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codydmaan

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  1. It seems Conquest has been a sore topic for such a long time. 😕 I know Conquest Is the main factor of determining which guild wins a planet title. However through 10 years of experience with this most large guilds burn players out having them farm Conquest to beat another guild. It would be nice to see a simpler system in place that doesn't burn people out, keeps guilds competitive but not overbearing on the players, and rewards players for playing on 1 toon instead of multiple multiple alt characters. Maybe the Conquest System should be revamped or just done away with completely
  2. Conquest has been stale as of late. And there's been considerable nerfs to alot of objectives. One thing that makes players go past 100k conquest is guilds that offer rewards themselves. I run two of those large guilds on starforge and we do something called Conquest Seasons for our members. It offers a slew of specific rewards for hitting points above 100k. It's a supplement to incentives players to play more and have fun doing it. But we want you to provide that as well. At least I do. This is not a "plug" what I'm trying to get at is offer players incentives for getting more then 100k. Remember how we had the renoun system. I mean nothing is perfect right. However please concider something more for players that get 500k or 2million Conquest in a week. Conquest is one way to track activity In the game and is a very useful tool in finding out what activities are being played, how active people are, do they play a hour or 2 or 20 a week etc. If players had a incentive not to get the standard 100k then swap to a "alt" to get another 100k players would in stay on one character, play the game without stressing over alts and get the same rewards if they had 10 alts. Just a suggestion Thanks!
  3. I dont see much here it only talked about what you've already done, didn't give us any clear direction for next year, and then told use about sales in the end. With promises not being kept its clear we shouldn't expect much for next year. We all just keep on trucking.
  4. Umm these taxes are awful. Why do you think this encourages trading. Tbh I'd rather trade someone and they pay in increments. This way u avoid 14 honking percent. That's rediculous.
  5. I was in beta testing and didn't get a survey
  6. No since blues are from r4 hm their currently the Best in Slot for tanks. Not the purples. Tanks would be not in a great position since most run blues in end game content.
  7. I'd like to see gammorean axes available again I've got mine but more need to enjoy the ax!
  8. "A this week in swtor" dev post would be kinda dope
  9. Thank you very much for the update on "Hazardous" blue 340 gear. ! If the team would concider the option to convert the blue gear to 340 rakatta (instead of 342 from purple) I beleive that would make alot of people very Thankful. Since most of the community is running 340 blue gear "especially tanks" since 340 blue is better then 340 purple for tanks. Please concider that option 🙏 thanks!
  10. So the update live stream said "Virulent" gear from r4 can be upgraded to 344 at the vendor. However what about the blue Hazardous gear that is 340. Will that be available to convert as well?
  11. This system doesn't work for the general player. The reason tax was so high for some items (now reduced) was done intentionally. To get rid of credits in the economy asap. 😕 The guild bank ban is directly targeting credit sellers and raid sellers not the general public. Which is fine to a point. It's a imperfect system that their trying to band aid temporarily. And the player base is suffering for their mistakes.
  12. For almost a year now when a raid wipes theirs a chance that someone will appear dead even tho their character is alive. They are unable to be guarded, healed, or receive any other effects from the raid group. This makes it extremely hard and irritating when a team is progging a raid. Apparently the only way to fix it currently is by dieing in a exhaustion zone, completely reloading the game, or other methods that require time away from raiding to fix a bug. This issue has gone on for too long when will you fix this in raids?
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