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Zlodo

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  1. Welcome to the video game industry, and the marketing people working for it. I could tell you a lot of funny stories about one big profile (but low success) MMO I worked on. Marketing people actually literally believe that as long as the screenshot was produced by the game engine, anything's fair - including tweaking the lighting and composition of the scene to make it look better (just for the screenshot), or creating entire scenes with gm commands showing off situations that never actually happen in the actual game content, or having special screenshot keys re-rendering the current frame at maximum settings that would otherwise be unplayable.
  2. Is there any actual link between swtor and that paper besides finding it by googling "remote rendering"?
  3. "streaming assets from the server", if it does happen, is not something that requires a second process, or to be rendered separately from assets loaded from the hard disk. There's absolutely no reason to believe that any software rendering is involved anywhere. All we possibly know is that there is a separate process (running locally) that might be doing some rendering.
  4. Just because it's called "remoterenderer" it doesn't mean that it's rendering running on the server side. It seems more like a different process on the same machine. The term "remote" is often used to refer to communicating with a different process running on the same machine. Even if some (or all) rendering is done by a separate process it doesn't mean that a lot of data is being exchanged between the client and that process. I've been looking at RemoteRenderer.dll in a disassembler and judging by the function it exports, it directly initializes a directx renderer in a provided window handle. Still it is unclear what role that remoterenderer.dll plays in the client, and it is still difficult to believe that the overhead of involving inter process communication in the rendering wouldn't have some significant performance cost.
  5. Protip: if a npc is an elite and have lots of hp, you probably will have to fight it at the end of the conversation. At best the conversation may offer a way to avoid the fight.
  6. I had the same issue. After I relogged subsequent wins were counted again.
  7. It doesn't matter, because they NEED to cap those nodes anyway so they will keep trying until they can beat you, or they will go cap some other node. You don't have to actually let the opposition cap - they need to do it so if you force them to fight to do it then they'll fight back. Or they'll go cap something else elsewhere and you'll be able to recap that. If you really like pvp, merely managing to take down your opponent by either outplaying him, outsmarting him, or just by being much more of an arsehole than him (like attacking them while they expect you're just going to stand there and let them cap) is rewarding all by itself, and in Ilum it doesn't prevent you from getting the material rewards either.
  8. Superficially it looks like so yes, but actually they really don't for two reasons: 1. their sap ability instantly fills the target's resolve bar, which tremendously limits its usefulness. 2. their stun opener, if they spec for it, also instantly fills the target's resolve bar, and is tied to their stealth damage opener. So if they want to use that opener they give up on keeping their target under control beyond that 3s knockdown. I guess they can use their 4s stun, do some damage, then vanish and use their stun opener to achieve a total of 7s of stun, but the target will break it anyway and then you have vanish on cooldown, you have no way to run away (no sprint), you can't control your target anymore, and you can't deal a lot of damage outside of your opener. It doesn't seem like a very favorable situation. It seems to me that operative is a one trick pony (burst down people from stealth) that can run out of options pretty quickly. It looks a lot more like wow's rogue than assassin in some ways, but a very crippled rogue with a shallow bag of tricks and not as much ability to control the fight as you may think. On the other hand on my shadow I'm pretty confident that when I lose a 1v1 fight it's simply because I didn't play well enough. The class certainly feels like it has the potential to kill absolutely any other class 1v1.
  9. There is a justifiable reason. The reason why they had made it impossible to remove armoring from purple items was because for PvE gear they wanted to make it necessary to kill all the bosses in an operation by making them all drop a different armor piece. If you were able to remove the armoring though, you could just farm the easiest boss for boots to extract their armoring and mods. So it seems they decided to make those armoring removable again, but they will be restricted so that chest armoring will be able to go only in a chest piece and so on. That's actually simpler than their original plan which was to make armoring equivalent to the purple armor pieces available elsewhere as random drops or something.
  10. Hahahaha. Nice victim complex here, "if I piss off imps they will camp me at our base / in next patch they will camp us at our base". Except there is a taxi to fly from the base to a different place in the zone, which makes it impossible to be camped at the base. They will also add more respawn points in the patch. It's you, you're one of the carebears who want the pvp rewards without doing any pvp.
  11. Don't stop killing people because some carebears ask you to stop. My overal tactic in ilum if it's entirely controlled by imps is to cap a base and wait for imps to show up to cap it back, then kill as many as I can, which is usually a lot since most just stand around until the base is recapped, not even realizing that some pvp is actually going on. Otherwise I just try to find where they are and I go kill them. The secret to enjoy ilum is to just look for people to kill, and kill them in priority, and cap bases only if there's no one around to kill. You get your dailies/weekly done just as well anyway but at least you have some fun in the process, unlike the idiots who do their best to make the entire thing involve nothing more than right clicking things. It will of course (hopefully) be much better when they fix it, but in the meantime, kill everyone. Who cares if they don't fight back? They deserve a trip back to the med center even more if they are not. And if people from your own faction start whining at you, explain them in excruciating detail how wrong and stupid they are. I personally always enjoy flaming idiots.
  12. Read the tooltips to see what they do. Shadow Jedi have multiple "modes" or "stances" that are used for different purposes. Shadow technique is the dps stance and you do a lot more damage but die easily. Combat technique is the tanking stance and you can sustain much more damage, but do less dps. If you use a tank companion and dps it can work but it's much harder. If on the other hand you do the tanking yourself and use a healer companion (ie theran cedrax) you won't kill the mob very fast but you'll survive long enough for it to die anyway. That's your best bet to kill elites. You should also use all your abilities, such as interrupt to stop the mob from casting or channeling his abilities, or to stun it. Slowing the mob down then running around (preferably around a pillar or something like that to break the line of sight from the mob) to gain some time while your companion heal you can also be useful. You also have defensive abilities such as deflection, use them. Some useful tricks that you can do specifically as a Shadow: if there are multiple mobs, approach in stealth and use mind maze on the strongest one first, then kill the weaker mobs, then use "force cloak" to stealth and get out of combat, so you can heal up before taking on the stronger mob (which will now be alone).
  13. Were you using combat technique to fight those elites? If not, then there's your problem. Jedi Shadow are a bit weird in that they're squishy as hell when not using combat technique (as they are the only light armor wearing melee) but in combat technique they are on the other hand very durable, because they're supposed to tank as well as other tank classes wearing heavy armor.
  14. There eventually will be more level 50 than any other level. There's a load of 50s on my server, even on republic side. I don't think it will be an issue. Also I don't like the idea of dirty, uncouth lowbies being allowed to even touch me in a pvp context. Lowbies are meant to be corpse camped to amuse level 50s, not to compete with or even manage to hit us in warzones.
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