Hey everyone. Just wanted to get a double check on some things...
Ann Droid... his proximity violation before each of the missile volleys is hitting for 10k (the stun) and then another 3-5k on the actual knockback that hits all the melee DPS.
Cannonade, the Direct Damage attack/dot he uses.. After a knockback on the tank he immediately uses cannonade on a DPS which instantly kills them and the DOT seems to hit all targets around him. Most of the healers had no chance to even use an instant heal on the target before they were dead. (hit me for 18k as a DPS spec vanguard in 1/2 tanking gear)
Do these damages appear normal, were we just getting hit extra hard, or is it a universal "bug" that has been recently added?
Does he require a 2nd tank so the cannonade doesn't destroy the DPS, and if so where can he stand to avoid the knockback without hitting the rest of the melee dps with the AOE from cannonade?