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SneakyErvin

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    Live in Simrishamn, Skåne
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    Metal music, tabletop games, MMOs, Movies, miniature painting and so on.
  1. So we get to fight the same people in the same WZs with a slighlty different set of points... oh wait we already have those points. Oh but wait, they will rate our preformance! Uhm, *** does that really matter? Its the same old WZs, making our eyes bleed due to the lack of new scenery. BG format PvP = Old dead horse getting kicked in the teeth. Rated 8v8 just isnt going to help this game back on its feet. The promises of w-pvp are broken since long, a promise that had many people start playing this game. Too bad it was the biggest failing attempt in MMO history. Epic world pvp like you've never seen it before or what they said pre-release. Yep true that, except that it should have said "epicly laggy w-pvp like you've never seen it before, with zero purpose to the objectives or anyhting else in the zone".
  2. That is a thing I can agree with you on, gear should not be a part of PvP. Even terms, player vs player, not gear vs gear. Not the peoples fault in the first place. Bad moves by BW long before even the game went live. Like 2x the servers actually needed at release aswell as no working backup plan for the decline of subs. I agree with the close all but one server, its about time. Honestly, Diablo 3 feels more like an MMO than ToR, you actually have people to chat with when you are out decimating demon armies. I'm not even sure I will go back to ToR before GW2, 1.3 seems like a damn slap in the face or a bad joke. Hope they dont count it as a "major content patch" like 1.2. Atleast we know at BW size doesnt matter.
  3. Its actually closer to 18% dmg buff and 16% mitigation buff and just below 10% healing. But I doubt the expertise haters will get the point anyway. Most of the probably think blue = bad, even when the blue is better (except for set bonuses) than the T1 of last "season".
  4. Oh now all of a sudden its augmented gear. Which costs roughly 4-5 times as much as recruit gear per piece. And doesnt bring you any extra damage or survivability over recruit gear. You are still behind, because level 49 augmented gear doesnt even come up to the stats of tio gear, which still was inferior to recruit gear, besides a bit over 1k HP, which means squat. The numbers are still not in favor of PvE gear and never have been (2 pieces pre 1.2 was the limit), not pre 1.2 and not now after. I will say it again, recruit gear outpreforms centurion gear, the gear that was the gear to get for competative PvP, nothing has changed with T1, T2 and T3 PvE sets, so recruit gear is still as good as centurion gear was pre 1.2, except it adds ALOT more expertise. The PvE sets are the same, so are just further behind for PvP than they used to. It doesnt help if you add a gew augments in your 49 gear, its still inferior.
  5. Still doesnt change the fact that you claim recruit being worse than 49 gear for PvP when recruit gear is superior to the former T1 PvP gear that wrecked havoc upon PvE geared people, no matter ifthey had T1, T2 or T3. And this was before expertise was giving the % dps/mit buff it does now. Still everyone saw cent gear as the gateway to competative PvP, after cent gear you could hold your own in PvP very well. The few things that differ between recruit and cent gear are. Higher expertise on recruit. No set bonuses on recruit. Recruit cant be optimized through mods. Not that anyone optimized their cent gear in the first place. Higher rating on recruit gear, which means higher armor. Blue color on recruit gear, purple on cent gear, no impact whatsoever on gameplay. In the end, you need a much higher tier of PvE gear to even compete vs recruit gear in PvP which makes it pointless not to buy it. Even if you wear T2 or T3 PvE gear you are better off getting recruit gear for PvP. If you would be 100% sure to always end up vs only recruit geared people T3 would be sufficient for PvP, but you arent. Chances are more people will have BM/WH gear, in which case you will get decimated in seconds and cry for nerfs.
