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SkuzBukit

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  • Location
    Gloucester, UK
  • Homepage
    http://zamna71.spaces.live.com/
  • Interests
    Reading, Writing, Hiking, Cycling, & Cutting through metaphorical B.S.
  • Occupation
    Administrator
  1. If EverQuest can go 64-bit pretty much any MMO can, the sticking point is not technical, it is purely financial - there's a cost involved to execute that transition. It's not at all about "can it be done" it's 100% about "willing to invest in making it happen". A lot of DX9 bugs & glitches are happening in 32 bit games that have been kept running & in development simply through "out of memory" errors, at some point going 64-bit is a cheaper way to fix a bunch of problems than addressing them all individually.
  2. Because with Nightmare mode TFB they will introduce a further tier of gear, NMM S&V will include more of that gear. The plan is that the very top tier cannot be reverse engineered, when a new tier is introduced the old one is made Reverse Engineerable.
  3. Simply because the collections system is designed purely with cartel-market items in mind. Your old white crystal was purchased with credits, the cartel ones were purchased with cartel coins - i.e. real cash (by the original purchaser anyway even if put on gtn later). Not rocket-science is it?
  4. This most commonly happens because of another issue, that logging out with the quickbar unlocked will show a locked bar the next log in despite it being unlocked. I have however seen it happen that I logged out with a locked bar yet logged in with that unlocked but shows as locked too. I have also had this bug with the bar being locked & buttons on the quickbar still being moveable, but it's rare, often I've accidentally clicked unlock & then somehow "copy" a button to another slot, it's copy sitting on the cursor momentarily before being deposited over the other button. Personally as a "clicker" I would love the option to move the quickbar lock & the ui select OFF the quickbar & place it somewhere else - perhaps that functionality could be added to the ui editor at some point.
  5. I could really get behind this idea for part of a "Veteran Rewards Program".
  6. Not gonna wait to see what 2.2 brings? it will be the 1st content patch after RotHC (8-weekly cadence) 2.1 is just a cartel update & the 2 teams working on them are not the same guys. I think you're jumping the gun a little early.
  7. Best to be sure and use comps with +2 (or at worst +1) to Underworld Trading and only use the 2 most costly missions (3240 / 3725) as the others will not return Beryllius even on a crit. Similar system in place for other mat returns of tier 9
  8. My guild did this event tonight & the issue we had is related to the Snipers/Turrets not depopping when the boss dies. This was a problem because: 1. Snipers still had shield this meant a lot of time spent dpsing them down - Suggest that if they are not set to depop on boss death that they at the very least lose their shielding. 2. Turrets became enraged due to length of time it took to kill snipers - if not depopped after boss death then at least increase their enrage timer. 3. These problems made it awkward to loot the boss, we got around it by having our leader loot all the stuff, then we had to loot comms with 1 player at a time only in the instance or the moment you landed from the speeder you were instantly killed as the enraged turrets aggroed as soon as you landed.
  9. I know there are gonna be people unhappy for cosmetic things to be going through the cartel market but I for one am perfectly happy for a large portion of customisation to go through the cartel market, after all that is what the cartel market is for & I'd WAY prefer that to having "pay to win" through the cartel market, after all something has to go through it to generate income. The costs are where careful planning needs to be, inexpensive would encourage more use & over the long term generate a lot more income than big costs ppl rarely use. Perhaps there will be a balance struck, major things like species change (Cathar at 600cc is very reasonable as only a month stipend of cc coins if you had a security key too) minor things for credits - hairstyles, facial changes. I'd like it if the armor colour changes required a Armormech/Synthweaving crafted item to at least create a "consumables" market in addition to augments/kits but no biggie if they don't. Maybe Armstech could get a similar consumable to allow weapon colour changing.
  10. I recall reading that there was an "upper limit" on how many crafting schematics could be held per character which probably goes someway to explaining why not all appearances can be reverse engineered, that & the cartel-market presently has room to use some of those looks.
  11. Lack of reading skills run rife in swtor, they read chat & ignore everything else on purpose. Got it clearing to a resource node I wanted to use, bonus.
  12. Gurus? I'd prefer engineers because I honestly think they were too busy meditating to work on the crewskills effectively, a lot of glaring holes in the 400+ system & in my opinion a huge missed opportunity to put right some of the mess from pre 2.0, overall very disappointed at the costs, material volumes required & material volumes returned-from-missions. The "useless" materials just add icing to the sloppy mess of 2.0 crafting
  13. It's threads like this that affirm my belief in the power of Necromancy!
  14. [Quote: Originally Posted by ganondorq if they stick to their plans of letting us change our race through the market, i will be making a juhani. my knight was already going to be romancing the woman, but this would make it perfect! btw, are the cathar coming out the day the xpac thingy comes out?? I believe so, and I will make a juhani, and even have a story about her coming up when that happens, which might involve my trooper. No, Cathar are not tied to 2.0 or to the RotHC expansion, they will arrive in the Cartel Market "when they are ready".
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