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Jeffa

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  • Location
    BC, Canada
  • Interests
    Gaming, Fencing, Gaming, Reading, Gaming...
  • Occupation
    Student
  1. Thanks for the feedback! I completely agree, with cartel gear the "need" for gear to be distinct for PVP is now untenable.
  2. I completely agree, the cartel tab unlock should not affect the prices of tabs 1-3 at all.
  3. I've been doing a lot of my leveling via PVP, so I am frequently maxing out my PVP commendations. There is often nothing that I want to spend them on because I have already bought everything I need, but if I don't spend some, I won't get any more pvp comms from my matches. Please allow pre-level 50s to purchase level 50 pvp armor, so that one can purchase level 50 armor while leveling instead of wasting PVP comms. Thanks,
  4. Please add a set of simple, black, dark jedi robes to the Cartel Shop. Nothing fancy with spikes or armor or anything, just a hood and flowing robes and so on, like what we had in KOTOR, or like what Anakin wore in Episode III. Thanks,
  5. Yes please! I've been asking for some Neo-crusader Mandalorian armor sets ever since launch. The cartel shop would be the perfect way to implement it. Please add proper Mandalorian armor Bioware!
  6. I realize that in SWTOR the player ship acts as the players house, I'm not that happy about it (I really loved SWG's housing system) but I understand the design decision and can live with it. What I strongly dislike, however, is how (aside from legacy options) you can't customize your ship at all. Sure, you can equip weapon and shield upgrades for space missions, but they don't even make any cosmetic changes. You can't paint your ship a different color, you can't add cool paint patterns or insignias to your ship, you can't add appearance customizations like fins or different types or sizes of engines or weapons... You can't customize anything in the interior of the ship either, you can't change the styling (wall/floor color, furniture types, lighting, etc.)... but worst of all, you can't display anything, anywhere. You can't display old weapons on a gun rack, or cool armor in an armor display, you can't do anything. This really bugs me, it just doesn't feel like my ship, it doesn't feel like my players house, it's functional, but completely devoid of any customization or personalization that usually makes player housing so cool. Please expand upon the player housing system sometime in the near future.
  7. I'm an armormech. I don't mind that the Rakata belt and bracers schematic items are BoP, that's OK, what really drives me crazy is that most of the energizer, dalarian and exo armor is BoP. (this is not even Rakata level armor, it's Tionese and Columi level armor). So let me break this down. The schematics for those armor pieces can only be acquired through running operations. The armor from those schematics are BoP, and can only be used by the character that runs operations. Who is it that needs operations level armor? Not the guy running so many operations that he gets a load of armormech schematics, I can tell you that much. No, it's the people that don't do end game raiding that can use operations level crafted armor. Right now, I can only sell end game level belts and bracers, even though I have loads of schematics for helmets, gloves, boots, chests and legs. This is incredibly frustrating. Please, Bioware, please, make ALL crafted energizer, dalarian, and exo armor BoE, instead of BoP. There is no good reason for it to be BoP, it's only hampering the economy, and driving me nuts. Thank you,
  8. Enabling the purchase of additional Cargo Bay tabs is a great idea, and I'm glad it was implemented. Making the account wide Cargo Bay tab unlocks bump up the price for the first 3 tabs on alternate characters is a terrible idea however. I badly need more cargo bay tabs on my three lvl 40+ characters, and I want to buy the account wide unlock for that purpose. I have many other characters that I am leveling though, and I don't have all 3 cargo tabs unlocked yet, so buying the cargo bay tab unlock off the cartel shop would result in exorbitantly high costs for cargo bay tabs on my lower level characters. Please change this so that the cartel shop cargo bay account wide unlock doesn't impact the credit cost for the first three cargo hold tabs. Thanks,
  9. Neo-Crusader Mandalorian armor please, I've been holding out for a set for so long, every time I see a Mandalorian NPC in game I start to salivate I've also been looking for plain, dark jedi robes that I could wear on my jedi, but can't find any, so that would be a welcome addition too.
  10. We are a casual, RP-friendly, PVE guild, based on the Begeren Colony server. Our primary focus is on PVE, running Flashpoints, Heroics, and Operations, but we have many members who love PVP as well. Players of all backgrounds are welcome, and we enjoy helping new players become accustomed to the game. If you are looking for a friendly, helpful guild, and love the Mandalorian culture, this is the place for you. Check us out at truemandalorians.guidlaunch.com
  11. Unless I'm greatly mistaken, the purpose of legacy gear is to encourage rolling alts, and make leveling them easier, correct? So why is legacy gear so hard to get, and at the same time, so useless? Hard to get, because you either receive it as a random rare drop, or you have to pay 1000 fleet comms to get one inheritance item. Useless, because it doesn't level with your character, and you can't really use it more than once. A legacy sniper rifle isn't much use to your newly minted Jedi. So, please fix this Bioware, as it is incredibly irritating. I suggest you make legacy gear level with your character, up to level 49 or so, to make it more useful, and make it way easier to acquire, because right now, it really isn't worth the effort. I'd also recommend adding the ability to trade used legacy gear in to legacy vendors in exchange for legacy gear of a different class. For example, I get a set of legacy gear for my smuggler, level him to 50, roll a trooper, and trade my legacy gear in for a trooper set. Making legacy gear level with you, easier to acquire, and trade-able for different classes, in my opinion, would fix the legacy gear system.
  12. /signed... When I hit 400 armormech I was like yes, I can craft Rakata items! Then I saw Binds on Pickup... Please Bioware, make all craftable items that are currently BOP, BOL. If I have a bounty hunter who can craft a Rakata belt, and I have his brother, a smuggler, who needs a Rakata belt, why can't I craft the belt and give it to him? It breaks immersion, it adds to the already boring item grind, and it doesn't even do anything to help the economy. I can understand why you wouldn't want it to be BOE, because that could effect the economy, but making it BOL wouldn't have any negative impact, it would just making crafting a heck of a lot less frustrating.
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