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ZeppFreeloader

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  1. I think the nerf from 360 degree to an arc was in order to match the mirror equivalent, which had a graphic implying an arc. It was a bad move.
  2. I would argue that hybrid (non-bubble) healer will be the best choice for solo and small group sorcerers, however, in large groups it will be more difficult to sell yourself because of bias in the community against non-pure roles. I would argue that it is a matter of bias, not a matter of inferior spec. I use a tri-build and it works great, really good dps, good healing, and high survivability.
  3. I am looking at this build now for 2.0 http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=222012210120120000000000000000000323020002000000000000000000000003022300013100010000000000000000&ver=20 I use it primarily as a solo PVE build, focus is on being a competent healer and decent at DPS with as few channels as possible. It is similar to what I run right now, but with some adjustments. While I haven't done any warzones, I can say that it provides high survivability and mobility while also being a powerful support for healing or DPS (usually I end up doing both).
  4. Sorc is far more problematic for levels 15-35 than other toons. It may partly be due to my first toon being a sorc, and the nice buff you get from your second toon having the AT buff plus your previous toons buff.
  5. I would argue that it is not only an issue with PVP, which I care nothing about seeing as I don't PVP, but also an issue with PVE. I can take on missions two levels above me, generally, with a mara, but with a sorcerer I always had to take missions at or below my level. Frankly, the changes that have been made may make this situation even worse. I don't want to play a team-required toon. I want the choice.
  6. It really is too bad that it is not legacy bound instead of toon bound, as I would prefer to give it to one of my lower level toons, as I already have the mount I want on this toon, and won't be able to grind my other toons for another several weeks or months.
  7. I have a different objection. It is quite annoying that these gray helix components are not available for any solo-able quests. You have to group. This is a bad mechanic. Also, I wasn't able to do the first week because I didn't have a high enough toon. Now I have one, and you need to grind multiple toons to get legendary. Now, while I understand this, this does inhibit some of the newer players. In the future I would like to see more content that does not require a team. Also, seeing as reputation has been bound to legacy, would it be possible to also do this for datacrons, codex, and social?
  8. The issue isn't actually damage as much as survivability. The devs have nerfed pretty much all sorcerer CC and given no significant alternative for survival. You can't cause damage from the grave...
  9. I'm looking into this type of hybrid build. I am currently running a 13-12-16 build, and looking at a variety of similar hybrids come the "up"grades. My current build is listed in this thread http://www.swtor.com/community/showthread.php?t=600001 I am looking at a 23-12-11 build like this right now for 2.0 http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=222010212122120001200000000000000323000202000000000000000000000003022300010000000000000000000000&ver=20 I am also looking at a 23-0-23 build http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=222012212120120001200000000000000000000000000000000000000000000003022322011120010120000000000000&ver=20 Considering your suggestion of a 14-16-16 I put this one together. It actually is similar to what I have now, with extra DPS and could be nice http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=212012210120000000000000000000000323022002100010000000000000000003022312010100010000000000000000&ver=20 It works great for solo or small groups PVE, although you will not be great at either role, you can be very good and contribute for what the group needs.
  10. I just noticed, but they majorly nerfed our lightning barrier... Ouch! That is one of our primary survival tools, are they trying to decrease our survivability?
  11. I actually have a thread about that in the PTS forums http://www.swtor.com/community/showthread.php?t=602424 Forked Darkness needs to be switched with Focal Lightning, with some minor adjustments.
  12. Great, so now you have to have PVP gear and PVE gear. Expertise is useless in PVE, but essential in PVP... makes me even less interested in PVPing.
  13. I'm looking at that build and asking myself if there would be a way to get six points into corruption for sap strength, which would be a great survival tool. Also, putting two points in Corruption could make Overload a heal, which might be helpful. Still playing with the build I am thinking of, but I am almost certain I will be going Hybrid.
  14. Yes. I started a thread there, no replies yet.
  15. You mean T7? Such as the forked darkness and focal lightning being backwards?
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