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Vakster

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  1. I ran into this problem as well - tunic primary appears dark charcoal gray, everything else is fine. However, it didn't appear right off the bat. I sent in a report along with a screenshot showing the lack of a dye module, the correct preview, and the incorrect actual result - they directed me to post here to hopefully gain more attention. A couple of notes: 1. Un-equipping and re-equipping - no change. 2. Looks fine on Kira - possibly because the "cosmetic" companion gear is actually the primary gear slot, lining up possibly with what another poster mentioned about it working fine in the primary (not cosmetic) slot? 3. Bought a cheap dye, added it - it picked up the colors correctly. Then, re-opened the item to remove the dye. Back to dark gray. 4. Claimed a copy on an alt - same problem. 5. No dyes currently available are a perfect match for the original. There's an orange+deep red one that comes close but both colors are still off. The really annoying aspect of this bug is that this has only showed up for me in the last couple of weeks (ironically, just a couple of days after I picked up the last couple pieces of the set and was able to add it to the legacy collection). Help us, Bioware Devs! You're our only hope! Signed, Helplessly Unfashionable in the Outer Rim
  2. OK, just got off the phone with tech support. They know less than we do about the issue, and they have no ETA, BUT I kept them on the phone as I walked through removing the key, downloading the iPhone app, and resetting it. Good thing too as it didn't take the first time, so it may not be just the old 8-digit keys that are the issue. But - for now, it's getting me through and into the game. *fingers crossed Comcast doesn't kill my connection tonight making me go through all of this AGAIN*
  3. As a last resort, maybe. I'm currently on hold for tech support - going to at least try to get an ETA out of them.
  4. Well, that's the problem. I can't remove the existing key without getting into Account Settings...which requires the key
  5. Same issue here. I am using the ancient physical security key. Can't even "officially" log into my account settings here, as THAT requires a security key. Frustrating...THIS is apparently what the onset of the Dark Side feels like.
  6. I have not seen a thread yet that details particularly odd or interesting fights for the Smuggler. And I figured this particular story was just too good to keep quiet. If you have anything in the same vein, feel free to share. Spoilers should be called out though. THE SETUP I had the fortune of hitting 50 on my Scoundrel a couple of days before 1.2 hit, so I was faced with a skill respec in the middle of the Ilum arc. I decided to go from a solo-friendly 2/3 Scrapper 1/3 Healbot build, to a full-on healer that would be more useful for endgame content, largely following bshenkd's excellent thread here: http://www.swtor.com/community/showthread.php?t=56339 Problem was, I immediately started having problems soloing the arc - I had equipped Bowdaar and Corso much more as tanks than damage dealers, and Risha's gear was too dated. Also never having played a pure healer in this game, I figured it might be more productive to help a guild-mate Jedi Sentinel who had also just hit 50 finish out his story arc, and have the two of us then steamroller through Ilum, all the while figuring out how to play the character on a team. THE FIGHT I was thus pulled into the climax of his Knight arc... *...spoiler below obviously concerns the climax of the Knight arc, so don't read it if you don't want to know...* If warriors of Norse legend had a great mead hall to boast of their deeds in battle, we Smugglers deserve at the very least a seedy little bar somewhere in the back alleys of Nar Shaddaa. (But with very good drinks. And a back door.) Let this thread be our seedy little bar.
  7. Those mods Risha keeps working on are sort of mind-bending - at 50, the ship CAN do a strafing run flyby when you're underground, after all. Granted it seems to do as much damage as a really, really big molotov cocktail, but still. I agree that letting Smugglers name the ship would be a nice in-character addition, but letting Smugglers mod the outside appearance of the ship a bit, as a sort of in-class personalization, would be a really nice touch. I've often thought that the shape of the ship itself is odd. The Millennium Falcon had a nice asymmetrical balance, but the big square cargo pod hanging off the port side of our ship is a little ungainly.
  8. Actually a Hutt Jedi sounds like a riot. I want one of those right after we get playable Jawas. A Jawa SI shooting lightning out of his sleeves would be a gas. Or playable Gungans on the Imperial side. "Everything is proceeding as meesa has foreseen!" OK, maybe I need more decaf. Seriously - this game is sort of forming its own canon and is diametrically opposed to a lot of Lucas' ideas to begin with. Roll with it and have fun...
  9. Hey, you're a Sith, right? "Marriage" is a relative term. After getting that far, just go hang out on the Imperial fleet and explain to some poor IA that you need to borrow Kaliyo for a bit. *flashback to the Max von Sydow Ming in the 1980ish Flash Gordon movie* "Beloved of the moment? Certainly!"
