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XLaresXx

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  1. I´m with you with your Argument of 3.3 and 4.0..... it´s the old time of SWTOR and I mean… the very good one. Thanks for saying it. And I can tell you, I´m with you too especialy at the Argument of the class nerfes. After the patch of 65-> 70 the GUARDIANS and SENTINELS / JUGGERS and MAROS gut the NEW and BETTER Skill for the "Meisterschlag /Masterstrike…. and with this skill I got the biggest nerf and my biggest reason to think About leaving SWTOR after full 6 Years as Abonnent.
  2. 1. Classes 2.Story 3. Item farming Bitte entschuldigt die schlechte Englisch Übersetzung. Ich bin ein Deutscher Spieler und beherrsche die Englische Sprache nicht so gut. Please forgive me for the bad Englisch Translation. I´m an German Player who can´t talk english very well. Since 6 Years I´m playing SWTOR now and I won't like to let it down now. Since the Update of "KOTFE". I´m Hearing many Players telling to me when I´m Talking with them, that they don't like some Classes like the Command Soldier. They told me this class have got to many Problems with the dmg in PVE. The Players of a few random Operations and a few Guild intern Operations told me, "the command Soldier lost his ability to reset his Automatik fire with the dmg Bonus and the Cost reduction after the last Update.". The Soldier Players told me, the command Soldier can´t get on his Old Power Level like this, only a few Players can get on the highest Level with him again. After the lvl 70 cap I got my Sentinel, my Main, updated and I lost my strenght with him totaly. At the lvl 65 cap I had teach a few members of my and other Guild how they can make good/ strong/ stable dmg Rotation which was like a clockwork. I was able to make dmg EVERYTIME when my Team comrades Need it. Now, after the lvl 70 cap Update, I can´t Play him save anymore. He lost his Rotation with the lost of his Masterstrike with cast time. The Skill "Lance" ´has a nice dmg, but it cost to much and it can´t fill the Rotation with Bladelock together. I was and Sentinel main Player since more than 3 Years. and now I´m playing and Hexer and his Mirror class cause, he is the only class for me, which make high dmg, have a stable ressouce cap and Regeneration and is able to make dmg when I Need it. After the lvl 70 cap Update the Sabotage Gunslinger got Overpowerd at max in PvE AND PvP. In PVE he was strong since more than 2 Years so it wasn´t a big Problem/Topic for the most Players in a few Groups So I can´t say something About him in PVE. In the PvP Side he is just at the Moment the strongest class with the Shadow/ Assasin. This two classes have a few skills like the other classes which can protect support or attack. At These classes you can see a few skills which are overpowerd cause they are most time like an Immortal Objact with some skills. The Gunslinger can´t be killed by 1v1 (if he can Play it better than the most of the other Players). Most time in the Fight the Gunslingers are sitting around like in the Old Times but they aren´t getting much dmg, cause they are using the Skills "Insurgency umbrella, Alserved under pressure, Lower crouches and Disturbance field" With These Skills he can´t be killed by someone who isn´t and gunslinger /Sniper. The shadows/Assasins have got an Skill which one is confusing a few more Players I was Talking with. The Skills Name is "Deep blow". This Skill has the SAME Animation like the throwing of the Lightsaber of the Juggers and Guardians. BUT they can´t stun anyone with it. They are making the same dmg the same Animation,but not the same effect at all? Whitout this Skill he is for like everyone who I was Talking with, like the Old Class... and not so really Overpowered, more like and Ideal well-balanced DD. The Story The Story of the Old Republic since the update of Shadow of Rrevan was unique. Imerial and Republic Soldiers Fighting tigether against the same Enemy... an interesting Change of Things. At the next Story Lines it was a bit too much for the most of my Chat Partners, BUT it was one of the biggest and most interesting STORYLINES which we have got in this Game. Some Players weren´t happy About the lost of there Commrades and the fact, nobody of them was comming back. A Few Players told me it