Jump to content

Crionos

Members
  • Posts

    89
  • Joined

Reputation

10 Good

1 Follower

  1. bumping yet again. I can't believe we haven't seen a perfectly good response to why the decision was made. At this point we are giving out tanks priority on Implants and then Healers. DPS will have to survive on Oriconian until more drop.
  2. We timed this last night in our 16M HM group. After Corruptor Zero comes down from the rafters you have exactly 3:30 seconds until he goes into Unified Beam. Unified Beam ability doesn't seem to be tied to a percentage. We verified it twice. One time I had all our DPS stop just to see if he would go into Beam, and he did, we had him at 32% at that time. So what our group did was have one of our DPS start a countdown timer and when it was getting close announce it to the raid. As soon as we figured this out we quit losing people to the beam and were able to successfully down zero. Good luck!
  3. Bumping this again, Our 16 man ops group has still yet to see an Implant Drop. It should not be the desired course of action to tell all of our DPS and Healers to go for Oriconian Implants until we spend 6 months farming bosses. These loot tables need to be looked at and addressed. I have a BA in Game Design, Bioware, this is design 101 stuff. You never artificially inflate your play time requirements through gear grinding. Your players will see right through it and will feel cheated. Please keep this thread bumped guys in hopes that maybe at some point we'll get a gold response.
  4. This is really good to keep being bumped. Bioware needs to be made aware of this issue and correct it as soon as possible. The dual random loot drops is not acceptable in any manner at all. First - Even with a single guaranteed implant drop, IE... Titan 6 in S&V, it takes 16 kills to outfit your entire raid with token gear. This is entirely too long to actually farm content. The problem would be a little less exasperated if Hard Mode and Nightmare modes shared separate lockout timers. While I know these are coming they are not coming any time soon and due to this, loot distribution in current content should be based on the current lockout mechanics. This is game design 101. To me they have two major glaring issues. While implants are the greatest problem the gloves/legs from Grob'thok is just as much an issue because this is a token set piece. In my opinion, make the Dread Forge Belt/Bracer purchasable by comms, have Nefra drop two implants in 8m and 4 implants in 16m. Grob'thok should drop just one token piece, gloves or legs. Bestia needs to drop just the earpiece. So we still have one missing loot piece! That's the gloves or legs, depending upon which Grob'thok actually drops. The simple solution would be to add an instanced world boss on Oriconian that offers the final set piece. Do not randomize this like Toborro's Courtyard. Loot wasn't an issue with 2.0 and TFB and S&V due to the amount of raid bosses. This is not okay in the current content. Without doing dual drops for Implants and relics we will still have to farm for 16 weeks just to try and get both relics and Implants. Quite honestly I know both tanks in my progression team, I'm one of them, gave up on getting underworld relics and we prioritized giving them the Underworld Implants because the comms gear was just that bad. The second alternative would be to improve the comms gear on non-set token pieces. IE, Implants and Earpieces. Don't give worthless stats like high endurance. Maybe they are not on par with the token pieces but at least make them close enough that progression is possible without min/maxing. Lets keep this thread moving for the sake of the quality of life in the game!
  5. True I just don't agree with putting those drops on the final boss of an instance, because I absolutely don't want to kill all the bosses 16 times. With NiM and HM sharing the same lockouts I can't even adequately farm the HM and still try to progress in NiM. All in All we need to get as much BW attention to this as possible!
  6. I disagree with Fridge and here is why. Regardless of whether you guarantee the loot or not, because you need two implants you are still talking about 16 weeks of farming a boss. I've been a Ops Leader since the launch of this game and their continuation of messing with progression times is very frustrating. We all know this of course, and ultimately after the bosses have been cleared attrition in our Ops groups begins to occur as people lose interest in killing the same bosses over and over again. If you leave the Implants and Ear pieces at the early part of the instance at least we don't have to play for hours on end to try and get it. However, I do agree with Fridge that something has to change and ASAP! Back in the early days of this game I actually think Bioware had a better handle on Earpieces/Implants/Relics. In the Pre 2.0 days all three of these pieces were found in their raid forms, Rakata at the time. Of course at that time there were only 9 bosses so the loot was easy to distribute and it essentially required players to grind dailies in order to purchase all the necessary raid pieces. While the idea of doing non-ops content tends to turn some people of, especially when being rewarded for with ops level gear, I can see how this may be a necessary evil in this game. We already have to grind gear for a certain period of time in order to achieve Best In Slot at least a plan can be made appropriately within the ops group and their is essentially a light at the end of the tunnel. This current plan doesn't work. I would propose that the implants and ear pieces can be achieved in one of two ways. Ultimate Comm's: Because quite frankly what else are these used for outside of a few mods or for gearing up alts. -or- HM Flashpoints: Bioware wants to increase the relevance of HM flashpoints for end game raiders, here is how you would do it. Personally I think the Ultimate Comm's method would encourage the use of group finder and doing older legacy content for the purposes of earning gear necessary for the higher tiers. Implants could cost 250 or 300 Ultimate comms easily and I would still work towards them daily. This keeps me active and prevents attrition outside of the Unnecessary gear farming they have in the current end game environment.
  7. Updated our Recruitment needs. We are currently switching into a 16M Progression team, and looking for Healers and DPS to fill roles on that team for Wednesday and Monday nights from 9:00CST - 11:00CST. Some spots may be filled by current guild members on our 8 man team but that will allow new guild members to fill in those roles as necessary.
  8. Updated today, we are now 5/7 in S&V HM. Progression is going nicely and we are actively running open operations week in and week out. Join us today for High end PvE content
  9. Updated, we are now through TFB HM in 2.0 Running in in our open ops groups weekly, looking for more players to join our ranks! Join today!
  10. Not sure if you would call us large, but we are very active in end game PvE. here is our calendar http://omegaknights.com/calendar
  11. Updated, our Discord team is progressing nicely and we are working our way into a second progression team as well as running three "open" operation runs per week. we've also added an alliance to Leveling Legacy for putting your low characters in and having people to level with.
  12. +1, why is some gear die able and others not? kinda ridiculous
  13. Hi guys, I just got back from work to find my guilds TS server not working. I'm wondering if any of you guys are hosting your TS server/Vent Server with Darkstar LLC? If so can you tell me if yours is working? I cannot even get the web admin panel to pull up or the companies main site. Thanks, Crionos GM The Omega Knights Prophecy of the Five
  14. We are looking to add more and more players to bolster our numbers for multiple operation runs once characters start to get to max level again!
  15. This is just plain wrong on a variety of points. Hybrid Guardians are the highest single mob threat generation period. If you are going for Guardian Slash then you are slightly better at AoE tanking. But the damage output is so far less then a Hybrid Guardian using Overhead Slash, which is up more often, that if anything you can go defense for FP's and trash mobs and go Hybrid for Bosses where you are responsible for holding threat on one mob. In PvP Hybrid is by far the way to go for a Guardian tank as well. Unremitting and the Immobilize are just that good. Combine that with some higher numbers and the flat 4% damage reduction to all incoming damage types and it just makes sense. Of course to each is own and everyone should play what they are comfortable with but in my honest opinion having guardian tanked on every boss in every difficulty of every instance I would never jump off the Hybrid wagon. At least until 2.0 drops. I will be going full defense at that time with the buff to the output of guardian slash.
×
×
  • Create New...