  10. Oh, Flechette certainly flirts, and then some. On Coruscant, I enjoyed the bits with Darmas, who I thought was definitely her kind of guy in a Sean Connery kind of way. ...but Corso's hints that he really wants to settle down and raise a farmload of munchkins isn't really her thing. So, she gets a lot of -1s if you follow me. Besides, This.
  11. Hey, if Flechette goes drinking, she's taking Bowdaar. After a few drinks, she's going to be itching for some moron to hit on her so she has an excuse to punch him in the (face) and start a fight to liven things up. And when the barstools start flying, ya gotta bring the Wookiee. Corso, in comparison, is bridge deck office furniture who can craft her mods any time (literally - get yer mind out of the gutter), but that's about it. Risha is too snippy and self-absorbed to be truly fun with a drink in her hand. Akaavi is dangerous enough sober. And I get the impression Guss would keel over from the fumes off his first drink. Bowdaar = The Drinking Buddy. Accept no substitutes.
  12. I can definitely see Han as a Cybertech gunslinger. "I'd prefer a straight fight to all this sneakin' around!" And he DID use cover for one scene on Hoth against the probe droid (notice he needed Chewie to get aggro first), and made decent use of cover on Endor. Where he also managed to step on a twig while trying to sneak, getting further away from the Scoundrel line. Agree with a previous poster, though, that if he has the Slicing skill, he clearly hasn't put a lot of work into it. Lando is more of a scoundrel, with his emphasis on disguises; primarily Jabba's Palace, but we get a few hints that even the Cloud City "respectable" Lando is a bit of a disguise - or at least Han thinks so. Granted he seems more at home in a cockpit than a fistfight, as he falls down about 5 seconds into his only big fight, and gets throttled by Chewie without even kicking him in the shins. He's really more of a rogue Imperial agent in terms of feel than a Smuggler, when you get down to it. Maybe after a few centuries/millennia/whatever there's a mechanism to actually change factions along with your alignment shifts. It would certainly fit the character.
  13. As far as crew skills, the best thread I've seen on it is here: http://www.swtor.com/community/showthread.php?t=132015 Short version: Your crafting skill should determine your other two, so think about what you're after as a crafting skill and go from there. I went to 50 with Cybertech, figuring that once I picked up some orange gear I could mod them up along the way, then live off the income from ship and droid items at 50. It worked OK, but there are some gaps I had to fill in with cash and commendations. If you're really interested in your armor class, consider Armormech. While the class bonuses aren't as good as a couple of the other skills, every single one of your companions except Bowdaar wears either Aim/Heavy or Cunning/Medium armor, meaning you can equip everybody in addition to yourself, all while leveling up the skill. And if you stumble across a few orange recipes with Underworld Trading, you can learn them, then sell a few pieces on the market to get a few bucks to buy the enhancements and wear a set yourself. Or just buy the enhancements with your commendations (they're a lot cheaper than armor or weapons). Orange armors are crafted without enhancements, meaning that if you find a heavy armor one, you can slot Strength enhancements into it for Bowdaar. Apparently his fur's so thick you can't see the sheet metal he's wearing... Armormech not only lets you upgrade your armor more frequently (keeping it current level-wise), it's also probably the best way to control the look of your character and companions if you're into that sort of thing, like Synthweaving would be for a Force-user (although better, as all of the Jedi classes have a few non-Jedi companions). It's perfectly possible to go to 50 without touching your crew skills at all, though if you want to PVP, or to keep up on Flashpoints, you'd be behind the curve living solely off drops and Commendation gear. Whatever skill set you go with, you'll have to play around with reverse engineering to get the most out of it. Good thread here: http://www.swtor.com/community/showthread.php?t=45866 Short version revisited: You get base recipes from several places, but usually from your crafting skill trainer. Craft the green recipe they give you, slot it if it's better than what you have, and if not, reverse engineer it. Rinse and repeat until you get a blue recipe, then make THAT and wear it. For armor, every green leads to three possible blue recipes, and you may not like the first one you get. You could theoretically go from blue to purple in the same way for some really killer gear, but with 4 or 5 purple possibilities out of every blue, and the fact that much of it becomes obsolete so fast, I felt it wasn't worth the investment until late in the game - YMMV. Smuggler is a fun ride - good luck!
  14. *wonders if it's OK to use somebody's else's quote in a signature line* That. Is. Awesome.
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