was more than too much that everyone can have every Commrade of any class and Fraction Side. The Most Chat Partners liked the fact, that they can Change the Power Level of all Capitels. They got an " hard to Play Content", they told me. They wanted more than only the capitels, Everyone of my Chat Partners wanted more Flashpoints more Operations more Teamfights in These Updates of Zakuul and the Alliance. Item Farming Now I´m telling something About me first. I´m and old Nightmare Squadleader and haven´t an Guild Squad anymore… BUT I have all Items on my Charakter Item lvl 258, WITHOUT Fighting inside and Nightmare or hardcore Operation since 6 Months. It´s to easy to get the Nightmare Stuff. Swtor had make an Little mistake by letting the Players farming the Nightmare Items by Daily Quest farming. It got boring, causer this Online Game where you had have to fight inside a Operation Group against hardcore or Nightmare Operations Bosses to get the best Stuff isn´t available anymore. We have lost of our Reasons to Play These games to run through Operations, because we are getting all Items with the Daily Quests. I´m ONE of the experienced Players of SWTOR which are left today.I fought against Nightmare Operation bosses since lvl 55. My Comrades and me killed the Bosses got the lot for one or two of us and it was normal my reason to get inside These Operations. I wanted more of the strongest Stuff, I wanted more Power , I wanted to get one of the strongest Plyers. So I got inside a few Guilds to get the Chance to fight agaisnt Nightmare Bosses to get the good stuff. Everyone of us wanted the good stuff…. it was normal that we fought ,more than 1 ,2 ,3 or more Times agaisnt the ssames enemys and farming our Sets for the Guild Memeber for our Friends to get strong to get usefull. We had FUN...………. But now ……… My whole Guild is gone…… only because we had no Reason anymore to go inside the Operations since the Update and the appearing of These Command boxes where we got our Stuff so easy. My Friend and me were running trough the flashpoints for more then 6 Months, because we had no other reason to farm our Sets. And where we can get more CXP as a 2 man Group like in the flashpoints. And so the sad Story began…. thats why I´m writing this Text thats the reason why I´m doing this and I hope that the Game get his Change which one is needed….. and wanted.
  3. 1. Classes 2.Story 3. Item farming Bitte entschuldigt die schlechte Englisch Übersetzung. Ich bin ein Deutscher Spieler und beherrsche die Englische Sprache nicht so gut. Please forgive me for the bad Englisch Translation. I´m an German Player who can´t talk english very well. Since 6 Years I´m playing SWTOR now and I won't like to let it down now. Since the Update of "KOTFE". I´m Hearing many Players telling to me when I´m Talking with them, that they don't like some Classes like the Command Soldier. They told me this class have got to many Problems with the dmg in PVE. The Players of a few random Operations and a few Guild intern Operations told me, "the command Soldier lost his ability to reset his Automatik fire with the dmg Bonus and the Cost reduction after the last Update.". The Soldier Players told me, the command Soldier can´t get on his Old Power Level like this, only a few Players can get on the highest Level with him again. After the lvl 70 cap I got my Sentinel, my Main, updated and I lost my strenght with him totaly. At the lvl 65 cap I had teach a few members of my and other Guild how they can make good/ strong/ stable dmg Rotation which was like a clockwork. I was able to make dmg EVERYTIME when my Team comrades Need it. Now, after the lvl 70 cap Update, I can´t Play him save anymore. He lost his Rotation with the lost of his Masterstrike with cast time. The Skill "Lance" ´has a nice dmg, but it cost to much and it can´t fill the Rotation with Bladelock together. I was and Sentinel main Player since more than 3 Years. and now I´m playing and Hexer and his Mirror class cause, he is the only class for me, which make high dmg, have a stable ressouce cap and Regeneration and is able to make dmg when I Need it. After the lvl 70 cap Update the Sabotage Gunslinger got Overpowerd at max in PvE AND PvP. In PVE he was strong since more than 2 Years so it wasn´t a big Problem/Topic for the most Players in a few