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MastaKorgy

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  • Location
    Qld, Australia
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  1. Agreed, I too have suggested this before. I don't understand why they haven't done this ages ago. Speed should be 150% then 200% then 250%
  2. Thanks for the reply. I will add the lightsaber assignment bug to the minor list.
  3. I too played SWG for ages and I love this idea. +1
  4. Hi Bioware! Currently there is a big problem in the game which stops most people who are leveling from crafting low level mods because you spend money, time and resources crafting them, then they only last a few levels and become obsolete. I would imagine that the only solution to this problem is to do a slight revamp of the lower level modification system so that all lower level mods can constantly be upgraded to higher level mods with the resource and credit price of the new mod being lessened by the credit and resource cost of the original mod.
  5. These features are badly sought after by many people like me.
  6. noooooo no no no it should be available over the entire galaxy
  7. Hi Bioware! Can we pleeease get a player based holocall system where two or more players can call each other with holocoms so that you can send them emotes and chat face to face and stuff? Always wanted this
  8. Come on it has been ages, when are we getting this!
  9. Hi, There is bug in the game that makes ranged weapons fire projectiles at a completely different angle than what the weapon is aiming at. For example on the Heroic 4+ daily mission in Section X where you require two people to open the force field barriers, the weapons face forward but shoots projectiles at about a 50° steeper angle.
  10. Hi, Current NPC's who are patrolling in groups walk in a buggy fashion. The ones behind the leader basically walk too fast and catches up with the leader then rapidly stops and starts walking again when moving. This makes the NPCs look "snappy" and buggy. Additionally, sometimes the leader walks too fast and then the moment the NPCs fall behind too far the enter run mode for half a second until they catch up, and that also makes them look very buggy.
  11. I have to say I don't like this and the reasons are because: 1: Adding a "buff" class takes realism away from the Star Wars universe. What lore can justify an entire class devoted simply to "buffs" in a fight? 2: I would rather have Bioware spend 3 years on polishing and perfecting the current storylines than for them to start new ones. 3: I would also rather prefer Bioware to add alternate voice packs for each class before this.
  12. Hi Bioware! This thread contains all my concerns relating to taxis and speeders and methods on how to greatly improve them. 1:) Firstly, I would like to list some problems with the current taxi routes. I: Many taxi routes in the game aren't curve based so they snap to a new direction everytime they turn which is a bit of a visual annoyance and this is very obvious in places such as Corellia's Tram system. Taxi routes should all have smooth curved based turning. II: Taxis use the same routes when traveling in 2 directions and this causes people to fly straight into each other. This is another visual annoyance and should be fixed by adding a slightly modified return route. III: Taxi cameras needs to be adjusted so that the top of the taxi is at the middle of your screen. Currently The bottom of the taxi is at the middle of your screen and in larger enclosed taxis it makes the view look obscured. IV: This one will be irrelevant once 2 - I gets implemented but is suggestion while it doesn't exist: Currently when you click on any taxi to travel, it just immediately starts to follow a path and that looks unrealistic because that taxi simply spawns out of nowhere, and flies through the original one and at an unrealistic angle. So my suggestion is to redo the animation for the travel sequence by making the actual taxi rise up vertically, then taking off without spawning another one on your screen. V: Currently when the taxi reaches its destination it simply vanishes in thin air such as the ones on Makeb. Can we please get an animation where those large taxis turn around and fly of into the distance for added effect and immersion? 2:) Incorporate your own mounts into taxi travel routes: I: When you travel via a NON-SPEEDER BIKE taxi (such as the bigger ones found in more civil areas, a proper cut-scene should occur where you and your companion walk to that taxi, then get into it, then take off! - like mass effect. Their speed can be increased to compensate for lost time on the cut-scene for example. II: ALL SPEEDER BIKE taxis such as the small ones commonly found in war afflicted areas should automatically allow you to ride YOUR OWN MECHANICAL MOUNT on the taxi route if you are currently mounted on one, instead of the default one. That should only happen to fully connected routes though. What do you guys think about 1 and 2?
  13. +1 bumped for excellence. I too found this frustrating.
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