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Testosticore

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  1. You guys do realize there are just as many Imps complaining about how good the 'pubs are right? I mean, not that we get zerged or anything. That'd be an obvious lie. I just mean most of my dark side kin seem to feel the better PvP players choose to roll 'pub simply because they have fewer people and prefer the challenge. Also, before the 1.1 patch on Wed, I noticed more heavily geared 'pubs than I did Imps. All I'm saying is everyone feels everyone else has some advantage in some form or another. Hell, I feel like the vanguards are the coolest AC in the game as far as aesthetics go. Almost makes me want to go save kittens from trees with the rest of you sweetheart 'pubs.
  2. Already a longer discussion on this here: http://www.swtor.com/community/showthread.php?t=50161 As well as a couple other smaller threads.
  3. Sure it would. It's not like a bounty is something guys could collect on in a matter of minutes. It would take at least two hours between communication and travel time. Couple that with the fact that A) most players won't want to go through so much trouble for an average return more than once or twice for novelty B) most players really don't have what it takes to hunt down the type of people who would get the majority of hits placed on them and C) who cares if it's uneven.
  4. I said "once they ACCEPT a bounty" they get marked for troopers to round up as a law enforcement type deal. If you have a bounty board and only one hunter can accept a bounty at a time then most hunters wouldn't have marks on them and I'm almost certain the boards will stay plenty stocked with hits.
  5. Argument invalid. They apply to most people.
  6. Exactly. The only thing I could really think of would be making it so that, when a bounty is placed on someone, that someone has to hire bodyguards to block the Sith and Smugglers to block the Imp Agents. For the return, every time a bounty comes up the Troopers get a mission to take out whichever bounty hunter accepts the hit (as a law enforcement type thing) and they can recruit Jedi to take out the Sith on the Trooper's team while the smuggler in that trooper's team hunts for the BH and the Imp Agent has to try and block the smuggler, somehow.
  7. Consider, kind sir, that it would take time and resources to hire an Imp Agent to track down the player with the bounty on their head, gather the right amount of Sith allies to take out bodyguards (paying them a chunk of your bounty in the process) and actually getting to said target. The returns on this would be exceeded greatly by returns on the crafting economy, while still rewarding those (beyond immense satisfaction at having completed the hit) who participate. Entire guilds would be formed simply for the purpose of hunting. Bounties Inc. would be mine, and we wouldn't be able to (if implemented as stated above) garner net worth any faster than guilds who work together in crafting professions to make bank.
  8. Someone get this guy a *********** cookie, STAT. He earned it.
  9. "Smuggling" missions to hide people with bounties on their head would assuage the smuggler crowd. Troopers and Jedi could be hired as bodyguards. Imp Agents could be hired to track down the bounty, while Sith could be employed to fight against the bodyguards (disallowing bounty collection on bounties actually killed by Sith or Agents. IE only allowing them to fight bodyguards and making the hunter the only one capable of killing the tartet/collecting the bounty). Griefing is easily avoided by making the costs for placing a bounty high, being unable to place a bounty on the same player more than once by the same irate individual IF the bounty was successfully collected, etc.
  10. Just check the server status page on the site here. I've been watching it all day and every server that wasn't added before the official launch this morning has been full, regardless of peak times.
  11. We could easily do it on our own anyways. Set up a forum for bounties to be offered. The first person to take out the player and post a screenshot of said player's corps being t-bagged by our beloved bounty hunters gets the bounty. Of course, there would be no way of actually paying the hunters, but I would do it just because it would be fun as hell.
  12. I totes agree. Also, the non-gear rewards would be enough to assuage those who long for some kind of reward. Then the only people BioWare is leaving out are the few who can't live without the gear rewards, and that's a relatively small number of players.
  13. Didn't say the rewards had to be gear, bro. PvP because it's fun is ********, as well. I've not been on the MMO circuit long (aside from five years of WoW and about as many of Runescape when it first started out), but some acknowledgement of success when you win is the only way to keep the majority of players happy and they spent too much on this game to be able to lose as many people as they would lose from having the same thing at the same level with absolutely no change. The logistics of sticking to just the PvE and select hardcore PvP crowd won't cover their massive costs.
  14. Here is more information, I'm still trying to read up to page 100whateverridiculousnumberthethreadison http://www.swtor.com/community/showthread.php?t=47662
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