  6. 1 or 3% extra end is trivial, it puts you at an advantage of 1030 or so in HP, a whooping 30 more than before. And again, there is no such thing as "10% at this level", that is the absolute minimum you are behind, 10% is always 10%, its the same at that level as it is at level one i.e 10%. Its 10% no matter what, the gap only gets bigger the more exp your enemy gets. Versus the sorc gear your sage would get flatlined in seconds, you arent ahead on any stat really. Just to be kind I will sum up the 2 sets of gear we are talking about. Your sage WP: 1542 End: 1343 Bonus DMG: 688.9 FORCE Exp: N/A Crit: 36.66%(!) Force Surge: 72.26%(!) Force in Balance DMG: 1557 -1622 (1338-1424 vs you) My sorc willp. 1576 endurance 1335 b-dmg 692 exp 804 (16.89%, 14.30%, 9.14%) crit 30% surge 76.36 342 rating deathfield dmg 1583-1628 (1850-1903 with exp) Creeping terror 1856/18s (2169/18s with exp) Froce lighting 2858/3s (3341/3s with exp) You are behind on everything except crit and probably alacrity. I also deal 16% more damage to you because of my expertise. I miss out on oh wow 6% crit and gain 16% (close to 17%) more damage done to you aswell as 4% more surge. While suffering from only 21% trauma so my self heals on dots tick for 9% more than you, since we have about roughly the same HP. I also take 14% less damage from your attacks. Cul gear would probably top the main stats by a little bit, but would fight a hard uphill battle vs the flat expertise bonus I would have compared to it. As I said, you would need alot of dps stats to deal the same damage vs targets with expertise. You would have to get enough dps stats to out damage the mitigation while at the same time get enough endurance to cancel out the extra damage I would deal. Thats alot of stats, not even possible with cul gear. And why would you go and waste days on dailies to get the optimal (thats hard to type without laughing hard) orange gear before pvping. You would still get your *** handed to you by recruits and everything above that. But keep being one of the few that thinks expertise is worthless, even though its now very much a top priority stat in PvP. You just dont gear to kill one type of target, you gear to preform at your best in every fight, that wont ever happen in PvE gear while PvPing. Because not everyone you face will have recruit gear, the only targets you will even stand a chance against in cul or higher gear. And that chance is low if the player has any form of brain activity. Those that buy the recruit gear are usually the people that play to PvP, so they will mostly be good players, because they are aware of the impact of expertise. Its not a new phenomena, this has been seen in WoW aswell, people going itno BGs in PvE gear with PvP starter sets available on AH. They get ripped to shreds by people in blue PvP gear and feel wronged. I even picked up the blue PvP gear on my lock alt in WoW, even though I had the lower tier from the previous season, it made me lose my set bonuses but game me more of everything else. Much like the switch from cent to recruit. Cent gear wasnt inferior pre 1.2, how come recruit is suddenly worse than cent gear when its actually better across the board? Cent gear used to be the stepping stone into competative PvP, once you had it you could take down pretty much anyone that had PvE sets. And now after 1.2 expertise gives an even higher bonus, but somehow recruit gear is suddenly something to be avoided? Hmm sounds like the blue plague syndrome. Perpul r strongerz coller dan bloo rite?
  7. There are no oranges that outclass champ pieces, never were, because you would need them fully modded with cul mods to get even close, at which point you would still have an inferior armoring aswell as no set bonus or expertise. You dont have all stat options with orange gear, you miss the most important pvp stat, expertise. And modding a full orange gear at 50 is more of a waste of credits than getting a full recruit set for PvPing. Because there wont be an expertise stat on it and you just wasted the same or more credits upgrading inferior gear for PvPing. All you gain is a slight stat boost. You still havent clarified which gear you used, I have no clue about the look of PvE gear, certainly not pub gear. You also compared your epic gear to recruit gear, not my champ gear. You would still hit me for 10% less in PvP with all attacks, making your 1k extra HP obsolete. Fine you can go in with higher PvE gear, doesnt help your situation more than vs the worst pvp geared players, the ones in recruit. You are still dead meat vs any type of pvp gear above than, and vs most recruits. 150k vs 165k. No because those types of damage values make me laugh hard. Bad will still be bad, no matter the gear. It also ends up with you dying alot more because you die that much faster against everyone. You miss 16% extra abs for 1k more HP vs recruit gear. Then comes the BM gear and flatlines you in 2 seconds, while the recruit can atleast put up a fight. As a comparison, my merc aswell as PT, both pyro, pulled around 350k, or more at times in full recruit gear, besides weapons and relics at 50. My PT used the WH gun and my merc used two BM guns, rest was recruit gear. This is very easy to obtain directly after hitting 50. I didnt go out of my way to get the damage, I played objective based in all BGs. I picked all parts I could that added power to my gear fromt he recruit sets, wasnt very hard. Sadly not all classes have this option, some recruit gear is gimped, but expertise is still more important than other stats. You just dont seem to get what a huge boost 18% extra damage and 16% extra abs is as a fresh player in PvP. It turns that 22% BM damage bonus into a 6% damage bonus and his 20% abs into 2% more abs. The biggest difference between recruit and BM comes down to the stats. But vs the PvE gear they will always have that 22%/20% edge over the PvE geared player, even if the PvE stats are slightly higher, it just wont make up for a 20% damage difference. For you dps to increase 20% above BM gear in PvP you would need astronomical stats on the gear. Again, you didnt compare to my champ BM gear, where my sorc was lightyears ahead of you. I'm not gonna post the stats again. Next time, read through your posts before making things up as you go. You were 1k HPs ahead in PvE gear vs Recruit, which is in between champ gear and cent when it comes to stats/rating, but a wee bit higher expertise. I suspect you were wearing tio gear, roughly the same level as recruit gear and you fell behind 10% on damage. Sorry for the long post, just posting what I have time for when I post, still very busy having fun in Diablo 3. Also, since you seem to have no trouble with running around in orange modded gear in PvP, could you put one together and compare it to a recruit set so we can see that "huge" stat difference? Also, keep track of the price please for a full set.
