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  1. Of course, I can't assess whether massive layoffs have been part of the plan all the way. My impression is: The big list of people fired means less to no focus on implementing our growing wish list here. It's time to make a buck now. Not to do further core work. Hence, my statement.
  2. ^ EVERYONE loved KOTOR back then. With SWTOR this doesn't seem to be quite the case. Though SWTOR has 100 times the size and more advanced technology of 10 years under the hood. Write new solo content that is bound to a companion. ( = that is, give sense to companions apart from being combat add ons.) Activate sound / music !!!!!!!!! (That silent environment is a game breaker. For instance, the speeder's sound is like a silent vacuum cleaner. For instance, there is absolutely no combat music. For instance, ...*endless list*) Make a lot more NPCs say something when clicked. (Just a little bit. They just stand around - silently, of course. Use bubbles, if this is too much to ask for.) Introduce some kind of customization / sandbox. (Also concerning ship interior) Redesign outfit. (Nearly completely, I might add. Do it in a way that is not aiming to copy WoW, but deliver a style that is rather modest instead of screaming.) Introduce dual spec at absolutely no costs and instantly available via switch. Introduce a "casual mode" (easy mode) to operations / FPs for casual gamers. Find a way to open up the linear game design. (You did it in KoTOR, where folks freely picked the next planet to explore, for instance.) (BTW, this is not a random point, this is a real issue.) Add fluffs and gadgets such as mini-games. (Social meeting points to play Pazaak, classical chess, poker, have dance competitions, whatever...) Introduce more intense interaction with the environment. (Sitting on chairs, doors to open, emos....) Last not least: Additionally to abbreviations on the dialog wheel offer actual text lines as an option to RP minded players. (Way too often I am merely guessing what's behind an abbreviation and sometimes choose wrongly. This creates distance between me and the char / and so creates distance to the game.) Massive layoffs are a clear signal to me: All this stuff will not happen! Never. Period. This led to: Canceled my sub and am not going to re-sub. But nethertheless, I regard it a great game and had a lot of fun. It's just not as gripping as expected. Too schema driven; bonus quests are an insult to my intellect in particular; too little story based, that is, story is too meaningless to me ("Why am I fighting this guy? Who IS this guy actually??" - Compare that to the final encounter with Calo Nord in KOTOR !! Everyone got their blood pumped back then. Because it was meaningful.) This may sound hard, because BW did a phantastic job of introducing story-telling to an MMO. I just can't help it, it feels too shallow compared to other experiences. Implementing my list above would help, I am sure. But this is not going to happen.
  3. I decided to completely ignore bonus quests after I finally couldn't take these insults to my intellect anymore.
  4. Auch ich bin tief geschockt, was die Gelben so schreiben. Du kannst dir zu 100% sicher sein das SWTOR in naher Zukunft nicht Free2Play wird. Du kannst dir zu 100% sicher sein das SWTOR niemals Free2Play wird. Und das kontinuierlich falsch. Es muss doch heißen: Du kannst dir zu 100% sicher sein, dass SWTOR in naher Zukunft nicht Free2Play wird. Du kannst dir zu 100% sicher sein, dass SWTOR niemals Free2Play wird. Leute, draußen scheint die Sonne!
  5. Irgendwie hat die Frage in diesem Forum ungefähr die gleiche Wirkung, als ob man zu McDonald's ginge und sich an der Theke nach einem guten Restaurant erkundigen würde. Sei's drum. Battlefront 3 innerhalb von SWTOR wär's natürlich !!! Battlefront 2 hatte mich nach einigen Wochen gelangweilt, weil ohne wirkliche Story.
  6. Played a Smuggler scoundrel (50) and have a Jedi Guardian (25) right now. For me I very much prefer my current Jedi Guardian over my first main, the scoundrel. Fighting and surviving as a scoundrel was hard work for me. Plus he was producing too much western like shot noises directly hitting my hears. (No joke - if it was SW like phew-phew, alright.) With the Jedi Guardian I am blazing through enemies in about a fifth of the time compared to the scoundrel.
  7. One thing I miss from KoTOR is the more talkative non-quest NPC environment. Nearly every non-quest NPC had something to say either verbally or via text bubbles. That made it a vivid experience. SWTOR is said to have a stiff environment and I guarantuee this is due to that missing feature. Since SWTOR is 100x the size of KoTOR you might think this is not feasible. How we could give a hand making SWTOR like that is explained here.
