My entire guild and I have found the Crafting system quite useful, though it does seriously Drain Credits. Between Crafting and class skill training I average around 30-40k credits. We enjoy it, and find the skills complimentary to each other. So, My request is not anything to do with Overhauling the system, or even making it cheaper. My request involves Gathering and the bodies of dead Enemies. I play a Tank for my guild, and while I'm great at watching my Teammates health and Force levels before I go Swooping into combat, I often find that Those with Scavenging and Biochem are Pissed off at me because they can't gather bodies fast enough. It takes three seconds per body, but If they don't complete their gathering before I aggro the next mob they don't get it. Please Believe me when I say that I am not a speed run tank. I go at a moderate pace that makes sure we are ready for each and every fight, even if it's just trash. So, my simple request is this. Change the trigger to prevent gathering or the completion thereof from just being in combat to taking damage instead. Another suitable solution would be to increase the time before despawn of the dead harvest-able bodies, especially in a FP. Thanks, An otherwise happy Player