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HugoBendtsen

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  1. hello what the **** am i going to do now? S&V HM down in 2 nights =/ oh yeah, i read that's what scared people off in the first place
  2. i always go for resolve ..did as dummy once wp vs power and i had better reswults on the WP ones. I have 3 hit augments atm and the rest resolve i have 25% crit, 99,3 hit and 79 surge with 663 bonus dmg selfbuffed unstimmed.
  3. Honestly, if shock is boosted, all the pvp'ers will whine about the imroved crits I ike the finisher argument better ...get assassination up to 10%. They are used to getting ****ed by it and if it crits, there's a good chance someone will die anyway in pvp. Guess they wont notice the Overload saber CD either. The reason why i like inducation mechanic from VS better is, that im focused on the buffarea when i dps, so it fits the overall monitoring situation. another thing is freeing up space on the "important CD's bar area". I'm not so sure we need crit that bad. I just started getting 72 gear and my torparse says near 40 overall. U have to count in they corrigated for statinflation that will have a bigger impact sooner or later. I think the 10 force frmo deceptive power is awesome to have. It gives me a bigger pool to regenerate in. And that's another sweet thing about deception, the force management is way better. I only rarely sabrestrike if i use my regen CD's correctly. Nevre wracking is for pvp and utter **** for pve, but amazingly, i always go for it. It would be so easy. There's a million ways of giving it back to us, but they moved it to the tank spec. I'm tanking atm and tbh, i find it kind of annoying to frontal maul. It doesnt do any dmg and it seems like thrash clears the CD of shock better xD
  4. Ok, i hear you sentiment and will try again: I actually think that deception, is probably the most fun assassin spec to play right now ( i play OffTandk /buhuu). I really like what they did to it. Replacing the steady cooldown discharge with 3x induction. recklessness is a really fun skill to play with and i love the way you build up stacks and control your dischagre that way. The "secret" to this spec i feel, is using overcharge saber after you use recklessness. But i feel it to be unnatural. recklessness CD is 1min30seconds, overcharge saber is 2 minutes. It's and awesome combination to use: 1st: recklessness for free discharge, then overload saber for the additional inductions to get the 2nd discharge built up fast. And here's the discreptancy: They dont share cooldowns, so you cant use them together and have a nice and timed attack. I think the cooldown of overload saber should be reduced to 1 mins30secs. That means more discharges and a better way to manage your boost buttons in an organized fashion. When we raid, im 2-400dps below the marauders constantly. Assassination could get a boost to 10-15% instead of 6. In that way we could be finshiers: an arguement to bring assassin DPS to the raid: they finsish the last 30% fast. ATM the mechanic doesnt have the DPS to bring us on par with other classes, as previously stated by AP in the interview. It's just a fact by now: assassination and the talent below 30% doesnt have enough dps to make up for what we lose the first 70% I think our DPS problems could be more than solved if you implemented ´various degress of the above. On madness ..lets just not, it's broken, intentionally.
  5. Haha, week 2 of raiding, all bosses down on HM and it already feels grindy because it's to easy. We oneshot half the bosses and everyone had tthe feeling: this is too easy, what are we going to do the next 6 months
  6. reposted a better and more sober version below
  7. 1000 times this austin never played madness and tried to fix the tank shortage by pushing us towards darkness mega fail ...and no, our dps is far from comparable to marauders. honestly, madness is much easier to play pve once u figure it out. Just give us duplicity and energy regen back. Play it, i dare u, see how broken it is. This toon is the one i think had the most interesting mechanics
  8. I've been thinking about this for a while. First it was the increased repairbills for more microtransactions (stop lying). I mean, what kind of management decides to punish progress PvE. - Bad management Then it was the uncalled for, unnecessary and destroying madness assassin class changes that broke my fav spec in the game. This was becuase madness used to be to hard to play according to peckenpaugh, so we got an easier version thats totally unusable in both pvp and pve. - Bad design and management Then it was the month of everone *********** around for the last month untill 2.0 hits. - random I wouldn't say i'm familiar with the EA universe, but after reading this: http://www.forbes.com/sites/insertcoin/2013/04/09/ea-voted-worst-company-in-america-again/ and finding out that the problems of SWTOR isn't a local problem. It's a "global" problem with EA. bad publicity isn't good publicity-. I think that you guys, EA, should start thinking about how deep and how many orifices you can penetrate before the ordinary gamer says quit. My sentiment is this: I started playing this game 4-5 months ago. Alot of BIG mistakes have been made. Why should i continue to spend my entertainmentdollars on a company i know is going to sucker me again because he is way to greedy. The guy has even won the Worst company in USA twice in a row for that. EA beat Monsanto, Chase, BoA & AT & T ....that's embaressing for an entertainment company Fool me again EA
  9. Please make the last days bonus XP days for those who hasnt got early access Some dont have the weekends off and it would be a great way of finishing the last 50's before the race =)
  10. peckenpaugh smokes crack and is overworked. i agree, low slash would be perfect for increased dmg ...but its kinda klike lacerate and lambaste ..to much force for to little. i hear there's a return to wow for 7 days free pass, seriously considering it.
  11. u rely on crowdcontrol dont let khem **** it up go with talos win
  12. im just mad as hell about madness. that shouldnt have to hurt you though. just seemed like you tried to make a positive 2.0 thread. but it's with stuff that we already know works, so good on you, seems like a pretty solid darkness pvp spec with low slash'n all.
  13. congratulations. you can now pvp in almost exactly the same manner as live but you can neither dps or tank in pve 2.0 with those specs.
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