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eudaemonea

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  1. Sorry, but they need to merge servers. Not transfer players around. Not only that, they need to merge the servers in such a way that it combines an imperial heavy server with a republic heavy server to faction balance. Aion did that long ago and it worked great. No reason they can't do that here.
  2. As the GM of a raiding guild, I cannot ask all my raiders to just re-roll on another server, level, and regear... so we can go back to what we were working on. That's not realistic. We're on Lord Praven. We have a thread going right now in our forums about what we can do to make things better until the developers fix their game. Mergers are a must (not transfers, MERGERS) but we feel that they aren't going to ever do that because it would be too much like admitting their game is dying. I'm happy that you're happy on your high pop server - and had that option. But others don't. It would be really crappy of me to just up and move servers on the group I promised to lead and be responsible for. I can't do that. We're trying to hold it together until SOMETHING happens... but I'm going to be straight up honest here -- Tuesday at Midnight, our server will be a ghost town. We have 40 people that show up in Fleet every night. (down from 150ish a few weeks ago before patch hit) D3 will lower that even further than Storymode Explosive Conflict did when it chased off all the casual raiders... There's only so much of this that the paying customer will deal with before they cancel. Bioware needs to pull their collective heads out of their booties and merge and balance servers. It's a must. Just need them to get it done so the rest of the paying subscribers CAN experience what you are right now.... and be happy.
  3. We really like the Legacy system in our guild and have a few suggestions to add to it for guild controls. As people come into the guild, we've been trying to make note of legacy name. It would be really handy to have an option in the controls to sort by legacy name and also an ability to gkick by legacy so that when we do need to remove someone we can kick all toons belonging to that legacy at once instead of searching through guild notes to find all the alts for that person. Also, as GM, I'd find it very handy to have a way to set up controls preventing certain legacy names from being invited to the guild. This shouldn't be public info (GM info only). Somewhat like how banning by IP on a forum works but instead, it would be in game and by Legacy name instead of IP address. This would pretty much give a full proof means of keeping people from rerolling and joining the guild again -- possibly to cause the same issues again.
  4. It would be really nice to have the option to ignore people by their legacy name such that no matter what toon they log into, if you have them ignored on one toon, it automatically ignores all other toons belonging to that legacy
  5. Currently the Focus Target section of the UI doesn't have option to enable the health text or health percentages. It would be great if this were added. Along those lines, it would also be nice if there was an additional option for showing the focus target's target.
  6. I noticed the same thing. I don't need more health. I need more power to counter that healing nerf they tossed my way. Endurance helps me heal, how???
  7. Here's my take on this. I'm not going to engage in the pissing and moaning fights between the hardcore folks vs the casuals... We wrapped up Nightmare KP pretty much the night the servers shut down for 1.2 maintenance. We got Nightmare Soa tonight. And in the last 2 weeks we've worked on story mode EC. Our server currently has 5 or 6 guilds that have downed either all or most of story mode. 2 guilds have 1 boss down on hardmode. Granted, we're a low pop server but that seems too low to me in the grand scheme of things. I'm a healer. What I'm seeing isn't that the mechanics on these fights are over the top. I'm seeing that the fights themselves are unforgiving to people that are not aware of their surroundings. Things that we could heal through in KP/EV (on any difficulty setting) we are unable to necessarily heal through in this new ops. I'm ok with that. Do I like the nerf to healing? Not really... and seeing the content as it stands now I feel that healing should either be un-nerfed (haha) or the dmg on the FIRST BOSS ONLY needs to be nerfed a smidge. Not a lot mind you. Just a little tiny bit. We run a merc/sorc healer combo and we do fairly well with things but that's in full Rakata (or close) and people that are more serious about progression. I can guarantee you the guild we were in previously with the load of casuals will NOT get this first boss down for quite a while. They were already frustrated with some of the harder difficulty level content in Tier 1. This will make them not want to play. They were already at that point going into the patch, and to be perfectly frank... I haven't seen many of them log in since that first week after 1.2 went live. Story Mode should give a nice sense of accomplishment when you finish it, not feel like you've been put through the ringer. The average player will not find enjoyment running that operation. And with the healing changes, they won't even have much enjoyment doing nightmare level tier 1 to get the same gear. For the more serious raiders, it's challenging....and we enjoy it. But I am concerned that both the casual guilds and the casual guildies that get to come in here and there to our own raids, will not stick around and continue paying subs if PvE is their thing. rebuff the healers a little, tone down the first boss' damage a smidge and I think a lot more people would be comfortable in there. I WILL say this though... just feedback in general on fights... but I'm REALLY not happy with 2 more fights like Jarg/Sorno where bosses have to die within moments of each other. That's really just kinda boring. Seen it, done it... can we have something new next tier?
  8. If you think about it, it looks intentional. Currently we have: Energized/Tionese at 126 (51 level mods) Exotech/Columi at 136 (56 level mods) The "off tier" pieces (energized/exotech) pieces don't have set bonuses but have the same level of internals as their Tier piece counterparts. If blackhole isn't a drop, perhaps they're just cutting down the loot table to not include so much "junk" from dropping off the boss? So my question is this... in story mode and Hard mode EC, is there anything besides Rakata/Campaign dropping? If not, then (at least to me) it appears that they are just moving the off tier to a vendor for purchase for 146 gear. If that logic is sound, my second question would be.... where's the Rakata off tier equivalents?
