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Xecutive

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  1. Xecutive

    Voidstar Exploit

    There is apparently a way for somebody to get behind the first set of doors before they are blown. While behind the door they are able to arm or disarm a bomb. All the while you can't see them target or anything. This needs to be corrected ASAP! i cannot stress this enough.
  2. No, I ran cat5 directly to my office at home. I hate playing on wireless connections.
  3. Happening to me too, I chalked it up as maybe a UI bug till that 10 points actually won them the game. Oh well...
  4. If a BH is 3 shotting people in BM gear then I am Marry Poppins and fart kittens playing the ukulele singing songs about rainbows. seriously...
  5. You know, I think the sage/sorcs are powerful and all but it's not that bad. They don't need a stance to dance with, although if done right it could be pretty cool. (i loved my shadowpriest) But all in all I think what gets me the most is how much power/utility you get from these hybrid specs. It's a little tipped but not zOMG ***!!111 Maybe just move some of the really good talents up a tier or two forcing the person to go deeper into one tree therefore they can't get the best of both worlds. I don't know of any other class that can invest so little into a talent tree yet synergize so well. Just my 2 cred...
  6. I have had a few issues with these abilities recently. I figured I would come here and see if it's just me or if others are having the same problems as me. If it's a common occurring issue for others I will begin to submit tickets in game when it happens. So here we go! Storm: There are many times when the charge effect places me in an awkward direction. For example, if a target has their back to me and I will engage them with storm but instead of having the target directly in front of me i go past them and they are at my back. It's not awful but I hate having to turn around to continue my rotation. Harpoon: Basically the same thing as Storm. I will harpoon people and instead of landing in front of me they will land behind me. I am not moving at the time because I am standing on the very edge of a bridge so they will fall in the lower pit area away from aid. Also, when a targets resolve bar isn't full/white it doesn't reliably yank them to me. Sometimes it works sometimes doesn't. So, is it just me or are other people having similar issues with these abilities?
  7. Thanks for all the feedback everyone! Your help is much appreciated. Now lets get our animations fixed!
  8. Smoke Grenade: Throws a smoke grenade at your feet that releases a large cloud of smoke, causing nearby enemies to have their accuracy with ranged and melee attacks lowered by 20% for 18 seconds. Maybe i am not understanding the purpose of this talent but when in use it seems to little to nothing for me. I still get hit as often and the damage appears to be the same. Am I missing something here? Energy Blast: Fires a shot that deals 443 elemental damage and generates 1 energy cell. It deals fair damage and generates a cell but i don't really have cell issues since I weave hammer shots between most of my abilities. Even if I pop off 2-3 consuming abilities I am always at a very high recharge rate. It just seems to me that there should be something a little extra with this talent to warrant the point. Maybe it's just me though... what are your thoughts on the subject? There are other things in my mind that could use a little spicing up but these are the two major ones that stick out to me. On a side note, the straight defense stat doesn't seem to do too much while the shield/absorption stats yields a much higher defensive return. Why is that?
  9. You can play on any server you want. All of them are in Austin, Texas anyway.
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