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Pappus

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  1. Pve gear gets you close to 20k hp, compared to the 16k I had in full champ that is more then a 10% gain in HP Here to get your brain working another quote from the thread:
  2. To quote a part from my own thread to give you guys a lil hint in the right direction: If the mainstat to power conversion is wrong just redo the calculus for yourself and you will see what it boils down to. If you want to keep using BM gear, that is fine for me - I am not the one being gimped
  3. Stop inflating malice, by using retarded statistic, which has no business at that point. Reality is with 30 base and 5 stacks you will have 45 crits on 100 hits or with malice 51 crits. Yes you can call it an increase of 13.3% in criticals, that doesn't mean you crit 13% more often. There is a difference. Subjugation vs Seeping wound and cloak of carnage are the only questionable things he did. It isn't even a big difference but more a playstyle thing. OP I would advise to consider to max out dualwield mastery, because your offhand hits quite decently with it (e.g. 4.5k annihilate + 800 offhand hit) and can give you the burst you sometimes need. You can also just go with 1 point in Cloak of Carnage given the iCD on the whole thing. Subjugation does not really do a big difference interrupt wise, but there is reason to take it over malice, given we already have 45%+ critrate as base. To the thread: Switched every enhancement to crit/surge and every mod to max str, although the lower str +more power is a dps increase I am not sure if it still is with an inquisitor buff at the end.
  4. Force Pull and Force Push have no business on marauders. The only thing needed for the marauder is to be dumbed down, not tuned down. Some people excel right away with him others just don't get how to play him, they need some love, although it saddens me to see my relative complex class go down.
  5. If the differences actually were that small, then yes. Just take your BM gear for all i care, but don't wonder when there is some marauder dipping the 20k HP and 2k str. he will stomp you, mathematically. Full PvE vs PvP gear: PvE = 22% dmg increase and 25% HP increase which beats 12% expertise bonus twofold. But that is just me, beating BM's all day long.
  6. I have seen those trinkets break my intimidating roar on a single target once, maybe it was some serious glitching or I somehow had a single stack of deadly saber on my target, but the latter is doubtable. So be so kind and test it out before you go into that decision it works really awkward at times, e.g. in lava it will proc on you
  7. It is not really debatable, but better for PvP to wear full or almost full PvE gear. Only point debatable is increased maxHP vs mitigation for pockethealer cases and even then the argument is a stalemate. You can check my signature for a post with a more detailed calculation if you wish. The reason for that has nothing to do with poor mods on the BM pieces though. It is solely the price you pay in endurance and mainstat, because you get a third modifier called expertise, which only works well vs targets without it, but in full BM vs BM situations ceases to exist.
  8. Our top mitigation tools come pretty early. When you can't win with cloak of pain + saber ward chances are you can't with undieing rage either. Obfuscate would be nice though.
  9. Try charging someone standing on a firepit cornerstone. It will instantly kick you out of the warzone including a soundbug!
  10. Force Scream is not useful as annihilation spec given its cost. Deadly throw only on healers or heavy healed targets, because here the dmg per gcd and rage is too small. Usually you will use: Smash, VS, Dots, Annihilate, Sweeping Strike, edit: Miswrites.
  11. Huttball - killing the ballcarrier regardless where he stands, best to just give isolated enemies the ball. People without ball but very close to your line will give you defender points aswell.
  12. Phantom and defensive rolls beats everything and it is just silly not taking them. Who can dps through gharj's frenzy even on nightmare without a sorc healer in the group? Pouncedodging via splitsecond vanish.... Numerous reasons same outcome - malice and enraged charge is neglectable.
  13. If the class was gimped no one would be able to pull ahead. That argument is just undeniable. I can decimate every class in a straight 1on1 although vanishing operatives are dangerous. Being able to win so many 1on1's though is more then I can ask for, that isn't a sign of balancing right there. My group utility for pvp is off the charts, the amount of time I can buy even vs a full warzone bashing on me is uncomparably. He isn't even hard to play, there is just a lot you need to know about other classes in order to really excel. Once you know that then you have an answer to about every move. But go ahead cry for buffs in the end it will only benefit me
  14. At least do 40 hits for non-crits, crits. I mean while some of your non-crits are spanning 100 dmg your crits aren't even 80 away from each other. And unless you do a really big run you will always land below 50% as long as you average around. You need to take your lowest non crit and compare it to your lowest crit after having a decent sample size. Same for high crits etc.
  15. MAybe they will just add an option where you can personally decide if you are cross queued or not. Like you don't care if cross queued as an example. If you want to play with community only it might be a choice too. I would rather see server merges though. I don't want to see stuff aka Balingo@Fatman or whatever.
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