Jump to content

TrashMinky

Members
  • Posts

    92
  • Joined

Reputation

10 Good
  1. In the context of "the Agent's". Not for everyone. Though, that would be nice to be able to create teamwork to get longer uptime.
  2. Would be nice to even set it to no amount of charges, but instead for the next 6 seconds. That gives enough time for: both DoTs to tic a few times allows everyone to benefit without being OP or UP and it allows for a slight variation in play-style between a better and worse player by rewarding the better Op with slightly more damage. **edit: It is worded as: In the context of "the Agent's", or "your", it should only apply to the Op who used it.
  3. Why do you need to know the end? Why not let the story unfold and choose as you would during the moment? Kind of like life, do you need to know what tomorrow brings to live a full life?
  4. It matters in the context of what you enjoy. I have a Gunslinger, enjoy Sharpshooter (Marksmen) the most, but am adept at the other 2. I prefer the playstyle of the Operative over the Gunslinger. It could be the animations, it could be the change of pace, it could be the factions. It doesn't take too long to get to 10 and pick, but even then you won't know until you're around 40 or so if that AC is for you. What you can do until you choose, is use Cover and Snipe to mimic how Sniper would work (Marksmen spec anyway), then for a while use only the stab and Overcharge Shot (I forget the names, but the first knife attack you get at like level 2, and the gun shot that costs Energy) within 10m to mimic the Operative playstyle. This might help you make your choice.
  5. Why do we not have a centralized way to get all of a planet's daily missions yet? There should either be a Heroic Mission Terminal on the fleet somewhere, perhaps over by the Planetary Commendation Vendors, and/or there should be a Heroic Mission Terminal in each planet's Star-port. I should not have to memorize where the locations are. Accepting daily missions should be more gamer-friendly and easily accessible. Leave turning them in as-is, it's just the acquisition of these missions that needs attention.
  6. Tracer .. not tracKer or heat-seeking.
  7. As to this I do agree. Simply, the Shadow should have a tree devoted to single-sabre and I would even stop playing my Gunslinger and roll as a Shadow to be that Jedi. But from a gameplay perspective, unless the force moves were 10m and less, it would be OP.
  8. You have to think that the movie Jedis have been split into the Jedi Knight and the Jedi Sage for balance reasons. When watching the movies, while they're melee fighting, they don't use very much Force outside of leaping or pushing. When you see them use the Force as a caster kind, their sabres are just hanging there, essentially how they are in-game. If there were a movie-type Jedi, that was awesome at melee, awesome at range, could deflect every blaster bolt, could dodge every melee swing, and could still use the Vulcan Mind Trick to persuade you, that would be just slightly overpowered in the game. As the classes currently stand, they are reasonably made and balanced. I completely agree here. Because of the way that Consulars and Sages hold their sabres, I cannot bring myself to play a Knight or a Shadow. I wish there was a way that as a Knight you could adopt the Consulars stance, or that Shadows could use 1-handed sabres with that stance and running animation.
  9. Preface: I did search, no returns for this that came up. Apologies if this is a re-post of a differently named thread. While leveling up Biochem (I'm only @ 96 right now), one thing that's agitating is not being able to sort by category or type. Sure, I can sort a few ways, but none of them make it easier to figure out what ReEngineers I need to do still. What I mean by this is, let's take my current medpacks: Difficulty sorting: Surgical Medpac Prototype Tech Surgeon Med Unit Reusable Tech Surgeon Med Unit Tech Surgeon Med Unit Compact Medpac Prototype Compact Medpac Reusable Compact Medpac Sorting the other two ways (Rating and Level) doesn't offer much either. What I'm after is something more akin to (or the reverse of): Type sorting: Surgical Medpac Reusable Tech Surgeon Med Unit Prototype Tech Surgeon Med Unit Tech Surgeon Med Unit Reusable Compact Medpac Prototype Compact Medpac Compact Medpac This sorting method immediately lets me know if I have all 3 levels of an item, it is also sorted by power/level/strength/ability so that I'm not seeing the Rekata right near the Compact medpacs. Just a simple quality of life change please.
  10. Has anyone really been far even as decided to use even go want to do look more like? Dude, dude .. dude.
  11. Eventually, yes. Now, no. Right now there are still glaring bugs that would make deserter a rage-inducer. People still get stuck in the rooms, unable to leave before the timer counts down. Yes, longer than 60 seconds. I've died and been unable to release, frantically hitting release trying to beat the timer. No matter how hard you click the mouse over release, it just ends up with you having a broken mouse. Lag-release. I've released, the box went away, I ended up in the res room, and sat lying down for 20 seconds. This has caused me to miss the door for another cycle, ending in a deserter. There are more bugs, but typing them out again is more frustrating than helpful after reporting them several times.
  12. And coming full-circle, this counteracts: Seems to me, complaining just to complain. This seems to be an L2P issue really.
  13. If you're being focused, that 3% helps tremendously while a healer is focusing you. It's all about team interaction. Learn how your skills can benefit the team. As for stance dancing, that's the difference between being a Sentinel and being a Sentinel who knows their class, uses their abilities to the best of their ability, and knows that going 31-deep isn't always the best option.
×
×
  • Create New...