  8. Hi HeavensAgent. Thanks. But you didn't get the idea. Have you played the KoTOR series? Whenever you click on a random NPC he/she could say something to you or to the group he/she is interacting with at the scenery. Again, whenever you click on an NPC. Regarding disk demand. Yes, lots of small MP3 files (each having a running time varying from 3 to 30 seconds) will increase the game's volume. By? 1 G? 1.5 G? Or just 500 M? Yeah, could be 2 G. But honestly, where is the problem? If sparing space of 1 addtional G is an issue for some folks, let this feature be an optional setting to be activated by hand.
  9. Great game! Still unsubbed due to various factors. I'd love to come back bringing some friends in 6 or 12 months from now. For the right incentive to return I'd love to see a more engrossing RPG experience. (The MMO issues will surely be dealt with.) I just mention one RPG immersion breaker here: the silent NPCs standing around. Most of random NPCs are great in their gestures, but nearly only quest related NPC folks actually talk. But hey, why shouldn't we as the community give a hand here? Creating and writing text lines for hundreds (or thousands?) of nameless passing by NPCs is a huge amount of work. BW staff is surely very busy fixing the issues the community complains about loudest. What if every player that passes by a group of NPCs can come up with a line for them and put it on a public message board for BW staff to simply pick up? These lines could also be rated before being granted access to the game. (Only lines with at least 9 stars out of 10 will make it... or whatever.) Just imagine that YOUR text line of an NPC will be in the game one day! BW, give the community something to do. It's fun!!! Nobody would look down at Bioware for putative lack of own fantasy. You (BW) claim that it's our game. What about employing the players even more than this feedback section? That would be the introduction of a tighter BW & community co-operation.
  10. Schneller, höher, weiter, größer, baby-blauererer Dir sei verziehen und LOOOOOOOOL !!!!!!! (Stellen markiert) Und völlig recht haste! Gab zu viel kostenloses LSD in den Design-Zimmern. EDIT: Ich pack mich weg..... Treffender geht's nimmer.
  11. Regarding the title "What SWTOR is", here is my subjective perception of the game, which I understood as an MMO and RPG combination game. First, I like the game! But unsubbed due to... RPG Bevor release it's been announced, they are creating KotOR 3, 4, 5, 6, 7, 8 ,9 ,10, 11, 12 and so on. Was excited as hell about that - only to find 8 times KotOR 2.5. The claim that "you will not experience one quest or situation twice when rerolling a new character was, well, a lie or abandoned and never mentioned again. Since class quests are very marginalized, I found only two stories (Empire and Republic). - And then: The stories don't really grip me for being too meaningless, and companions being too shallow. So it's 8x KoTOR 2.5 to me. MMO Hardly find / found people. And from the three dozend I grouped with in total, half of it were really not my kind. But now it got a lot better on the RP server I spend my last weeks on. So here I see an MMORPG that doesn't excel in each sector. (Off topic) - My take: all MMO features can be fixed in the long run; the RPG quality can not. The poor grouping experience (frequence and quality) added to my dissapointment of the story depth - so: I wasn't engrossed as anticipated.
  12. There is only one kind of response to other's opinions that makes sense to me: "Oh, you see it this way. Alright." That is: respecting others perceptions that can't be argued about. What's the point in denying personal and subjective views? Personal feelings are fact. In this case you either like the game or don't.
  13. You have veterans and you have newbies. (But I guess, changing perspective is not in everyone's character specs. After all I learned and admit MMOs are not my kind of games.)
  14. Agree. If it would be masses wandering the valleys I could see merit in this quick respawning. But as it is right now, it just spoils the experience way more often than it does help. (Actually, what I would have proposed during development: As soon as at least one new gamer approaches, respawning is triggered just before he/she hits the scene. Not a second earlier.)
  15. Well, I wouldn't equal "before entering a flashpoint" with "during a match". But obviously I am doing something wrong if you can manage to work around it with respeccing. I did this once for zero bucks but don't consider it a feasible solution when adjusting to a concrete group. So I guess, I either have to be patient and wait for a chance to play higher FPs have to twink an attractive role have to search for a tank and healer which I jealously defend as my buddies against others. Maybe by bribing them? You guys have a good one.
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