Jump to content

revial

Members
  • Posts

    776
  • Joined

Reputation

10 Good
  1. High shaders seem broken, period. My issues that are present with shaders set to high, that I don't have when shaders are set to low: 1) Character creator. Shadows are super flickery, and cosmetics/complexion are impossible to see accurately on the character's face, but are visible correctly once in the game. This is not tied to any specific face, head, or body. 2) Armor previews. Completely broken. With the preview window open, it takes anywhere from 1 second to maybe 10 seconds for an armor preview to glitch out and either everything in the window but the previewed armor vanishing from sight, or the previewed armor turning into a textureless placeholder on my body. 3) So much flickering in so many different aspects of the game. Using the latest Nvidia drivers with a GTX 1060. Everything is fine, but ugly, with low shaders.
  2. So, it's a 30 minute bit of content, artificially extended an additional 10-15?
  3. Admittedly, I'm not home yet from work to see for myself, but why would you stay home from work for a chapter release? All the previous chapters were 30-45 minute bits of new gameplay.
  4. It's also hilarious that certain issues still give you the old "help" window from beta testing (the generic message of sending your help requests to "testing@swtor.com"; don't bother, no one has read that email account in a long time).
  5. I second the advice about starting at the lowest settings and gradually turning things up. There are some very broken things related to changing settings via the presets. For example, if I use the preset High, Very High, or Ultra, many textures become invisible (quest markers, lightsabers, some armor textures, etc). I can set the preset to Low, and manually max everything out individually, and have no problem.
  6. The in-game ticketing service does not work. Your only avenues are a generic EA forum for players to help other players (/eyeroll), and phone numbers: USA: 1-(855)-345-2186 UK: (0203) 0141 826 Germany: (0221) 8282 9212 (Phone support available from 09.00 CET - 21.00 CET) France: +33 (0) 4 81 68 10 51 (Phone support available from 09.00 CET - 21.00 CET) Yes, this is probably the only MMO in existence without a functioning ticketing system. Just relax and giggle at the absurdity.
  7. Heh. The lack of maths comprehension by most of the people agreeing with the OP would be depressing if it wasn't so hilarious.
  8. Well, they shut down the support forum here, and forward you to the generic EA help site. The only real avenue left is to use phone support and hope you aren't on hold forever. The lack of a functioning ticketing system is...hilarious. And, poster #2 obviously has no idea what the topic is actually talking about.
  9. To be fair, all story "boss" fights have been lame since the first few months after release, when they initially nerfed them all into the ground. For the first few months after release, they were tough fights, providing some actual sense of accomplishment. After that initial nerf several years ago, you've been able to do them all with your eyes closed, using your nose to push keys on your keyboard, so it's a bit misleading to say their lameness comes from the changes in KotFE patch. It'd be more accurate to say what was already an incredibly lame and easy fight(s) has/have managed to somehow even be lamer. Though, on a practical level, does the degree of lameness matter between lame and super lame? They're both lame.
  10. Can't login to one of my characters due to a "Character versioning error". Message says to contact customer service, but the in-game ticket submission simply says "There was a problem submitting your ticket. Please try again later." For the record, I don't believe I've managed to get the in-game ticket submission to work in years. Kudos, all around.
  11. So many people in this thread that are likely quite fun in the sack.
  12. Oh, Companions will obviously be nerfed. I love hyperbole as much as the next person, but this really can't go unnoticed by our Devs. It's like solo mode flashpoint bot had a child with Jesus and a Tyrannosaurus Rex. Our Companions might be even sillier than that as they stand now. That said, I'll be grinding influence to see how high I can get it before it is nerfed, because I can only imagine what a max influenced Companion is capable of under the current scaling mechanic.
  13. While I don't like them, they're a far better way to do quests/etc, than the way they did all those side quests in SoR: just a plain mission text ala 2004. I think it's a good compromise between that and cinematic cut-scenes of the base game, in whatever financial reality exists that caused them to move away from cinematic cut-scenes for everything.
  14. Finished the leveling and chapters last night (took about 5 hours). It was very much more of a Mass Effect game (I mean that in a good way) in terms of its storytelling. I've always disagreed when people say SWTOR is a great story-driven game. It was-relative to the competition-a "good" story-driven MMO when it was released, but the very same story set in a single player RPG would have been derided and laughed at. The two mini-expansions weren't much better. KotFE, however, is far closer to what you'd expect from a single player Bioware rpg in terms of its approach to story and characters. Kudos. It's especially nice to see the little hooks for those who've played all classes, in terms of cameos and references. I'm sure there will be more in the coming chapters, with such a small percent of all the available Companions revealed so far in these first 9 chapters. Love the elevator moments. Now, the rage-inducing part of the game. End-game. Frankly, I'm ok with it, but these forums are going to be insufferable for a while. Not that they're an oasis of happiness to begin with. All I have to say is that it's not like SWTOR had a vibrant end-game to begin with...basically being in maintenance mode since going F2P, and at least this new approach to end-game has some real structure behind it. I'm not sure I'll partake in it much, but I only ever really stuck around for Huttball, and now that we will be getting occasional story updates (even if they're likely going to be 30 minute snippets), that's better than what we had before. It's also clear now, why we have mandatory level sync. Considering the rage mandatory level sync brought, I'm not sure they really did themselves any favors by not being upfront on the real reason it was implemented, which obviously has to do with how end-game is now set up. All that bubbly PR talk about playing with friends was such a poor smokescreen. Companions, I'm assuming, are going to be nerfed. Hard. Though, I remind myself that balance isn't something the team has ever really seemed to take all that seriously, and with the embracing of the single player RPG that happens to also allow you to play with others model...I suppose there are probably more important things to put their energy into. If they aren't nerfed, I just might do end-game grinding long enough to see first hand what a 50/50 Companion is capable of, because the ones we have now at such lowly influence levels make the solo mode flashpoint bots seem like babies. Maybe if SWTOR had been a vibrant MMO for the past few years, these changes would infuriate me, but it hasn't. And, when viewed from the reality of the state of the game these past few years, I'm actually quite happy to see it shifting to what appears to be a story-driven RPG that hews closer to what you'd expect from single player games (while allowing playing with friends/strangers if you so choose), with classic "post-game" grinding for those who enjoy grinding, and promised story updates to continue dropping as if this was a single player game that was producing story DLC. The game was never a particularly good MMO, and I think this new focus is much more in line with what the game has always kind of been. Now, at least, it might be so well, rather than kind of half-arsed while pretending to be an MMO first. So, yes, this is my way of saying good job. It's not what fits my ideal vision of a Star Wars MMO, but I think it's a good vision and initial implementation of what can realistically be expected of this game. Keep it up.
×
×
  • Create New...