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Sahee

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  • Location
    Germany
  • Interests
    Computer,Soccer,Movies
  • Occupation
    Student of Computer Science
  1. Read again... my quote clearly states that Sony lost the license because Lucas Arts gave it to SWTOR and did not intend to renew the Star Wars license for SWG, which makes sense from a business perspective (a good amount of people I met during the release of SWTOR where coming from SWG).
  2. I say it for the last time, it never died (fans keep the game alive because they still love it)... SWG was forced to be taken down because Lucas Arts did not want to renew the Star Wars License. Could we go back to the topic please?
  3. False, Guild Wars... Age of Conan, Rift, D&D online... they all went F2P while SWG was alive and Sub-only.... than SWTOR came and forced SWG to be taken down.
  4. You are obviously trying to derail the thread. I already explained the reason why SWG does not officially exist anymore, the reason why Fans even make something as time consuming as an Emulator is because they want to continue to play the game, because it was one of the best MMO's out there. It never failed, it was forced to be taken down by Lucas Arts, they did not wan't to simultaneous Star Wars MMO's, which is why the took away the star wars license. Fact is, Bioware implements housing without proper interaction... which makes no sense.
  5. O Rly? SWG never went F2P in its lifetime, SWTOR went F2P after less than a year... some cheese for the whine? It did not die, it was forced to be dumped down due to the rejected star wars license. Lucas Arts killed it, it had enough subs to be profitable for Sony. ...and the problem with pre-NGE was that the majority was not able to understand the game mechanics... which made them dump down the difficulty to appeal to the masses.
  6. Why should I? I've played the original SWG for 5 years and there is nothing I can do there anymore (I achieved everything)... just like I did quit WoW after I played it 7 years as I got bored... simply because something gets too repetitive after a certain amount of time. ...the fact that people think that /chair is a proper interaction with a chair-object is quite funny.
  7. Emotes are not a interaction with the object, SWG had far better object interaction and it is a decade old. I guess it has something to do with the hero engine, which is a rather bad engine due to certain limitations (for example grass popping out of nowhere in front of the character, non-interactive objects, bad shadows, low-res player textures from distance). I absolutely agree with the OP, housing without proper object interaction makes no sense, at the moment the only reason why I use housing is the legacy bank and mail... which is quite useful from a gameplay perspective. I did spent hours of hours in my house in SWG because there where so many options to decorate my house, I could even make my own store where I could sell items that I've made and I could build crafting stations that could improve the chance of success with my crafting... it was awesome! Oh and by the way, player houses in SWG where outside in the open, not instanced like in SWTOR, but that has something to do with SWTORS "Theme-Park" approach, which is a perfect design approach for a star wars game (sarcasm).
  8. It's a dilemma... the grass looks really beautiful which means I don't want to turn it completely off, seems like I have to get used to this issue. I think the chance to get an official post regarding this issue is pretty low but who knows... maybe there is someone in the community who can explain why increased (grass) draw distance means higher server load, as I think that the server performance has nothing to do with this issue. Only plausible cause could be the engine itself, as I already do encounter micro-stutter here and there (especially when many people are on the screen at once)... this could potentially worsen with increased graphical settings. Here is a video which is showing the problem pretty clearly: It seems like it has been like this in the game since 2011... I cannot see even a marginal improvement.
  9. I've edited the post... sorry.
  10. Is there an official posts on the engine limitations of the hero engine? I can't find one... Such a low grass drawing distance mean that bioware should come up with reasons, simple as that. I mean there are many other problems which may are engine related... like the slight microstutters even on 60 fps (vsync) while the server is under heavily load... or the sometimes weird shadows which look like triangles... and please guys don't tell me its because of my system... google is full of complaints regarding those issues.
  11. If that is the case it would be an answer, yes. I want to know the reason why my system is heavily underutilized in SWTOR while I'm unable to do something against it... if it is because of a weak engine and/or server stability issues, than I would like to know that yes. I'm a new SWTOR player so I'm not into the whole subject. ...and don't call me a troll, I'm as far away from a troll as it can get. Just because I'm bluffed by the weak grass draw distance in this game, does not mean that I am not enjoying it. It's amazing that you are able to decide on my feelings... how high is your midichlorian count? That quoted post reminds me of : "Those are not the droids you are looking for".
  12. No, I did not "miss your point": If it in fact an Engine limitation, which was my first assumption, than I would like to know the exact reason why, as it makes the engine very weak in my eyes. 30-40m maximal Draw Distance for the sake of server stability and/or engine limitations... if that's true than it is very sad. It looks like the only workaround is to set the grass level setting to 0%...
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