Groups So I can´t say something About him in PVE. In the PvP Side he is just at the Moment the strongest class with the Shadow/ Assasin. This two classes have a few skills like the other classes which can protect support or attack. At These classes you can see a few skills which are overpowerd cause they are most time like an Immortal Objact with some skills. The Gunslinger can´t be killed by 1v1 (if he can Play it better than the most of the other Players). Most time in the Fight the Gunslingers are sitting around like in the Old Times but they aren´t getting much dmg, cause they are using the Skills "Insurgency umbrella, Alserved under pressure, Lower crouches and Disturbance field" With These Skills he can´t be killed by someone who isn´t and gunslinger /Sniper. The shadows/Assasins have got an Skill which one is confusing a few more Players I was Talking with. The Skills Name is "Deep blow". This Skill has the SAME Animation like the throwing of the Lightsaber of the Juggers and Guardians. BUT they can´t stun anyone with it. They are making the same dmg the same Animation,but not the same effect at all? Whitout this Skill he is for like everyone who I was Talking with, like the Old Class... and not so really Overpowered, more like and Ideal well-balanced DD. The Story The Story of the Old Republic since the update of Shadow of Rrevan was unique. Imerial and Republic Soldiers Fighting tigether against the same Enemy... an interesting Change of Things. At the next Story Lines it was a bit too much for the most of my Chat Partners, BUT it was one of the biggest and most interesting STORYLINES which we have got in this Game. Some Players weren´t happy About the lost of there Commrades and the fact, nobody of them was comming back. A Few Players told me it was more than too much that everyone can have every Commrade of any class and Fraction Side. The Most Chat Partners liked the fact, that they can Change the Power Level of all Capitels. They got an " hard to Play Content", they told me. They wanted more than only the capitels, Everyone of my Chat Partners wanted more Flashpoints more Operations more Teamfights in These Updates of Zakuul and the Alliance. Item Farming Now I´m telling something About me first. I´m and old Nightmare Squadleader and haven´t an Guild Squad anymore… BUT I have all Items on my Charakter Item lvl 258, WITHOUT Fighting inside and Nightmare or hardcore Operation since 6 Months. It´s to easy to get the Nightmare Stuff. Swtor had make an Little mistake by letting the Players farming the Nightmare Items by Daily Quest farming. It got boring, causer this Online Game where you had have to fight inside a Operation Group against hardcore or Nightmare Operations Bosses to get the best Stuff isn´t available anymore. We have lost of our Reasons to Play These games to run through Operations, because we are getting all Items with the Daily Quests. I´m ONE of the experienced Players of SWTOR which are left today.I fought against Nightmare Operation bosses since lvl 55. My Comrades and me killed the Bosses got the lot for one or two of us and it was normal my reason to get inside These Operations. I wanted more of the strongest Stuff, I wanted more Power , I wanted to get one of the strongest Plyers. So I got inside a few Guilds to get the Chance to fight agaisnt Nightmare Bosses to get the good stuff. Everyone of us wanted the good stuff…. it was normal that we fought ,more than 1 ,2 ,3 or more Times agaisnt the ssames enemys and farming our Sets for the Guild Memeber for our Friends to get strong to get usefull. We had FUN...………. But now ……… My whole Guild is gone…… only because we had no Reason anymore to go inside the Operations since the Update and the appearing of These Command boxes where we got our Stuff so easy. My Friend and me were running trough the flashpoints for more then 6 Months, because we had no other reason to farm our Sets. And where we can get more CXP as a 2 man Group like in the flashpoints. And so the sad Story began…. thats why I´m writing this Text thats the reason why I´m doing this and I hope that the Game get his Change which one is needed….. and wanted.
  4. Ja das wäre mal richtig was gutes und dazu mal die Charaktere noch überarbeiten bzw. manche zurücksetzen von den Skills her damit die mal richtig was machen können wieder.
