibly one of the bigger ones on the server.
  4. There used to be a Happypants Snugglebutt running around back about two servers ago. There's a toon name I've not seen in a long long time. Another sith guild variation: Gone Sithing
  5. How about a general reduction in pricing on items. Cartel packs are actually pretty reasonably priced but things like the insanely overpriced "life day" packs just weren't worth the effort or the real world money. Drop the prices and make more money off volume. I could see spending 500 coins for the life day cosmetic stuff, not 2400. The other suggestion I have is for the packs. Please allow us to sell or trade in for something else the cartel items like banners, dancer's outfits, revan's robes, etc that anybody that purchases from the market on a regular basis ends up with a ton of that have no value and would normally just be destroyed by the players because they already have 10 copies of the same item and a finite bag space. How about making some of the more cosmetic items stackable so we don't have to waste 50 bank slots for 10 banners, 20 of the same speeder and 20 dancer's outfits. Also, how many ciridium or color crystals that nobody uses to craft do we really need? Please make materials worth something, not drop the market out from existing materials by oversupplying them.
  6. Why can't the rep be both pvp and pve? Is there some kind of rule somewhere that says never the two shall meet? My take on it is that I think we're looking at some reps for the PVE'ers and some reps for the pvp'ers. Maybe even some reps that can be leveled both ways. Why is everybody so hurt about a positive change that shows that Bioware still has it in them to innovate and grow this game? I say bring it on! I stayed and played through dead servers and server mergers. I enjoyed the rakghoul event and (to a lesser extent) the tfb precursor event. The game is not perfect, bugs still exist and long promised things still aren't delivered, but TOR is still fun. I still want to see what's around the next corner or what's inside that next treasure chest. That fun isn't diminished by the advent of new content, it's enhanced. Positive note aside, we now return you to the qq-fest currently in progress.
  7. As above, kudos for wanting to be a better tank. Here's a couple of things I learned that apply at lower levels that translate up quite well at endgame: 1) Guard whoever is pulling off you. Sometimes it makes more sense to guard that marauder or sorc that chain crits 5 times in a row for damage that would normally make you weep for joy. Guarding them reduces their threat and will make your healer's life easier. At lower levels the highest secondary threat producer is usually the healer so it's situational. Rule of thumb, guard whoever consistently pulls off you no matter what you do. 2) Situational Awareness. Always be moving your camera around. Know what's going on in all directions at all times. 3) Mark your primary and tab hit if you can't aoe. If CCs preclude aoe openers, mark a primary and make sure dps know to hit that primary. Throughout the fight, tab over to the other stuff and smack it with a flame burst or other instacast or even just a normal white hit to keep the mob on you instead of bee-lining the healer. 4) Save AOE taunts for save the healer moments. AOE as soon as possible after the taunt to "set" the taunt. 5) Flame sweep is your friend for generating low level aoe threat, especially if you can pull things away from CC'd targets out into the open. 6) Do NOT use taunt in your rotation. Save it for aggro dumps or when somebody pulls something. All your single target taunt does is make you highest threat in the combat. If you start with it, you are highest in a 0 threat run and DPS can generally outrace your threat production pretty quickly. 7) That 4 second stun is also a taunt (more or less) and can buy time for your healer to catch up. Use it when needed. 8) Harpoon CC'd enemies out of the way so AOE can happen. Harpoon does not break CC. 9) Learn recovery strategies that work for your group makeup and use them. Screwups happen often. Broken CC's, dps targeting 2 different enemies from what you're fighting, etc. A little practice in easy FPs and HMFPs means being able to pull a win from a wipe later on. 10) Sometimes just quickly aoe taunting and running behind something will get enemies that start to scatter to group up to chase you. Just some little things, most of which you're probably already doing. Hope it helps a little.
  8. Thanks for the story. I've had a couple experiences myself with tanks staying with it. Post some more stories! There's more than a few great players out there.
  9. For the crafter wanting to remove any of his in progress crafting skills, simply right click the one you don't want and it goes away. No need to cancel the whole queue just to end one job. It's one of those little tiny quality of life features I wish there were more of. For my vote for features, I'd second the idea of guild capital ships but my most desired feature isn't big or flashy: /readycheck and /pull x for ops. Both should be really easy to implement.
  10. Bumping to remind the community that good players still exist in the game.
  11. Those credits will be held in escrow. They won't be available unless she resubs. I'd advise logging in to see if the game is worth playing again, if so, sub one month and buy all the quality of life account unlocks off the gtn with that 5 mil, then go back to f2p and rock out with it.
  12. Please post some more stories of the people that have epicly succeeded against impossible odds in spite of their gear level or have simply gone out of their way to make life just a little more pleasant for a fellow denizen of the galaxy. The little heroes are often the most important: That person that dares to give a straight answer to a new person's question on fleet when the usual trolls are doing their thing. That person that takes the time out to give somebody else an unasked for but welcome helping hand. Those people who stand up as a group and take a stand against something that is wrong. This thread is for them. If you are one of those that think it's fun to troll, sit on fleet and complain, or go out of your way to grief on other players, this isn't the thread for you.
  13. I preordered on both mine and my fiance's accounts. We're looking forward to the great storytelling, even if it's only a planetary quest chain. We can only hope they address some of my wish list with this expansion and surprise the community by giving us more value than the $10 preorder cost suggestss. I have a little faith after the tfb operation dropped in that there's life in this game yet and I'm more than willing to put my money where my mouth is and see it through. Things I'm hoping to see either in this expansion or have the preorder $$ going to once this expansion releases: All current issues and bugs with the game fixed, even the ones they won't publicly acknowledge. MORE events: the Rakghoul event was the most enjoyable ingame event I've played in any MMO in over a decade of gaming. Even a direct repeat of the past two events would be awesome. Quality of life improvements (Ops readycheck isn't just something that raiding guilds want) Legacy expended and given more value, we were told it was so important that it required its own patch but it's not been touched in a very long time. A discount/special store section to directly buy things available in the cartel packs for subscribers VIP Vendor updated content I'll keep my fingers crossed and hope really really hard.
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