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Lorcen

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  1. I actually disagree with most of what you say in this video but I enjoyed it & its always nice to see other perspectives on a class that has consistently been nerfed every patch! And you bring up some interesting points! Firstly, why have you disabled the comments on a discusion video!? I was up for commenting & discussing some of the specs. And I don't agree with the 1.4 decreased range on TD, it wasn't a good attempt @ balancing the class. I think Bioware have realised this with the 2.0 addition of a 12s elem dot!? WTH is that about, now I have two dot abilities that cook so much heat that I can't even warrant the skill points at close range. Leave TD as a finisher damage move @ 30m, I've spent those extra points & I deserve a 30m finisher!! I'm angry with Bioware, this spec is unplayable & doesn't give you the option to switch targets quickly, essentially making you commit to a target while leaving you with nothing left at the end of the fight Since when have Commando's or Merc been able to do everything better & faster, or any of those classes mentioned to be fair. The 1.4 nerfs to the range only highlighted how good the Bounty Hunter core is, despite the range nerfs for the PT, Bioware has completely missed the main asset of Pyrotech/Vanguard. Mobility from a decent amount of range & melee damage tactics. Keeping enemies on their toes & out of the fight by slipping in & out of range, giving you a distinct advantage in a WZ. You mention lack of utility & survivability but what about mobility & diversity? There is not many other classes that can fill so many roles in a WZ & spell problems for all players if played properly. I agree though that Bioware have lost their way on this, I think they are spending far to much time trying to define our class instead of concentrating on making other builds more appealing like the AP, so much potential! Give us back the 30m TD and drop the dot, then make other classes more fun to play! Nice vid, keep up the good work!
  2. Hey fella, the general tend for Pyro would be to go Eliminator for the set bonus which in 2.0 you can now carry in the mods to any armour shell. It's worth taking a look at the differences in mods with the Eliminator & tech gear to maximise the stats you want like surge! Every playstyle is different but you should be looking at individual mods rather than armours at end game! Spec wise, heres a video I put together with idea's on different specs & mechanics for the Pyrotech 50+. Hope it helps! and 8-8-25 spec in action here for 50 Build Enjoy the PT
  3. Would like to hear your thoughts on the new 2.0 specs & abilities! I used to play a 8-8-25 spec Powertech and found it alot of fun, but I haven't tested any end game specs yet & although I have an idea where I will probably put the points it would be great to hear some more ideas...? I've noticed Merc's seem to be doing alot better! Here's some ideas I had on the patch notes & hope to hear some different opinions on specs you guys are running http://www.youtube.com/user/MittFisto/videos?view=0
  4. I was hoping you guys would share your class & feedback on the new abilites & 2.0 update for PvP. Mainly the good & bad points of your class? Also if you've got time I'd like to hear what classes you have problems with or what classes you're finding easier... and why I play Powertech & made this video for a channel update. Check it out if you've got time, its abit long If you're interested in testing some upcoming games this weekend I've shared some links & free Beta Keys within^^ but they are only valid for this weekend & Wednesday next week..
  5. Agree with James, PT is massive fun. The extra range/melee damage keeps mobility high and with tactics the PT can kite dps on the edges of a fight or get inside and soak up some damage/kills with the shield. I think PT Pyro works best focusing the healers & damage roles behind the line using quell & 2 stuns to break support. You shouldn't have many problems getting solo kills within a WZ, gunslingers/snipers are pesky but only when they have position. Remember to use Quell all the time to silence/interrupt! Here's a video to show you what I mean! Hope you enjoy the PT fella
  6. Enjoyed this, good video, decent gameplay!
  7. If you're interested in Tanking then you should probably invest in the Shield Tech Tree not the Pyrotech. ^^ The Pyrotech and Advanced Prototype are damage roles. Make sure you always have the correct gas cylinder active for your spec and choose the correct companion to compliment your playstyle (you can also choose your CP's stance by expanding their toolbar) this should help alot! If you choose the correct stance for your companion they will react correctly without you having to control them. In the Pyrotech spec it is useful to use your companion to initiate combat so you don't take aggro. Remember to use your 'Heroic Moment' ability on tough/Boss fights for that extra edge! You shouldn't really be having problems with any mobs at low level, and I think if you stick with it you will find it is one of the more fun classes to play in TOR. I made a video a while back that explains the Bounty Hunter & Powertech core mechanics at low level. I'll link it below and hope that you watch it, I think you will have a better understanding of how to get the most out of this class! All the best!
