Jump to content

GrantyJPS

Members
  • Posts

    201
  • Joined

Reputation

10 Good
  1. GrantyJPS

    DPS Mercs.

    I think the crux of the matter for me was: Merc/Mandos arent 'gimped' but they are imo bottom of the pile. You can still do well on them tho of course. I didnt roll the guy in sexy futuristic armour with a BFG so I could heal. I didnt roll the guy in sexy futuristic armour with a BFG to hide behind pillars hoping noone sees me, I didnt roll the guy sexy futuristic armour with a BFG so I could run (slowly treacle-walk) away to my team when someone comes to fight me. Had there been a decent explanation of how this class would play in PvP, I simply wouldnt have rolled it. However the description on the site of Merc/Mandos really doesnt fit the actual playstyle of the class. Some people dont have the time or inclination to repeat the valour grind to get multiple WH characters. I hung around to see if the constant suggestions of improvements would actually have an effect. It seems not, so thats me done. Oh and thanks to the guy who did the rapid shot test for me. I see even without the dot proc you can still pull half-decent numbers on the scoreboard. Proves how little that really means.
  2. GrantyJPS

    DPS Mercs.

    Can someone do a test? Pyro Merc/Assault Trooper, Pug WZ, just use hammer shot/rapid shots ONLY. I'd like to see how much (lets face it, fairly useless) damage can be put up in one WZ with just the default attack and the dot it procs. Just interested,
  3. GrantyJPS

    FOTM whining

    Huttplug? Shredded my commando like there's no tomorrow. Almost made me rage-quit many times. No matter what I tried I could do nothing to this player. Seen him destroy people 2 on 1, even 3 on 1 more times than I could count. Hadn't seen him in a while and now I've unsubbed, is he back? Actually made me lose a lof of hope for PVP in this game to see what an exceptional marauder could do then seeing them get buffs and QOL fixes every patch =/
  4. GrantyJPS

    DPS Mercs.

    Im at work so I could only watch a little bit then forwarded to scoreboard of the Novare. To play Devils Advocate on the one I watched (I'll watch the rest later ) No deaths at all. The opposition had 4 healers and approached 1.8 mill healing. He didnt cast a single heal (so much for the amazing off-heals utility). The opponents had 1 melee (combat sent) to be wary of whilst you had 2 anni maras and 2 tanksins to control the zergs. The enemy sniper outdamaged him despite dying 5 times and really having no forward line to hide behind like the merc did.... Basically a pretty sweet matchup for a merc, if a rated opposition team looked like that one did, I'd be a happy merc too. That all said, still a very impressive performance, I look forward to watching the rest BTW, who was the tanksin guarding the whole game? Thats some nice protection figures!
  5. You know it's bad when the advice for ranged is to los melee
  6. Each patch makes me more certain that Austin Peckenpaugh is either an amazing merc player or an incredibly bad marauder player.
  7. Yep Im done, I havent played in a month and only kept up by sub to see 1.4. Good luck to all my fellow merc/mandos who decide to stick with it. You have more patience than me!
  8. Well, I think I was reasonable, after 1.2 debacle and then 1.3 offering nothing particularly great, I gave them until this patch to see what they would do. DPS Commando subbing out, have fun everyone
  9. All 3 specs of sniper are in a pretty good place atm I believe. Sorcs are decent but you need to be good to use their tricks effectively. I'd steer clear of merc at this time.
  10. It 'misfires' all the time, but I've seen lots of classes have that problem, so I dont think it's a Trooper thing. As for the travel time, that's true. I can fire GR and immediately try to HiB and get 2 or 3 'Target not vulnerable' messages before it will actually work because the debuff has not yet been applied.
  11. Excellent advice in theory. Unfortunately if they are bright enough to suddenly run the other way, 10-14m very quickly becomes 15m, and with the client lag, you'll do very well to react in time.
  12. The target dummy on my ship disappeared the other day. I put in a ticket and the CSA said it had un-subbed due to the incredible daily beatings I was giving it.
  13. Ok, so after a few months of nerf marauders threads and their rebuttals, I have gleaned the following informations:- Stun Cloak of Pain or just dont attack (!) Knockback rooted Ravage Knockback to gain some distance or be crushed by heavy instant DPS and interrupts. Cleanse the spammable snare Cleanse the dots Stun UR Don't use half your attacks when obfuscated Don't use those same attacks when sabre ward is up Get a trooper to stealth-scan Force Camo escape/gap closer Edit: forgot Run away to your team screaming for help And whatever you do, DONT FILL HIS RESOLVE!!! And to be fair, after a few months PvPing on my commando, here is the reverse. Don't start with leap Interrupt Grav Round CC break cryo Smash his stupid armored face in.
  14. Actually I find the opposite. I have no issue with our damage but the total inability to get away from melee (closers on lower CD than our openers, more and better snares/roots) is what holds this AC back.
  15. Commando main. Made a sent to see the other side. Got bored lvling last night so I took him into a WZ at lvl 24 (first time ever) Huttball, using no keybinds (in fact I think my abilities are exactly where they get put as you level). Using the force sweep tree (the worst one apparently). Have no Gbtf, no force camo. Think I used the 2 leaps, the rage builder move, the default attack, slash, the snare move (leg slash?), MS and force sweep, maybe the odd sabre throw thing if I needed to. Top damage, top kills (and I died a load due to no escapes, think I had equal top deaths too). Ranged melted before me as it was not remotely difficult to position myself so pillars or crates would stop me getting knocked back. Only class I had any trouble with was a 40-something assassin. Yes it's <50, yes it was probably full of "bads", but with no keybinds, quest greens and no experience playing the class, I was surely pretty bad myself....
×
×
  • Create New...