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Kharnski

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  • Location
    Land of Hockey and Maple Syrup
  • Interests
    Star Wars and Video Games, what a coincidence Eh?
  • Occupation
    Picker of noses
  1. What's the point, theres no one on Republic side that is even worth focus firing with lol.
  2. I just sent one to Caelie. I assumed you wanted it on your slinger.
  3. The dailies at level 50 are worth 400 warzone comms, weeklies are 1200. Considering 1.6 is coming out with cheaper gear, its not a bad idea to pace yourself atm anyways. Basically, unless you plan to go all out and grind WH gear at its current price, I would just hit 50 and stick to completing the dailies each day. If you want to do more than that, Id stay between 40-50 as thats going to take a long while.
  4. Yea, I never said that. I like Q, no problems with him, why would I say that? In fact, I wanted to make him an officer in the guild but he refused.
  5. lol, ok well I was enjoying the arguing, but since we were (and specifically I was) mentioned here, Im going to throw my two cents in. I wasnt going to say anything about a former teammate, but since he threw the first punch... Vic is very much a key factor in why The Goombas are no longer playing. It's not just him, its the game as well, but he triggered it. Essentially he would just not show up on scheduled RWZ nights, leaving us without 8 players to queue. He quit the guild one RWZ scheduled night after he showed up an hour late and we found another pug vanguard to replace him. I essentially benched him for being inconsiderate for the 5th time in a row and let the PUG keep playing, and later that night posted on our forums that he was leaving, and that "its not you, its me" BS. Something about how he is quitting the game because hes joined 6 other guilds and none have worked out for him. The next day he joined Aftermath (so he lied), and I have no idea what happened with him after. From there we didnt have enough players, and the majority of us were worn out from this drama, so we called it. Objectively Vic was the worst of our three vanguards. Thexder was always #1 by a wide margin in dps, and absolutely destroyed the other two in protection scores (100k to their 20k). Octwo was second, with Vic as a distant third. The problem with our team was the damage aspect easily. We played Casual on Novare Coast without Thexder, and we got 0 kills. Zero. Despite the DPS getting no kills (did i mention NO KILLS), we managed to get them down to 50% on their bunker with a stealth cap and by having exceptional defense, which is why I laugh when Vic said the only ones who doing their jobs was 1 healer (Didious) and the shadow (Q) on the offpoint. After that game the damage dealers were all pointing fingers at one another, and Vic actually had the nerve to blame the tank guardian for the reason why we got no kills. Not the 2 pyros, sniper and sentinel, the tank guardian with 400k protection giving them all the time in the world to get a kill was the problem. What a joke. So yea, I heard about how Vic was talking **** about me after it was over, calling it leadership problems. The "leadership problem" was me rather bluntly saying our DPS is pathetic. Which it was. 3 players couldnt handle that, and got upset about it, passing blame instead of fixing it. We had practices in Outlaws Den where we had all 4 damage dealers (excluding Thexder) trying to kill two healers and a tank. It took them two minutes to get a kill. How is anyone supposed to take an objective like that? Anyways, thats some rambling about guild drama. I just find it funny to still find Vic talking **** about us. Especially considering when Ohh basically told me months ago what he said above, telling me I should drop Vic, I (lied) defended Vic, saying hes a good guy and a good player. BTW, most of the Goombas are in Teamspeak right now with me. I dont think it was the leadership that was the problem considering everyone has stuck by me aside from a couple of players. And seeing how Vic has a track record as revealed in this topic, I think all signs point towards him being the problem.
  6. Hey Nochance, A few of us are still here playing the game everyday actually. It's been Empire lowbie pvp for fun recently though - Republic pug PvP at 50 is too painful to play. As for Rateds, we stopped playing in August, but have discussed over the last month playing again. If you search on Imp side after 4pm EST you should find a few of us for Teamspeak info (unless you still have it, it's the same as before). We'll give you an update. Search: Kharn -> Kharnz Tide -> Tidexy, Tidecupiscence, JellyTide Raph/Jel -> Kosmo, Xyly I'll log into my Guardian as well tonight to see if youre on.
