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iAmThePolarBear

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  • Posts

    15
  • Joined

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10 Good

Personal Information

  • Location
    Sofia, Bulgaria
  • Interests
    Star Wars, Tech, LoL
  • Occupation
    Keeping The Balance
  1. You're really wondering why are there 15 ppl on the fleet ... at 5 AM ???? Yuppo perfect time to play swtor during the week
  2. im not trying to get views that isn't even my channel come on! THERE IS A DIFFERENCE. For example - the swirl trail can be seen only with the first or second saber that you get at lvl 10 (second should be at around lvl 14) , other than that it's gone and it feels like spinning strike's first second of animation is at 3 fps. Try it you'll see what im talking about.
  3. yeah BUT can someone explain the difference in the animation between the above clip and this ?? Is it me or do you get the full animation with the swirl only with exact sabers ? the animation without the swirl is not so cool
  4. IF you think about it burst is more important in pvp and infiltration got plenty of burst, never mind the ccs.
  5. You know what you should've done is you should've uploaded a 1 minute YouTube video for those that are too lazy to actually just read the instructions. Then half of the comments would not have been on here in the first place
  6. This is great and all ... but sadly to some the Empire did not prevail LOL nice vid though.
  7. I like to go Power/surge on my combat sentinel. Reason is simple - by lvl ~33 u have blade storm on such a low cool down and costs only 2 focus. Then you have Battle Trance which makes your blade storm have a 100% chance to critically hit when u make an ataru strike, which I think is 60% of the time. SO I think power / surge is better cuz power gives you the sustained damage u need overall and surge gives you the boost in damage in that 100% blade storm crit chance. i think 3.7 crit on lvl 30 is quite well..
  8. ok so you all got those facts on ataru. but u know, juyo form stacks up to 10% damage increase. if that critically hits almost every time with adrenals and stuff you win faster than ataru. simple logic, think about it. Also for longer fights - juyo is better, obviously cuz of low cooldowns, focus costs and refunds and healing. Yeah so why would you wanna waste your interrupt just to take a chance to trigger an ataru form strike when you can sustain much more with juyo. Sacrificing 1 interrupt for an ataru chance which does not proc 50% of the time is not worth it. juyo is the way to go i think because when you start dealing dmg there's no stopping you. everything gets refunded when you fight, including health, thus u can fight all day and not die. that's why it's more viable.
  9. I partially agree. Basically what they did there was exactly what they intended in the first place I think. The only thing that would've been cooler in my opinion was if they made it possible for you to be a part of a diplomacy mission for example. A short 2 min mission like a mini game or some like that. I don't know I personally don't feel that Bioware did something wrong with crew skills it's 9/10 for me
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