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xordevoreaux

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xordevoreaux last won the day on January 15

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  1. 1. MMOs are sales platforms first, games second. 2. Ridiculous prices aren't unique to SWTOR. 3. If you plan to burn money above and beyond a subscription, only reach into your back pocket to buy what you can see, not a random crate. If you still wish to buy a random crate, put your wallet away and buy using in-game credits on the GTN. Purchasing with accumulated in-game credits means all you've lost is hours of your life rather than real-world cash from your pocket.
  2. False equivalency to set the median of behavior of all MMOs against SWTOR. I've been playing MMOs since Everquest 1 came out in 1999, and mushes and MUDs since the late 80's when Gemstone III by Simutronics came out in 1988, and to this day I still play EQ1 and EQ2, and in ten hours of play in either of those games, I might, repeat might (but more as likely not) hear 1 minute's worth of the trash-talking that I hear in SWTOR, so no. MMOs are not all the same in terms of the level of trash-talk.
  3. And as one of my guildmates correctly pointed it out, a super-fast global cooldown doesn't matter if you're a clicker and can't click the buttons as fast as your GCD permits. You're only as good as your eye-brain-finger combo. Being a clicker, my carefully curated mediocrity lands me about a full second behind optimal GCD.
  4. Congrats, people, always great to see people give the devs a roadmap to make things harder. Good job. /s
  5. Strongly suspect this issue is related somehow to this from the patch notes:
  6. Tells me someone's running SQL scripts against the database and has no clue what he's doing.
  7. Ah yes, yet another casual fomentation of a very predictable pitchfork rebellion when the devs do precisely what 3 people say without any further input from anyone else. Good job, guys.
  8. Heroics and the 1st three chapters count.
  9. You're right, it doesn't. 15 million I have the legacy purchase of the Umbara stronghold, but every time I want to unlock that legacy stronghold on another server, I first must pay over 3 million credits to get to the kiosk where it's locked behind a door on Odessen. Now I'm down to 11.x million and all I've done is unlock 1 stronghold that I already own.
  10. They should have catered to China. At the bottom of this Steam hardware survey, scroll all the way down. The majority of respondents, over 30%, said their language was Simplified Chinese.
  11. And the server would still be empty had Broadsword done that because there's no way in hell the APAC population even begins to balance out with players located throughout the United States and Europe, so putting blinders on and exclusively marketing to a niche audience, rather than the broader population, won't get you a full server, ever.
  12. "this allows our game to continue running in non-emulated graphics modes." Not to suggest there's direct 1:1 parity between one game's programming complexity and another, but here is a game, first launched in 2004, going through a COMPLETE port to directX 11, not just using a middleware/wrapper class solution via emulation. It can be done, hint hint...
  13. Could also be the procedure/subroutine/module that plots text in chat windows might be: 1. so ancient that no one currently working at Broadsword wrote it, knows how it works, or understands how it works 2. an indecipherable mess of spaghetti code with references to other code in other routines that is too mission-critical (or equally as ancient and indecipherable) to risk touching 3. is foundational, in that it's heavily referenced in other routes for other reasons and to change it for chat windows would cause strange, unintended experiences elsewhere 4. Is unique, in that it only supports that one task, and may require some research as how it to was built back when last names were added to chat (see issue #1) Whatever the reason, whatever the conjecture, demonstrably (i.e., Broadsword hasn't bothered replying to this thread) this change was not, is not, nor will never be a developmental priority, despite what we believe might be a small task. Happily willing to be proved wrong.
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