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Grimmusings

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  1. Bumping this thread because this is still an a thing despite the fact I still have outfits that are dyed from when we were able to do so. Why am I bumping it again? Because it's still an issue despite the fact we were told that outfit designer would let us dye any armour regardless of its level/colour and I have proof we were allowed to.
  2. Was kinda hoping it might be fixed or mentioned with the entire new interface for outfit designer and gear being focused on so much. It isn't. Please can we hear something about this? It was always meant to be a feature of outfit designer to let us use all gear
  3. Can also confirm it is broken on Bounty hunter females. Was a bit of a shock when my helmet was off in a cutscene.
  4. Sooo with onslaught coming out soon and the whole gear changes that apparently coming up, figured I'd ask if we're gonna hear anything about this being looked into.
  5. Bumping this up because it is still a present and frustrating bug. I get that it isn't game breaking or anything like that, but just some kind of "Yeah, it isn't meant to be like that" would be nice because when Outfit Designer came out - It was allowed. We could dye any colour of gear, white to purple, without issue. And then suddenly we couldn't? Again, here's proof that I have white and green tier items stamped with dyes. http://puu.sh/DKTW0/f9ef30250b.jpg https://i.imgur.com/aGmSkSl.jpg?1 https://i.imgur.com/i6lUMLf.jpg?1 https://i.imgur.com/WhpgZEN.jpg?1 The Dulfy article talking about the Outfit designer even mentions it. So please, Bioware. Just at least acknowledge that this feature has bugged somehow at the very least and you'll eventually do something about it.
  6. Whilst attempting to create a new outfit using some green and white items, I suddenly noticed that despite placing them in the outfit slot chest pieces, they said I was no longer able to dye them. I know for a fact that I was previously able to dye white and green quality items with dye modules when used in an outfit slot, and I went to check. https://i.imgur.com/WhpgZEN.jpg?1 https://i.imgur.com/aGmSkSl.jpg?1 https://i.imgur.com/i6lUMLf.jpg?1 As you can see - Three different oufits, with both white and green quality items used for the chest piece. All three have a successfully placed dye module, yet now report that they cannot be dyed. Please fix this bug as it is frustrating to be denied the ability to create simple looking outfits and light looking armour with the colours I'd like. It was previously stated, if I remember correctly, that being able to dye white and green items was intentional when used with the outfit designer and slots?
  7. With the latest release of hairstyles, I can't help but yet again there is a blatant and obvious issue that doesn't seem to be addressed or spoken about, at least as far as I could see. To get straight to the point, the vanilla hair styles matched to the colour option of number 8 (Going off human cosmetic options, this may be different for other races), this offers a nice deep dark red that is pretty good and works well in nearly all lighting conditions in game. However, when you use the same colour option with the vast majority of hairstyles from the cartel market, that deep dark red becomes a much brighter, flatter and bland red that often just... looks poor. What is most frustrating about this is most of the other colours still work rather well with those hairstyles, but a certain few are just far too oversaturated. This may seem like a small thing, but a small fix to this issue would be greatly appreciated by a lot of players I'm sure. Please at least consider looking into this at some point, Bioware, because given how much customization options you've been giving us recently - it seems almost shocking that this was not seen by yourselves and if it was, simply ignored.
  8. Aye, I figured that there would be some other clans following Ordo in allying themselves on the republic side. Any ideas on how they would maybe act or behave if one wanted to roleplay one? I'm pretty sure that just because their the Republics allies, they're not bestest buddies. There seems to be very little information on the subject, outside of the comics/books which I unfortunately don't own.
  9. Thanks a ton for helping me out on the subject guys, its really appreciated. I think I finally understand how Clan's such as Ordo would be seen. Cheers
  10. This is more out of curiosity about how things for the Mando's go with the current setting of TOR being pretty much a cold war, since one of their tenants for being a Mandalorian is to follow the Mandalore when called. Now, with the Mandalore siding the Mando's with the Empire (Despite all the apparent stolen ships, captured/killed Imperials with bounties and all that fun) and apparently most Mandalorians following as is told by the tenants to do so, would that mean any Mandalorian clan that doesn't go help out the Imperials would be seen as dar'manda? Has anyone seen any Mandalorian who can be still seen as a True Mando supporting the republic or similar? I'm aware a republic class gets a Mando for a companion, does that lend any insight into the subject itself by any chance? This is mostly about finding out if you could roleplay a Mandalorian from a small, relatively unknown clan that serves with the Republic or similar, either in a soldier or mercenary capacity. Any and all input is appreciated.
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