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Chnmmr

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    Edinburgh
  1. wow... they're really hammering at Biochem aren't they? Should have dropped it at the start of the game since it's clear now they plan to turn it into the most useless craft ever.
  2. We've changed our Hardmode OP team up a bit and now has a Jedi Knight or 2, a smuggler, and the rest troopers and consulars. It's been a month since more than 1 consular piece dropped. 50% of the loot is Jedi Knight, 30% Trooper, 15% Smuggler and 5% Consular (by my rough calculations. Quite a few times, a boss would drop two identical JK pieces.
  3. We had diversity, but people leave the game. And those that left ended up being the smugglers and Jedi Knights. We have to make do with what we got. And the loot isn't only scarce, its not dropping. Every run is tons of Knight and Smuggler gear with 1 trooper or sage item if we're lucky.
  4. the operations loot system in hardmode+ has to take into consideration the party composition. It's ridiculous for a group consisting of 5 consulars and 3 troopers to get 1 consular drop a week, while everything else is smuggler and jedi knight. It's unfair and is causing a lot of tension and frustration in the guild. I'm currently at one rakata upgrade a month even though each week we clear all the hard mode op content.
  5. Ops are consistently dropping loot for the classes not in raid. 4 Ops in a row, our sages and troopers get nothing, and the the smugs/knights not in raid get tons of stuff. RNG my ***
  6. My experience of this is that the repair bills are too high. Without fail, the only people in my guild who say its not to hight are those that either craft pink crystals or warfront PvP alot. For someone who organizes their game time around raids, the repair costs can be crippling. I'm all for having them reduced somewhat or at least having raids give some credit reward to help.
  7. Simply put, pull and force speed type abilities should never work on the ball carrier.
  8. 1st bag got an off hand. 16 bags later nothing but commendations. I'm not amused >_<
  9. My experience as a Sage (main): 1) Tharan felt out of place. He made no sense as a companion for a sage and I only used him when I had to. 2) I liked Qyzen, but for a sage with no voice over, having him as the first companion for so long was somewhat frustrating. 3) The storyline was mediocre. Chapter 1 was alright. Chapter 2 felt tacked on at times while Chapter 3 is where it all started getting good. 4) Nadia was obtained FAR too late, I would have loved to experience more of the game with Nadia in tow, and hear her comments to areas we visit. 5) Wardrobe.... good lord the wardrobe (especially as a twilek.) Most of it I really didn't enjoy looking at. And when I got the Tionese/Columi/Rakata fan hat I thought both 'Hurrah something new,' and 'oh my lord, I'm a sail!' 6) I don't feel epic as a sage (consular.) My abilities lack flare and look nowhere near as special as Sith Inquisitor abilities. 7) In general, consular companions felt lazily implemented and most of them were dull as a stone. We SO should have had a Voss companion.
  10. Correction: In voidstar, if there is a draw then the 'winners' are those that defended first.
  11. My only issue with Gunslinger/Sniper is cover. Cover doesn't do enough considering its forcing you to be a sitting duck.
  12. *is being attacked by an operative.* GAH tab targetting and target attacker targets EVERYONE but the person attacking me in my face >_<
  13. Facerolled in warfronts, facerolled in ilum. Republic is constantly facerolled in most places. Being a poorly geared republic in a warfront with battlemaster empire premades is not fun. Can't wait for cross server matches and tiering system.
  14. On a PvE server I can see this as harassment. On a pvp server its fair game, though mean
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