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Pantheros

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  1. You should be far past suspicion at this point, video game "addiction" is just the act of replacing real relationships with simulated ones. That's the root of every addiction really.
  2. Jesus you people and romance options. It's almost like your trying to fill a gaping hole in your life with video games...
  3. You're right you don't have to be in a group to participate in a massively multiplayer experience, EVE Online is a good example of this, but playing alone in an instanced zone that has no persistence or consequence is the definition of single player, and that describes Kotfe, including "endgame" heroic 2's and star fortress content. World bosses might be just about the only thing that requires other people, but that's just more recycled content. Sure I made assumptions about player activity numbers, but server statuses offer a very rough estimation, and they are trending downwards. As for replaybility, we pretty much know by now that choices don't have consequences, or if they do, they are many months away, possibly more than a year away, so unless you enjoy hearing the same dialogue over and over again, and the same, generally uninspired gameplay (I mean really the combat is just filler come on) then you are the exception.
  4. The influx of subs from Kotfe is now beginning to fall off after people realize the story content has almost zero replayability and the alliance system is a grind that is hardly worth doing on more than one character. You may have also noticed that most of these players want to play alone, based on the outcry over the companion nerf. This seems almost calculated, based on the fact that no multiplayer content was added during the expansion. So this breed of gamer that you have attracted and marketed to has proven to be extremely fickle and it is impossible to produce enough story content to keep them subbed for more than a month, in general. So that leaves us with a business model problem. Because you've essentially abandoned all features that are not single player, and the massively multiplayer part of your playerbase, the ones that have actaully bothered to continue to play the game over the years after reaching 50 are left with abandoned features. Scaling raids is the absloutely most pathetic way to get raiders back on the loot treadmill, as they defeat end game content that they beat years ago as current content. PVP STILL has unoptomized performance all these years later. It's like Bioware deleted Ilum and just never bothered optimizing any of the warzones. Low fps is still plaguing people and is turning away new players. It has been over a month since 4.0 and we have no balance patch, as classes have performance spreads of 25+%, season 7 is nowhere in sight, new warzones are nowhere sight, open world pvp was abandoned years ago. So, what reason do the players who actually participate in the game outside of story content have to stay besides Star Wars? Well, none really, we're just playing on broken, forgotten playgrounds. Edit: While I find it hilarious that this has largely devolved into a semantical debate, the point remains, pulling the plug on pvp and group content does not a successful mmo make. It's pretty much par for the course in the history of this game though, an elephant graveyard of abandoned and broken features is a testament to this games lack of direction and foresight.
  5. What you're experiencing is an actual difficult decision. Do you abandon your principles to make the necessary choice, or do you adhere to the dark side absolutely? Not that it really *********** matters because you can erase any light side points you get easily and alignment is useless.
  6. Aww someone started multivariate calculus this semester didn't they? how adorable
  7. Carnage gets passive 8% damage reduction and 6% ranged and melee defense Fury gets 20% cc immunity and 10% defense chance. Watchman gets 5% damage reduction and self heals. Obviously since watchman self heals are useless were pretty damn far behind in the survivability department. I'd honestly like burst healing Zen back and just get rid of the current hungering. Like 50% of health from Zen dot crits or something. More passive healing isn't going to significantly change our position.
  8. We just have too many mandatory utilities, you have to take both transcendence utilities, defensive roll and stoic and many would even argue debilitating. Leaving us with only 2 real choices to make. And you can pretty improve your defensives or improve your anti-kiting, pick your poison.
  9. Yes cloak of pain (I assume that's rebuke for mara's) is a pre-emptive cd, as is Saber ward, but if you're playing fury it's probably not worth taking the utility for the CC immunity, its uptime is abysmal and you already have cc immunity baked into your discipline. They put CC immunity on a 3 min, preemptive cool down. It's detrimental to save it for when they're most likely going to cc you because you miss out on the damage reduction so it's just a lose lose utility compared to what else you can get.
  10. It's definitely not broken, this is easily testable on a war zone dummy. Once/minute rate limit, 30 second window of use, trigger able with twin Saber throw and blade dance. Merciless slash always crits and the magnitude of the crits is in proportion to your extra critical chance, nothing broken about it.
  11. Because they would have to go back and re-mesh all of the armor in the game for a new body type. Doesn't seem like it's worth it to me. Then again I'm not part of the social justice movement so I don't see injustice and privilege in everything.
  12. As a rule of thumb I'd say to just turn off shadows, the game seems pretty bad at utilizing the cpu and shadows are a cpu dependent setting. Also turn off bloom, and turn grass and tree detail to 0. If you have a decent gpu maxing AA and textures won't affect your fps that much. I have a GTX 970 but a very old amd fx-6300 3.5 ghz (although it overclocks very nicely) and I can get 40-50 fps in warzones with the aforementioned settings. If I max everything it does fine in solo play but tanks in warzones. They really needed a setting for particle/spell effects, I'm convinced that's what is causing slowdowns.
  13. Yep healing is way out of whack right now, getting two healers and a tank is pretty much completely unkillable. I think pvp balance in general is just atrocious right now. When you have 3+ sorcs and 3+ powertechs in a good proportion of your games something is not right. I think they'll start with expertise healing adjustments but all of the healers need a balance pass in general to offer more counterplay. The offhealing of the hybrid classes is also out of control for how much damage they can deal and the number of defensives they have.
  14. All three specs work, fury is the most consistent and has some nice utlity but anni works just fine and puts a lot of pressure on healers that the burst specs can't. And yea with crit changes you get some very nice burst out of the spec that can really come out of nowhere and catch people by surprise. The self-healing aspect of anni is worthless and they've balanced our survivability around it but it is just completely ineffective. If they want to improve the spec for pvp that would be the place to do it. You can be successful with any of the disciplines, it really comes down to personal preference.
  15. You're right it's about 5%, but we're not talking about a theoretical infinite hp pool, just ~70k. And it's a whole hell of a lot easier to heal/mitigate burst with 2k dps in between because of the number of short duration, low cool down cd's available to healers, than to heal 7k dps with lower burst. They're going to be consuming a lot more of their own output.
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