  8. Sorry but this is where you are off. Recruit is between champ and cent gear statwise and above champ when it comes to expertise, so yes you are infact more or less advocating 50 epics vs recruit. You look at one class (sage/sorc) and go "derp derp too much stat difference". However, some classes gain alot more by picking their recruit pieces instead of modded level 50 orange gear. And we arent talking about 10% on a as you put it "10%: LOL... 10% on an attack of 1400..", its 10% less on every spell no matter what it does. The recruit gear will out damage you in PvP with those sets you compared, and thats the worst itemized set out there, the sage/shadow recruit set. When it comes to BH/Troop they have a significant power boost that comes with the expertise aswell. And all you get are a lousy 1k extra HP over the recruit gear.
  9. You compare a full epic gear to recruit gear, you dont even tell us what pieces are used. Your abilites are roughly 10% behind my recruit geared toon in PvP and you have 1000 hp more as a trade off. Not even worth it. And this is not a tier for tier example we compare here. Its a still unknown epic pve set vs recruit. What happens when you compare this to the champ geared sorc I listed. Who was in champ gear, BM weapon, belt, bracer, neck, implants and matrix relic. I'll list the stats again for you. willp. 1576 endurance 1335 b-dmg 692 exp 804 (16.89%, 14.30%, 9.14%) crit 30% surge 76.36 342 rating deathfield dmg 1583-1628 (1850-1903 with exp) Creeping terror 1856/18s (2169/18s with exp) Froce lighting 2858/3s (3341/3s with exp) Oh my, same or higher stats than you showed with you PvE gear. So how far behind does that put your PvE gear? You see those 1000 extra HP just dont matter even vs the recruit gear. Because you will be that far behind in damage that it will still take you the same amount of hits to take down a recruit geared player as it takes him to get you to zero. Not sure what 8x HP you talk about. 1243 end vs 1343 end isnt very much, it is infact exactly 1000 hp difference. Your 36% crit rating vs my 27% means you get one more crit than me in each ten hits. You keep agruing even though you just proved that even in PvE gear you come out at 10% less damage on all abilites vs someone in recruit gear. If you managed to break even vs expertise while wearing pve gear while keeping a higher end it would be a different story, but you are dealing less damage with barely any endurance gain. And again, this is PvE epic gear (epic above level 49 epic mods) vs recruit gear, when we get to champion/bm, bm/wh and pure wh sets there is no single pve set that gets even close in preformance in PvP. Your deathfield is behind, just like every other ability. If this was vs a recruit geared sorc you would also be behind on the healing, struggling vs a full trauma debuff when the sorc would only have -20% healing. Sorry for not answering earlier, been busy playing Diablo 3.
  10. Honestly, we shouldnt try to get that message across to those people, because lets face it, those free kill rakata people are nice to have ont he other team.
