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Flowwou

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  1. How can you say that all the rotation now is almost using one spell for melee damage which is your auto attack. not being able to maintain your 20% more damage on mele attack won't result to a 2k -7k loss of damage cause you can change your ability for using something else. The most important value for a sin dps is the damage done sub 30% reduce that will simply kill the class. The change they are making is not that bad at all it just mean change a little your rotation and test some other ability and more over the Maliciousness ability isn't the best to pick for full aoe rotation.
  2. We can't AoE at all the spell don't hit any target
  3. I just notice an issue when i swap from deception to hatred or the opositte my loadouts do not work completly. For exemple i am in deception and i want to switch to serenity with my loadout, so i click the loadout i want but some abilities just disapear like the trash ability and instead i gain 2 phantom stride or leeching strike. It's the same when i do in the other way i do not have the reaping stike or my voltaic slash. Maybe it juste because of some abilities the two spec share are not at the same spot on my bar. I don't know but it's a bit clanky to change loadout and everytime rebuild my bars just like i used to do when they were no loadout so
  4. You probably do not try it on PTS cause even with the changes on the vanish that does not quit combat, the Cooldown of recklessness is still reseting with the vanish so no problem on that. For the p**** ability yes it was a cool ability but very usefull only in PTS except for the cool part of the ability. Maybe juste putting the ability back instead of the point selection on mutilate that stun
  5. For the Deception spec i just found out there are some abilities that doesn't work as intended: - Energized Blade : this doesn't work like said cause the critical hit use direct force attack does not reset the cooldown of reaping strike everytime. It seems to work for one attack every 10s and some time you will reset the cooldown every force attack seems weird. - Lighting Engine: for this one the effect can occur once per second but it works only once every 10s or so. For the serenity spec i just saw that the ability for the double death field do not work at all and some other seems bug as well. i don't know if someone else saw this or not but just wanted to notice it
  6. Hello there did you try the tactical "blade of the element" ? cause i don't know if it's me or if it's bug, but when i stack my Clairvoyance stack with lacerate up to 2 stacks the next Vaulting Slash isn't automatically crit it only works when i stack the Clairvoyance stack with voltaic slash Did you have the same issue ?
  7. The concept is great but you annonce a 75% sale on character transfer but in fact it's 70% 300 CC instead of 1000 CC
  8. I ran many Hammer station master mode and i get really quick to a full 270 green stuff ( cause each boss giving like 2 or 3 pieces ). Have the chance to get a tactical for my sin Deception. But after this all the other run of hammer station give me the exact same stuff just alternative stuff, if i had alacrity on my head piece i'll get one with crit. but no better stuff and always green 270 one maybe there is not better now ? But for Operation it seems to get the worse way of stuffing you get if you are lucky enough maybe one 270 green loot for you and excepts the final boss there is no stuff dropping with set bonus. Even there it's a total randomly stuff that is dropping so you can run thousand of operations to get one piece amoung the 4-5 stuff per class and general one. Way don't you make like ( the best system the game have ever have 2.0 like ) token from each boss to roll on every boss and then you exchange it to a pnj for the stuff you really want to have. and the level stuff depend on the difficult you run ops ( just like in the major MMO )
  9. The Scaling tech is not so great cause it makes almost every boss too easy to beat. We did Terror from beyond Master mode with our 258 stuff or just the 270 stuff that we get from the odessen terminal and we pass every boss just like on the live server without so much difficulty. But another things to consider which is even worse is the cap stats. Cause with it almost half of our stuff was useless cause we were hard cap in power mastery and else. The adrenals do not Work, the stim neither just like our relics so what's the point of getting stuff ( moreover with the system that seem way random and need to be farm ) if it's for getting it and find that finally it's useless because of the hard cap
  10. Before creating a topic you should play the PTS cause that's exactly what the dev did like 4 days ago when they announce the ops scaling
  11. Yeah or put it to set 2 pieces cause all the 2 pieces set bonus are garbage like having 2% accuracy out of your 1800 is so negligible. Like this the bonus will be taken for Nim raid group and add some good stats instead of a very few from other set bonus
  12. One tactical that i found really useless as it is now is the 2 PS one. Except at the opener it's a non sense to have it since he works like getting one charge every 30sec, but during the fight you will automatically use it every 30sec so you will never get the 2 stacks of PS. Moreover at the opener it doesn't work like intended ( must become from PTS and have some bug still ) cause one you use it you consume your 2 stacks of PS. If this Tactical should've benn like gaining instantly 2 stacks of PS every 30sec it should be more usefull but if it stay like this there is no way this tactical could be viable in Nim ops
  13. Hello Everyone, Just writting here to talk about a set in particular who can be great but suffer from one thing to be. The set which i'm talking about is the entertainer set who buff nearby ally when using rest and recharge ability. Actually it give to all ally a 510 point buff in mastery and endurance ( not talking about the xp boost ) but the problem is once the person switch his stuff all the buffs vanishes. i know it must be design like this but if you could make it stay even when the person who have the set switch for another one it could make like another raid buff for ops and add on decent amount of boost to all the group. Just let me know your thoughts about it and thanks.
  14. Yeah even in DPS it's a huge loss of dps because of all thoses gcd waiting to do something. moreover since the bug they tried to fix isn't present very often please make the phantoms stride like it was !!
  15. Hope it will be ok Izax 8 man Hardmode ( veteran mode) kill by Camp me i'm Famøus <Camp Me Im Famøus>-Imperial-Darth Malgus-Link The video from the boss can be see here : Hope i do not forgot something let me know if so
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