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Kinediks

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10 Good

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  • Location
    CT
  • Occupation
    Electrician
  1. I've only done 3 warzones so far. But survivability seems to be a little bit better than yesterdays 1.2 release.Can anyone else attest to this?
  2. If there was something more entertaining to play we would be playing it.
  3. These are all complaints i've never seen on the SWTOR forums.
  4. A couple healers on a team could swing a match in their favor. Now having a couple healers is a liability. Healers are upset for good reason.
  5. Mercs Rapid Shots is exactly the same way. It's a dead give away that I'm healing. It makes an annoying sound that anyone in a 30m radius can hear, and also shoots green bullets. I only use it to build 30 stacks as of late. The healing will not do a damn thing to keep someone alive with the type of damage going out.
  6. I'm upset because I do my dailies spec'd as a healer. MV/DFA actually did damage!
  7. Your merc healer is on drugs. You can't heal as much as you could before. It's possible the bug fixes make the old raids that much easier, or changes to other classes. I tested EC on the PTS and the "rotation" is nowhere near the same. If you don't adapt to this then you will over heat. But you're still going to be healing less then you did before. Right now its not even worth using supercharged gas. It's coming out to be a HPS LOSS.
  8. This mornings patch? Servers aren't even up yet. If its true that they increased survivability that would be awesome, because right now its a zerg fest.
  9. 1.2 pvp is molten diarrhea. If the other team on my small server is a premade republican group, imp team completely quits. They beat imperial pugs 75% of the time before 1.2. Now the damage is a lot more intense, and cannot be healed through against a competent team. What i'm saying is que'ing solo is a potential huge waste of time, especially if you're a healer. They changed healers so they couldn't heal for long periods of time. Then they increased damage in warzones and left healing the same and survivability the same. You put both of those together and you get merc healers like me, respecing to dps.
  10. Increasing DPS value on Expertise and the huge increase of Expertise itself is probably causing a problem. I'm hoping they'll tone down the damage in a day or two, because right now it's ugly.
  11. Unlike last tier. Hardmode and Nightmare add more mechanics. EC isn't face roll. But i'm sure they tuned down the bosses a bit for release.
  12. I'm already anticipating a massive flop on our raids this week. We do 16 man so my healing nerfs will be less noticeable. This isn't rebalancing, this is a straight up slaughter of our spec.
  13. Yes before I could keep someone up with 3 people beating on them. But now they fall over with 2 people on them. I can barely keep myself up against one person with interrupts. Things are really backwards right now. As much as I want to que up and pvp, I know its going to end with me raging. They need to take a look at this asap.
  14. Arsenal and Pyro are very close in dps on Operation dummies. I tested it myself. PPA procs are more consistent.
  15. It's not worth healing a warzone if I can barely keep myself alive against one BM geared opponent. Damage is insane. What the hell?
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