  11. Yes cos lying about stats would matter how? Its not like you cant check it on any website or so what a set gives. And what optimal modding options there are. My sorc is running in stalker gear, I prefered those set bonuses over the others, and alacrity would only apply to my force lighting, so would be a total waste in general. I did however miss one thing, I do have BM ear and implants aswell with those stats, so cul set plus rakata ear, imps, bracers, belt and weapon would be the correct setup, with the matrix relic. I cant remember but if my memory serves me right my gear is optimized around surge and power in every piece. Ripped glove mods/enhancements in all pieces. So maybe that comparison wont work in the end. But feel free to run around in whatever gear you find good and go against the stream that says and has proven that since 1.2 expertise is the way to go. There is no reason for me to test it further, it has even been explained in several links you have posted and not read yourself. The difference in damage, survivability and healing is just to big to pass up. Pure % buffs are better than formula based stat buffs that suffers a DR very quickly i.e all secondary stats besides power suffer from DR, expertise starts suffering at a much higher peak. edit: Will actually go and check my assassins stats, can easily check what damage deathfield does for him in recruit gear. Assassin stats in full recruit gear, BM belt, BM bracer, matrix relic, champ shield generator, champ relic. Sin buff, BH buff, agent buff, rakata stim. WP: 1293 End: 1243 Bonus dmg: 336 Melee, 550 Force Exp: 16.74%, 14.34%, 9.17% Crit: 27.40% Melee, 26.34 Force Surge: 62.12% 84 Rating Deathfield dmg: 1299-1363 (1516-1591 vs players with no expertise) There is a difference between those stats and my sorc, but my sorc is also optimized for surge and power. Versus any other gear that isnt yet optimized recruit gear does just fine. Not even PvE gear starts with optimized stats, so you sacrifice alot on alacrit or accuracy, stats that just arent really good as dps in pvp, especially not as a madsin.
  12. Back what up. Would be simple for you to allow for the easy comparison between the stats of the champ set I used and the cul set I suggestsed, but oh nevermind. More screenshots to desipher...
  13. Since you are so fast to post and use caps here I repost this. My sorc stats in champion gear with bm weapon+belt+bracers. Buffs, sorc buff, agent buff, BH buff, rakata willp. stim. willp. 1576 endurance 1335 b-dmg 692 exp 804 (16.89%, 14.30%, 9.14%) crit 30% surge 76.36 342 rating deathfield dmg 1583-1628 (1850-1903 with exp) Creeping terror 1856/18s (2169/18s with exp) Froce lighting 2858/3s (3341/3s with exp) Why should I buy recruit gear when I already have the champ gear, wase of credits. Now do me a favor and post something similar to that without expertise. To be fair, take a culumni set with rak belt, bracers and weapon, that would be the best comparison.
  14. Doesnt work that way and please go easy on the caps button, no need to break it. You cant test things like you claim, the only way to properly test things is to have a full set of gear at a certain rating, one of each type. Like 2 sets of 128 rating or something. On has expertise the other doesnt. You cant test it any other way. The only thing you can properly test is if expertise has any impact outside of combat, which it doesnt. I did 25 "casts" during each condition, they all came back the same. Because expertise doesnt trigger out of combat. You need to test on fleet, flagged and unflagged, aswell as out of combat and in combat in WZs and make the proper calculations if you dont take my word for it. Your tests are halfassed and prove squat. You should use a combat log parcer if you want anything closely to scientific in your testing. But as I said, pull out a good comparison between rakata and BM pure stats (main and secondary. Post it here and I can discuss it with you why expertise is better. I'm going to be nice to you and log on ym sorc and check deathfield in his current gear, old champion gear with a BM weapon and BM bracer/belt and let you know it, with stats and all, wont take any screeny but will tell you the current buffs here in a post. edit: My sorc stats in champion gear with bm weapon+belt+bracers. Buffs, sorc buff, agent buff, BH buff, rakata willp. stim. willp. 1576 endurance 1335 b-dmg 692 exp 804 (16.89%, 14.30%, 9.14%) crit 30% surge 76.36 342 rating deathfield dmg 1583-1628 (1850-1903 with exp) Creeping terror 1856/18s (2169/18s with exp) Froce lighting 2858/3s (3341/3s with exp)
  15. Your difference in expertise is too low, and DR is higher for other secondary stats, so your testing is compromized on this at first. You have provided zero tests outside of WZs, you have posted 2 results that were equal, where expertise was showing a higher trade off at a higher % than a lower. This was also with a lower value range in your ability tooltip. Still you claim expertise being inferior, when it already gives a higher trade off at minimal expertise, even with a lower tooltip value ont he ability. It only gains more and more the more expertise you get compared to secondary stats that are early on effected by DR at a higher degree. Still you claim them better than expertise. You claim a full rakata set is as good for pvp as a full BM set. You have absolutely no clue how expertise works in reality, you think you do from a paper point of view. The difference between a full rakata and a full BM sets are huge when it comes to PvP. Compare the stats on the full sets, see the minor difference in stats and the huge difference in pure buffs to damage, mitigation and healing in pvp. edit: I've also already told you I've done the proper tests at 50 with my sorc i.e same as sage, flagged on fleet, unflagged and out of combat in WZs, but you never bothered to check that did you? Results were the exact same on all tries. That was done to prove that expertise does not kick in outside of active combat i.e the trauma buff getting applied.
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