  5. Ich würde mich gerne für mehrere Leute äußern. Ich habe mehrere Themen für das Spiel in den letzten 2 Jahren gesammelt und durchfragt bei mehr als eindutzend Gilden. Die Themen sind Story Laufbahn technisch sowie Charakter Spielleistungssituation , sowie das Farmen der Ausrüstungsteile wie jetzte zum Update von 5.10 . Für die Charaktere gibt es die Themen, dass mehrere Klassen derzeit zu stark geworden sind im Kampf gegen andere Spieler bzw. auch für die Operationen sowie einfach zu schwach oder auch einfach nicht mehr richtig angenehm sind zu Spielen wegen Rotationsfehlern die man einfach nicht ausfüllen kann usw. Zu den Klassen gibt es zu sagen jede hat ihre vor- und Nachteile. Ich fange mal an mit der Klasse die am meisten Aufmerksamkeit bekommen hat von mehr als der Hälfte der Gilden. Der Schatten / Attentäter: 1 Thema: Sie haben zu viele Stuns , die zu viel anrichten können. Die Leute fragten sich häufig auf meine Frage " was wenn der Tiefe Hieb wegfällt?" ob der schatten dann nicht eine logische Fähigkeit verliert. Daraufhin fragte ich sie " was wenn der Skill nur 4m Reichweite bekommt?" Da sagten bisher mehr als die Hälfte dass der schatten dann ehrlicher und warscheinlich fair werden könnte, weil die Hüter und Juggernauten können schließlich auch ihr Schwerter werfen, wie die Schatten und Attentäter. Der Schurke /Saboteur : 1 Thema: Das Ausweichen der Schurken und Saboteure entfernt Dots (Damage of time). Die Frage war " Was wenn der Schurke keine Effekte entfernen kann damit?" Die Antworten waren sehr verschieden " Ja, das wäre perfekt, weil wir Doter echt im Nachteil gegenüber dieser Klasse sind" " nein ,das wäre ja das Todesurteil eines jeden Schurken /Saboteurs!" Als ich fragte, " was wenn der Ausweichen Skill nur Brand und Lähmungseffekte entfernt , also nur was man logisch auch abschütteln könnte?" Die Antworten: "Ja das würde logisch sein, weil man so die logische Situation anpassen würde , ein Schurke, der kein Machtanwänder ist , sollte keine Machtanwänder Effekte entfernen können mit dem ausweichen Skill, wenn er sie nicht mal mit dem Reinigungs-Skill entfernen kann." Der Marodeur/ Wächter: 1 Thema: War der alte Meisterschlag/ die Verwüstung mit Cast-Zeit vorteilhafter / besser als die ohne Aktivierungszeit? Die antworten gingen hin und her. " Ja, er war besser, weil mit der Aktivierungszeit, war jeder Wächter / Marodeur in der Lage eine Perfekte Rotation durchzuführen, jederzeit Schaden machen zu können , wenn man es braucht. "Auf dem Kampf Baum brauche ich ihn , damit die Rotation wie ein Uhrwerk läuft aber auf dem Konzentrations und Wachmann / Vernichtungs und Raserei Baum brauche ich ihn nicht." "Vielleicht, weil die Animation sehr vorteilhaft war im Gefühl, weil dieser Schlag war einzigartig vom Schaden und vom Design und Animation. Damals hieß Meisterschlag auch noch was... selbst nach 2 maligem Nerfen Juggernaut Hüter : Kein Thema Kommando Soldat / Söldner : 1 Thema : Der enorme Schadensverlust durch das wegfallen des Effekts des Automatik Feuers Es gibt sehr viele antworten aber wieder 2 Beispiele. "Ich weiß nicht warum sie diesen Effekt haben wegfallen lassen, aber ich bräuchte den Schaden wieder, weil ich nicht mal annähernd wieder auf das alte Potenzial wie zu lvl 65er Zeit komme . " Ich schaffe alles was vorher auch möglich war also würde es mir nur Vorteile bringen aber ansonsten gibt es keine Veränderungen. Frontkämpfer /Power Tech: Kein Thema Scharfschütze / Revolverheld: kein Thema Das Farmen der Ausrüstungsteile Seit der 65er Zeit gibt es die Kommando-Kisten, mit denen man sehr viele Ausrüstungsteile bekommen kann. Da begann die Zeit, als ich anfing Fragen zu stellen und zusehen zu müssen, wie die Flotten sowie das gesamte Spiel immer leerer wurde, weil die Leute keinen Reiz und Sinn mehr dahinter gesehen haben, in die Operation zu gehen und sich mit der Gruppe da durch zu hauen um an die Beste Ausrüstung zu kommen. Und somit sind dann auch alle Gilden immer kleinen geworden, wie auch die meinige. Es fiel einfach der Hauptbestandteil des High-End-Game-Bereiches weg. Nach Update 5. 