  8. I will be doing more 50 footage again soon, and seeing how badly I get smashed without training and gear upgrades
  9. Easy guys, thought I'd link you this video so you can enjoy a close fought WZ from a Powertech perspective! Enjoy!
  10. This video I'm popping 50 on my Powertech, it's Alderaan & a worthy fight that went down to the wire. Enjoy!
  11. Easy buddy, there is many ways to manage your heat easily within a fight. Ignore the idiot that says you should lvl to 50 first, its a mugs game to not learn your class from the ground up! The Merc is abit heavier on the heat management than the Powertech. Both can be easily managed using the Bounty Hunter core CGC mechanic. This video guide will talk you through the 1-10 core bounty hunter abilites & Tech Abilities. These are massive in PvE or PvP to understand how to effectively manage heat while sustaining dps/mobility throughout the levels. Not understanding your starter core class - Bounty Hunter - and how to switch between the AC/Core rotations will cause massive problems later on and result in overheating! The majority of your 1-10 moves are tech abilites - which give you a %increase to accuracy - making them effective and creating chances to drop heat using RS and Unload to proc CGC. For a Merc you should use these to create space and movement. Do not underestimate the procs and damage of Rapid Shots to create safe space to nuke. Good luck and if you ever decide to roll a Powertech then check out my 10-50 PvP series on my channel!
  12. Thats a massive question which depends on your playstyle, and the amount of input or which role you want to fulfil within a PvE group. If you want to be out front tanking and leading the group then go Shield Tech. If you prefer damage and solo play with your companion then go Pyrotech. A Pyrotech build will also allow you to do great PvP damage in Warzones and is a more diverse choice. The Shield tree is great if you have large amounts of time to become familiar with the end game FP's/Op's, but if you're a casual RP PvE player then I would release some pressure and play a dps AP/Pyro spec. My advice would to go Pyrotech, it is a brutal class in groups with a nice divide of range and defensive/melee abilities to play offtank/Dps.
  13. I agree with most of ^^. PT is still a ranged class that works well when kiting into melee (10m) range. This class is most effective when setting up rotation/procs from range then burning CD's and dps at close range. If you enjoy mobility and damage then go Powertech. If you want to sit back and nuke with little defense then go Merc. Unfortunaely at the moment the PT Pyro is the best PvP spec, hopefully this will be balanced in the new lvl cap...?
  14. Easy guys, for the past 9 months, I've been working on some low level (10-50) Powertech Pyrotech video's that will help explain the core mechanics, rotations, tactics, mobility, keybinds & mentality needed to win with your Powertech Pyrotech at all levels in PUG Wz situations. I'm going to link you some, enjoy & hope it helps! If you're interested in some content I have some on my channel, but I want to upload some more 1.6 footage soon! Thanks for watching Fisto Gaming and hope it was useful and answers some of the questions regarding Powertech PvP Specs...
  15. Quick answer is Powertech. The potential Dps on the Merc is great in a organised team where you can sit back and nuke. But Powertech has the versatility & Mobility to burst targets down and solo play if you don't have the support needed to effectively run a Merc. A lot of people are hoping the Merc (including me) will be reworked soon, but for now role a PT buddy. Run a Pyro spec until around 20-30 to maximise your effectiveness and then take a look at the AP and ST trees. I have low lvl Pyrotech guides on my channel that might be useful if you're starting out! All the best...
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