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Dragonexadon

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  • Location
    Baltimore
  • Interests
    C#, The Force
  • Occupation
    Programmer
  1. All datacrons shown unlocked in legacy > datacrons menu, yet achievement won't unlock. Achievement tracker claims Belsavis is missing. Legacy window shows all of Belsavis unlocked. Repeadility collected all Belsavis datacrons but the Achievement still won't unlock.
  2. Thanks for clearing that up. I have done Nightmares back in the day and I currently have full 306. But when I heard that reply on discord...I was surprised. Glad I was correct in thinking that there are still gear requirements for these things (for the most part) Thank you for your time and for the link.
  3. I was asking a question in SWTOR discord about the gear requirements were to start a Story Mode EV. It has been some time since I played and thought it would be fun to go back to some of the classic operations. The answer I got back from said discord was "Usually the game itself scales the enemies according to what the parties average Gear Rating is" This was not the way the game worked previously and I was surprised about this change. I attempted to find more information about this but could not, could someone point me in the right direction? What aspects of the game, if any, scale enemies based on the average gear of members? Do operations still have a gear check (min gear score)? If so, what is that check for story, normal, and nightmare mode? Thank you.
  4. Pretty much what the title stated. Old school guardian player coming back to have some casual fun. I noticed that the soresu form is no longer in an ability. from my reading I've discovered that these forms just automatically happen on the back end. I don't like this because for games like hutt ball I found it useful to switch to a defensive form on the fly even when I was spect in offense. Anyway all that said I was wondering if there's still a way to emote the form somehow? Always enjoyed it the animation behind the forms.
  5. It comes from Kotor. It is like blackjack but the goal is 20. http://starwars.wikia.com/wiki/Pazaak explains it in detail
  6. WTB working Pazaak table for my strong hold.
  7. I have been playing since launch, took a break post 2.0 and came back for the expansion I noticed that now when I guardian leap or force leap to higher platforms I often wont reach the target and either A) fall off the ledge B) port back to where I started. Is this a new bug as I never remember this experience when I played previously
  8. TLDR: This needs to work both ways. If they plan to punish those who use exploits...they (Bioware) also need to look into and reward those who earned a reward but, due to a bug, could not receive it. My problem with the idea of banning or punishing those who used the exploit is based on the history that Bioware has had with dealing with bugs in this game. The game has been full of bugs since launch. What game has not? It's understandable. Yet bugs that made Soa almost impossible, bugs that caused the + all stat datacron to be a nightmare to get and also almost impossible, bugs that caused several weekly com rewards to not materialize (and this bug still happens as recently as this expansion), bugs that would cause achievements to never pop, so on, and so on Each of these bugs I have put a ticket in. Each of these were resolved in the same matter I was told that it was a known issue, that they would fix it, but I would have to obtain the reward again myself. In short : Bugs that deny me a reward I earned are met with "Oh well, you wont get it, do it again" Yet a bug that earns me a reward without doing the work earns a punishment or ban? If they plan to enforce such punishment I am fine with that. That being said : tickets that are created in response to a buggy game not giving a just reward need to be taken a lot more seriously and not just brushed aside.
  9. Love this quote. It's a game. Bugs happen. Forum devs have to deal with QQing all day. Chill a bit. Agreed 100% with yoiu Zoom.
  10. they were popular day one, then things balanced out and changed with different imbalances. Example when smash was god like you would often see 3 to 4 smashers a team instead of what we see now which is 3 to 4 sage/sorc or more a team. I agree sorcs were very popular on launch. To say that today's popularity is simply caused by the launch 3 years ago and not class balance? that's something I disagree with.
  11. Yup, i also find it funny that the debate quickly died when proof was provided.
  12. http://i.imgur.com/jqMaO72.jpg First game was a void star, did not screen cap it as someone mentioned void stars seem not to count for their long running average times. This was a hut ball. Majority on our team was a sage. As mentioned before this is what I encounter often as people are aware of how good they are now.
  13. Everyone can debate and have an opinion. One does not need to be a certain class. These claims hold more truth when they also come from those that switched to sorc/sage and have experienced , first hand, how amazing they are currently. Either way, yes we can have our opinions.
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