0 sind die Gildenmitglieder in meiner Gilde alle gegangen, weil sie keine Operation mehr laufen konnten, wegen mangelndem Interesse am laufen der schweren Zeitaufwändigen Operationen und die Langeweile an den zu schwachen Operationen. Story Laufbahnen seit Kotfe Die Story wurde ja wie in vielen Tweets und Themen bereits erwähnt überhaupt nicht gut aufgenommen, weil viele Leute ihre Lieblings Gefährten verloren und dann auch noch eine elendig lange Story spielen mussten, wo man auch schneller die dazugewonnen Gefährten verlor als einem lieb war. Aber man muss auch sagen, dass die Kapitel eine sehr gute Art der Beschäftigung bieten, weil sie langwierig und anspruchsvolle Schwierigkeiten geben für die die es wollen. Bisher war aber die Planeten Auswahl für die Kapitel sehr mager und " einfach nur enttäuschend" viele Leute haben mir gesagt, dass sie das alte "Feeling" von damals, wie von den Planeten Tython Koriban usw. verloren haben und vermissen. Fast die Hälfte der Gilden sagten mir bisher aus , dass die Spieler und Mitglieder sehr angetan waren von dem Flair von dem planten Rishi weil es einfach schön dargestellt und auch das PvP sehr lebendig auf ihm war. Dazu war scheinbar einfach das Gefühl für sie besser auf diesen Planeten. Dabei ist noch zu sagen, dass die meisten von ihnen eher wieder ein paar Charakter bezogene Storys haben möchten und nicht mehr diese Kapitel. Mit Ossus hat EA auf jedenfall die Laune der Leute getroffen und die Richtung wieder in eine belebter Richtung gedrängt aber wie schon ebend erwähnt das ganze wieder schnell überflüssig gemacht, indem sie die Leute von morgens bis abends die Dailys und Weltbosse umhauen lassen um an die BESTE Ausrüstung zu kommen, die man sich nur in einer Nightmare Operation verdienen sollte. Als Hinweis für die Leute die diesen Tweet lesen ein paar Infos zu mir Ich bin seit 6 Jahren im Spiel aktiv und seit über 4 Jahren Abonennt und kann sagen, dass ich alle Klassen gespielt habe und ihre Vor und Nachteile kenne. Ich war bisher hauptsächlich ein Wächter auf dem Kampf Baum. Ich habe die besten Zeiten gesehen vom Spiel und sehe derzeit in einen Abgrund ähnlichen Zustand und Verlauf vom Spiel , bis Ossus rauskam. Ich möchte nur sagen, dass ich in meiner Sicht der Dinge die alten Storys bis Yavin 4 sehr gut fand aber was danach kam war für mich eher enttäuschend aber auch interessant, bis ich es dass erste mal vollkommen durchgespielt habe. Ich bitte euch und schreibt zu dem Thema was ihr denkt ein Kommentar egal Positiv oder negativ alles wird gelesen von mir . Und hoffentlich bleibt SWTOR uns noch eine weile erhalten.
  6. I only want my Friends and the Fun of the game back like in the Old Time I´m and German Player on the German Server My Guild is "Omnikron" and my Character names are Munarus Garónd Halkist and Lánn.
  7. I want the old Animation back too. and I need the cast time for my Rotation... since I have this new Animation I have incredible Problems with my Focus consumption. and my dps is going down so fast because I have to use my normal attack to Regenerate Focus.