  7. What Balmuck said above is 100% right. We were on POT5 as well, one of the top teams, and lost a few players to GW2 and a couple of other players not working out. We had 6 players left, and despite knowing we only needed 2 more (to at least play some matches), we knew we were screwed, as finding replacements that were 1. geared 2. skilled and 3. playing the right class and spec was going to be impossible. There are no "easy" positions to play that have some slack, and having just 2 weak players would cost us some games. Unsubbed friends we had didnt want to return, as it was going to be a major gear grind for them to catch up to the new sets. Others had chosen poor RWZ classes or classes we already had, and either didnt have the time or will to reroll. Like Balmuch said, you need the right composition and every competitive team pretty much looked the same: 1. Guardian Tank Hybrid 2. Shadow Tank Hybrid 3. Sage Healer 4. Scoundrel Healer 5. Pyro Vanguard DPS 6. Pyro Vanguard DPS 7. Combat Sentinel DPS 8. 2nd Shadow Tank Hybrid, Smash Guardian/Marauder, Pyro #3 This game has an extremely high barrier of entry for new AND returning players due to the level and gear grind, which is why it seems competitive players are only leaving without anyone new coming in and replacing them. My entire group stopped playing this game when we lost those players months ago. However, we are still looking for a game to play together...we *want* to play Star Wars. The problem is, even if we were to find those few extra players, there is now no competition to play against (at least not consistently) as almost everyone is gone. Unless both teams have the above composition with BiS gear, it is a total cakewalk. Imo, the game needs to have: 1. Free level 63 PvP Gear that is 100% useless in PvE. Eliminate any sort of grind to allow new players to start playing the game properly, and not after an additional 200 hours invested in 50 pvp. I cant imagine why I would have any reason to continue playing the game as a new player getting (literally) 3 shotted in recruit gear for 50 games. The gear grind is supposed to keep people interested and playing, but all it is doing is making people leave or not return. Screw the idiots on the forums that feel that new players should be slaughtered because they "earned" their gear. 2. Introduce competitive 5v5 while leaving PUG games 8v8 like GW2. 8v8 is too difficult to have the right players on with the right classes and gear all at the same time. Arenas would also work. 3. Open World PvP, but that is another issue. As for his other points, the resolve change is indeed a joke (I couldnt believe it when I was reading the dev update). The class balance is awful. The initial design philosophy way back in beta where every class would be within 5% DPS to one another is the root of the problem, as the classes were not differentiated enough and some have more tools than their competition (ex. Pyro Powertech over Pyro Merc - has better mechanics, taunts, harpoon, etc.), leaving certain classes obsolete.
  8. That attitude of entitlement because youve played longer is exactly why rated queues are nearly dead. My Guardian is from early access and is fully geared, I have no reason to cry, as I could easily swap the gear to my Jugg if I wanted to. No, my complaint and concern is that it is getting harder and harder for people to run rated teams, and even when you do run rateds, more than half of the time you are running into undergeared pug teams who are trying to quicken the gear grind (which is why "the best of the best" is a joke). This is not fun for anyone, or at least not for anyone who is out for competition and not a pointless rated number. Imo, the devs should be looking at a system with free top tier pvp gear that is useless in pve (similar system to the recently release fantasy mmo that is going to have pvp tournaments with cash prizes). Ignore the minority of players like tbowen who cry about their "hard work" and get everyone on the same level so there can be competition. The rewards for the time commitment should be cosmetic armour skins (not just different colours), pets, speeders, titles, etc.