  9. I will try but that's right around our raid time so cannot promise anything.
  10. To sit there and say "very few raiders enjoy raiding"... what planet are you on and who made you the authority on what people enjoy? If you want to make a valid argument, do not throw out faked up statistics and use words like "we", "most" "every", etc to "prove" your point. State your opinion using YOURSELF as an example. I don't give two ***** what you THINK "most" people like/dislike. You do not speak for everyone. Especially not raiders. I'm not talking story mode people either. I'm talking the Nightmare folks. I can speak for myself and what I see in our group - those people LOVE raiding. Log in any non-raid day and nobody is on. Come Tues/Wed/Thurs and our roster fills up. Those people are there to RAID. Not do dailies... Pretty much everyone in our group is there for the challenge of doing the content. One guy doesn't like nightmare mode because it's the same drops. The other 11 that come in and out of that group are like meh whatever you want to give me, when the loot drops. Half the time they are out of range to even give loot to because they are tearing off to clear trash to the next boss. They laugh and have fun in vent -- in a group setting -- that isn't otherwise there any other time of the week. So do NOT attempt to preach that "very few raiders enjoy raiding". If my folks didn't enjoy it, they'd just not show up. Daily commendations should NOT be giving raid quality gear. If you're not raiding, you don't need it. Like someone else said, the stats should be optimized for what you're working on. Dailies = companion out. That gear should have presence on it. Just like PvP gear gets expertise. Raid gear should be normal stats you'd need without being in a wz or doing dailies and be obtained in a raid environment. Where mmo's keep screwing the pooch imo, is making those shiny epics too easy to obtain. The whole "badge" system is junk. All it does it give people raid gear that don't want to raid. If you aren't raiding, you don't need the damn gear. It's that simple. But no no, "i paid for this game so I should get what I want" mentalities are what keeps dumbing down every mmo out there. For once I'd like a company to stand up and say NO. You want this shiny epic... go in there and kill the monster that drops it. Period. Instead they have gamers on the life support ***** of badges/commentations/points/etc so they don't have to deal with repair bills or other people. *GASP* OTHER PEOPLE?!?!?! NOOOOOOOOOOOOOO /cancel sub They took something from WoW and put it in here... and it shouldn't have ever been put in either game. And no, I don't want to hear your garbage about paying a subscription fee and you don't have time to raid and blah blah blah. Bottom line for me has always been that if you want raid gear, you raid. Buying it off a vendor is just welfare in a video game for those that can't. There's enough welfare out in the real world. Can we just STOP giving out handouts to lazy people? I hate it. Nothing you say can ever change my mind on it. Commendations/Badges = WELFARE. See it for what it is.
  11. IF the vast majority of people would use it that way, then yes. But they don't... and we ran logs real time. I could look at the same info on world of logs after the fight but in much greater detail
  12. did you read my first post on the page prior to your "i need the right to brag" response? if you did, then you have the answers. if not, go back and read it. oh here... i'll just quote it for you:
  13. and you're exactly the type of person that shouldn't have access to it
  14. Too many people use an in game damage/healing meter type mod as a way to lord it over others. It's a number. It shows you absolutely nothing about cooldown usage, hot/dot uptimes, damage taken, spell procs, uptime on trinket usage, etc that you'll get from an actual parse. World of Logs was the BEST tool I had as a raid leader to figure out what the hell happened. I didn't give two figs about recount. Recount was just for that those idiots that liked to boast about how high their damage/heals were. Even if they were completely screwing up every other aspect of the fight... which I *COULD* see with parses. And yes, I do need to see all 8/16 people's information if we get to a fight we're having issues with -- for hard/nightmare operations. Outside of that, no... I don't need to see your information because it's irrelevant. Easy is easy and you can do whatever you want in easy mode stuff. But if you come to one of my raids for hardmode or nightmare, I damn well do need to be able to pick apart data to find the root cause of whatever problem we're ramming our head into a wall over. And no, I do not care about your individual DPS unless it's so pathetically low that I need to replace you. Right now, I run an 8 man group and can visually see when people do SOME of the stupid stuff. We have more disagreements over what person A thinks happened vs. person B than any other issue. Parses will help that. That it's not group wide for operations will be frustrating but I'll deal with it. But in NO WAY do I condone or encourage them to put stupid recount in this game. That just leads to nitwits thinking they're important when they aren't... and trying to make others feel bad when their number isn't as high as someone elses. High numbers does not always equal playing optimally. However parses DO show you that information. I can see who's being the team player vs. the idiot that just tunnels the boss with no regard for anything other than his/her high dps/heal number at the end. Apples and oranges. To satisfy the DPS whores though, a damage meter at the end of a boss fight somewhat similar to warzone information would be an ok thing with me. Not linkable. You see it and then once you close it, it's gone. Not during combat. After. And to those of you that are all about the "well *I* use recount to help others..." you're attempting to use that to make a point that's very counter to what a vast majority of us have seen actually taking place in these types of games. You may be that 1 in a million super nice guy that DOES do that... but there are lots more out there that use it as a tool to humiliate and belittle others. I spent hours and hours going over parses in wow to figure out how to help my group get better. Most people put fingers in their ears when you tell them anything counter to how they want to do things when their numbers are high. Recount is a menace to any game that implements it. just my .02 take it for what you will
  15. confirmed drop on the belt tonight from Karric Soik in Grantham's Estate. Hubby got heavy warrior belt from him last night, i got saber marshal's from him just a minute ago. he got bracers from heroic daily Friends of Old when we killed Lord Tytonus also tonight
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