  8. 1. Classes 2.Story 3. Item farming Bitte entschuldigt die schlechte Englisch Übersetzung. Ich bin ein Deutscher Spieler und beherrsche die Englische Sprache nicht so gut. Please forgive me for the bad Englisch Translation. I´m an German Player who can´t talk english very well. Since 6 Years I´m playing SWTOR now and I won't like to let it down now. Since the Update of "KOTFE". I´m Hearing many Players telling to me when I´m Talking with them, that they don't like some Classes like the Command Soldier. They told me this class have got to many Problems with the dmg in PVE. The Players of a few random Operations and a few Guild intern Operations told me, "the command Soldier lost his ability to reset his Automatik fire with the dmg Bonus and the Cost reduction after the last Update.". The Soldier Players told me, the command Soldier can´t get on his Old Power Level like this, only a few Players can get on the highest Level with him again. After the lvl 70 cap I got my Sentinel, my Main, updated and I lost my strenght with him totaly. At the lvl 65 cap I had teach a few members of my and other Guild how they can make good/ strong/ stable dmg Rotation which was like a clockwork. I was able to make dmg EVERYTIME when my Team comrades Need it. Now, after the lvl 70 cap Update, I can´t Play him save anymore. He lost his Rotation with the lost of his Masterstrike with cast time. The Skill "Lance" ´has a nice dmg, but it cost to much and it can´t fill the Rotation with Bladelock together. I was and Sentinel main Player since more than 3 Years. and now I´m playing and Hexer and his Mirror class cause, he is the only class for me, which make high dmg, have a stable ressouce cap and Regeneration and is able to make dmg when I Need it. After the lvl 70 cap Update the Sabotage Gunslinger got Overpowerd at max in PvE AND PvP. In PVE he was strong since more than 2 Years so it wasn´t a big Problem/Topic for the most Players in a few Groups So I can´t say something About him in PVE. In the PvP Side he is just at the Moment the strongest class with the Shadow/ Assasin. This two classes have a few skills like the other classes which can protect support or attack. At These classes you can see a few skills which are overpowerd cause they are most time like an Immortal Objact with some skills. The Gunslinger can´t be killed by 1v1 (if he can Play it better than the most of the other Players). Most time in the Fight the Gunslingers are sitting around like in the Old Times but they aren´t getting much dmg, cause they are using the Skills "Insurgency umbrella, Alserved under pressure, Lower crouches and Disturbance field" With These Skills he can´t be killed by someone who isn´t a gunslinger /Sniper. The shadows/Assasins have got an Skill which one is confusing a few more Players I was Talking with. The Skills Name is "Deep blow". This Skill has the SAME Animation like the throwing of the Lightsaber of the Juggers and Guardians. BUT they can´t stun anyone with it. They are making the same dmg the same Animation,but not the same effect at all? Whitout this Skill he is for like everyone who I was Talking with, like the Old Class... and not so really Overpowered, more like and Ideal well-balanced DD. The Story The Story of the Old Republic since the update of Shadow of Rrevan was unique. Imerial and Republic Soldiers Fighting tigether against the same Enemy... an interesting Change of Things. At the next Story Lines it was a bit too much for the most of my Chat Partners, BUT it was one of the biggest and most interesting STORYLINES which we have got in this Game. Some Players weren´t happy About the lost of there Commrades and the fact, nobody of them was comming back. A Few Players told me it was more than too much that everyone can have every Commrade of any class and Fraction Side. The Most Chat Partners liked the fact, that they can Change the Power Level of all Capitels. They got an " hard to Play Content", they told me. They wanted more than only the capitels, Everyone of my Chat Partners wanted more Flashpoints more Operations more Teamfights in These Updates of Zakuul and the Alliance. Item Farming Now I´m telling something About me first. I´m and old Nightmare Squadleader and haven´t an Guild Squad anymore… BUT I have all Items on my Charakter Item lvl 258, WITHOUT Fighting inside and Nightmare or hardcore Operation since 6 Months. It´s to easy to get the Nightmare Stuff. Swtor had make an Little mistake by letting the Players farming the Nightmare Items by Daily Quest farming. It got boring, causer this Online Game where you had have to fight inside a Operation Group against hardcore or Nightmare Operations Bosses to get the best Stuff isn´t available anymore. We have lost of our Reasons to Play These games to run through Operations, because we are getting all Items with the Daily Quests. I´m ONE of the experienced Players of SWTOR which are left today.I fought against Nightmare Operation bosses since lvl 55. My Comrades and me killed the Bosses got the lot for one or two of us and it was normal my reason to get inside These Operations. I wanted more of the strongest Stuff, I wanted more Power , I wanted to get one of the strongest Plyers. So I got inside a few Guilds to get the Chance to fight agaisnt Nightmare Bosses to get the good stuff. Everyone of us wanted the good stuff…. it was normal that we fought ,more than 1 ,2 ,3 or more Times agaisnt the ssames enemys and farming our Sets for the Guild Memeber for our Friends to get strong to get usefull. We had FUN...………. But now ……… My whole Guild is gone…… only because we had no Reason anymore to go inside the Operations since the Update and the appearing of These Command boxes where we got our Stuff so easy. My Friend and me were running trough the flashpoints for more then 6 Months, because we had no other reason to farm our Sets. And where we can get more CXP as a 2 man Group like in the flashpoints. And so the sad Story began…. thats why I´m writing this Text thats the reason why I´m doing this and I hope that the Game get his Change which one is needed….. and wanted.
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