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BESasquotch

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  • Location
    Pittsburgh, PA
  • Homepage
    http://www.facebook.com/CreepySasquotch
  • Interests
    Gaming, Hiking, Psychology, Philosophy, Baking, Paintball, Movies
  • Occupation
    Student at Robert Morris University and Employed at Lowe's
  1. 1. Make the world feel more alive. I know this is an MMO but I feel like I am going past statues in a museum. I would like to have NPCs act like they do in Skyrim. 2. If possible make it possible to change the order in which we have to visit planets for our story quests. It seems like I am doing the same thing over and over when I change characters. Yeah there are 4 or 5 quests which are different but there are 20 - 30 quests which stay the same. If the order of the planets could be less stringent it would feel less like a game and more like an actual adventure. 3. Have each character seem more different than each other. For example There are a few times like I actually feel like a bounty hunter (the bounties on Belsavis) and I would like to continue to have that experience. Those bounties felt so unique to that character that I wish that was how the game was set up instead of all repeated quests. Instead I feel like I am just using a different weapon and different looking armor but everything else stays the same for each character.
  2. That's kind of harsh don't you think. I too hit NEED for my companion who needs to be properly geared since I'm playing the game firstly for the story. Right now there's not a whole lot of people at level 30 or above so the best gear is crucial.
  3. I'm tired of the linear quests. I know that a lot of people think that since I'm complaining that means I don't understand MMO's but I'm sorry but I was hoping for some more realism as in non-linear questing and especially non-linear planets. Why isn't there a system that levels quests / enemies with me. I'm level 26 and my friend was level 3 and I was so bored playing with him. Maybe that's not how MMO's are played but that is how Star Wars would really be like if the realm actually existed. I also haven't encountered much cross-planet quests and as a smuggler that doesn't make any sense. A realistic smuggler would be transporting goods from one planet to another and instead I have to do quest after quest just so I can access some vault. Don't get me wrong I like the game; I just think it could be better. I'll give it time and see what bioware does over the next year but if the game doesn't change a little I'll eventually get bored. Please let the criticism commence but I do have a valid point. Yes this is an MMO but it has the potential to be so much more.
  4. I'm with Bioware on this one. All the ads said "Play up to 5 days early" and that's exactly what people are getting. For those who are playing today they got access 7 days early but I expect that the majority of the people will be playing by thursday or friday and that's a hell of a deal to me. Bioware has also said that the early release would be based on when people preordered so once again no surprise. Those of you who are complaining need to grow up and realize that your turn will come soon enough. I also read somewhere on the forums that if everyone started at once then there would be a lot people in the same areas at the same time so staggering the release lessens that effect.
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