  9. So you play one game in the best damage tree in the game, lose while dying 11 times and tell people to stop whining? Recruit gear is bad. I have a full aug WH Guardian with both damage and tank sets of gear fully modded out properly. I have a new 50 Juggernaut in recruit gear that has WH Lightsaber and Offhand from levels 40-50. The difference is night and day. I easily die 10+ times a game, get killed within a 4 second stun and I'm afraid to guard people because I will die in seconds if that person gets hit by anything dangerous (ie. smash, pyros). I am the primary target of enemy dps the second they realize Im in recruit, as Im essentially a free kill. On the Guardian I am the last target, because it is a huge time commitment to try to bring it down. Posting a single screenshot of a single game is a joke. Under the right circumstances you can put up great numbers. I put up 200k damage and 300k protection in recruit yesterday because the other team didnt have enough damage to kill people through our fully geared healers. If the other team had a few decent players however, I wouldve been toast. The fact is you would never bring a full recruit player to a rated warzone, and that should speak for the issue. Even full BM isnt good enough. I dont understand the logic of the gear grind in this game. It is a barrier to (re-)entry in this game for unsubbed players, and as a subbed player with more time than the average player, it is a still an unfun bore. It is also a barrier to entry for rated warzones (probably why theyre so unpopular) because you need the right 8 man composition and you need everyone fully geared. Not an easy thing to have, at least not consistently.
  10. This is all fine and dandy, except shields and defense DO NOT work on split attacks. % Mitigation does. So either white damage should be completely blockable or this proc should not double stack. Honestly, I dont see how anyone can justify double proccing when it results in extra damage out of thin air. If you were doing nothing but trying to get top damage, you would just shoot people being guarded for magical procs.
  11. Hey, earlier on a few of us went to Outlaws Den to double check whether tank stats work through a guarded target due to the lead combat designer saying they do (they dont). I, a Guardian tank, guarded a Scoundrel healer while an Assault Specialist (Pyro) Vanguard shot us. Anyways, we noticed something strange. When a Pyro triggers Combustible Cylinder/Plasma Cell on a guarded target, he applies it on both the guarded player AND the player guarding him, including the 2 second skilled snare. So essentially what this means is, if Ion Pulse/Flameburst or a basic shot triggers it, the PT/VG is getting a free extra proc. Meaning instead of damage looking like this: ----------------------------------------- 1000 Flameburst - 500 to Tank, 500 to Guarded 1500 Gas Cylinder - 750 to Tank, 750 to Guarded Guarder: 1250 Guarded: 1250 ----------------------------------------- It actually looks like this: 1000 Flameburst - 500 to Tank, 500 to Guarded 1500 Gas Cylinder - 750 to Tank, 750 to Guarded 1500 Gas Cylinder - 1500 to Tank Guarder: 2750 Guarded: 1250 ------------------------------------------- Basically the PT/VG gets an extra 1500 damage for nothing (+Crits @ 105% crit multiplier and an additional 30% damage if the target is below 30% health) as well as snaring an additional target. The tank is actually taking 150% of the gas cylinder, not 50%. The PT/VG DPS goes up simply for shooting a guarded target. In the simulation above, I died long before my guarded ally, even though I have an extra 5k health! Maybe this was obvious and I missed it, but this doesnt seem right. We tried other abilities (bleeds, burns, etc.) and didnt see any other ability that doubled up. SCREENSHOT: http://i.imgur.com/zRXlg.jpg .
  12. Oh boy. Im not arguing with you bro, especially considering you know nothing about either team and are making ridiculous assumptions. Its irrelevant anyways, because my point was to show what the ratio between damage to protection can be like if the other team is constantly switching targets with good damage dealers and you have a Jugg that knows how to switch with them. You can suggest to people your way, Ill suggest mine, and they can decide for themselves. All this other BS about how great you are is irrelevant.
  13. The article is wrong. Just tried it again to make sure nothing has changed. Defense and Shield do nothing for the person guarding (though damage reduction applies). I wonder if this intended now after reading this article.
  14. Ahh yes, the perfect circumstances argument (and the predictable "you played baddies"). I dont really have time to go back and forth with "if you do this then Ill do this" BS (ex. If you CC my tank, DPS will CC your DPS switching until tank is ready). Reality is the game moves too fast and the circumstances are not going to be perfect (pulls do nothing to leapers, trinkets can be up, Juggs are immune to CC 1/3rd of the time, your team can be stunned as well, etc.). Guard Swapping is a legitimate tactic, and it can be done as fast as hard switching dps. It is obvious to me that your tanks, like Boarg said, had healers guarded the entire time and never bothered switching. Probably focused on doing some awesome hybrid damage .
  15. Defense and Shield do nothing to help you through guard, despite what that article says.
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