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-sasori

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  1. When I started out after the beta, I did choose commando because of the heavy armor hybrid healer type. Considering 7 years swtor now has, they fairly quickly killed hybrids and we got left with a underperforming healer with non existing damage. If we wanted to play a heal skill spamming robe wearer we would have picked exactly that class.... And those people who had picked a heavy ranged damage dealer ended up with the squishest ranged Full derp DD role a Mmorpg could come up with. The classic archer with no defense full of pointless utilities and the need to constantly kite enemies. With the last overhaul the commando at least has great meta utilities for defense, but they don't fit either the kiting archer nor the initial hybrid heavy armored guy with a big gun.
  2. Meh, for my trooper all are just 'the worst'. Faceless Elara drone, Grumpy cat mc justice, Repulsive Warcriminal tanno, Oblivious Yun, he just care for his path, so why should anyone care for him. And the grand ballade of fail droid mx4. But to be honest, the worst was always that ship droid. Period.
  3. And add a bunch of others disappear, just like that. Not that I would miss Yun at all. My ops has now 2x riana temple. Each with invidual standing.
  4. In my expirience commando gunnery for pressuring healers, mostly because if we softened the target with grav round and bolt storm we can get HIB, Demo round and one other skill of our choice in one gcd timeframe chained, So either more yellow or white damage depending on the target. Charged up and with proc that's around 60-70k pair that up with an preluding electro net, or following one and a healer is bound to sweat alot. Concussion Charge and root from explosive round make it easy to separate the healer from guard. Unlike a marksman, we get close and personal in this scenario, so LOS and terrain is a non issue actually we can use it to our advancement. The best counter to Tanks and that includes taking out reliable is the IA sniper engineer spec, yellow damage, lifetime long cc immunity (feels like forever) , crazy high stacking slows and rolls to prevent tanks from nearly any movement outside shuffling. With damage neglection you can prevent their skanky burst and slowly melt their 2 and a half lifes and there is nothing they can do. A well timed baiting into engaging you and then push can isolate them hopelessly from the main battle. The added stun from the skill chain is nice to put alot pressure on any target, but mostly you will lack upfront damage. Outside from focusing on tanks I don't see them shine. The ranged and melee stun /mez with high mobility are a solid foundation to soften any target for focused engagement. Roll in range, pinpoint, debuff, reap kill. Dps vs dps, I don't feel any class does it better than another.
  5. There was no fix, just another lie. Whatever is causing desync issues to the point that the client can chain abilities at double rate (and movement speed) or slows you down is deep within the thread priorisation messed up in the game engine. Only a restart of the client will normalise it. One time you permanently got a gcd of less than 0.3s and move at rocket boot speed around all over the warzone, the other day you are standing with 60k hp at the capture point and the next second you stand respawned in the staging area apparently with a dead happened in between and spawning in less than 1second. Every other game I keep running against the white counter wall, sometimes the wall opens up at 3/4 the other time it's 4/4 bar and once in a lifetime it may sync and open up when all bars are down. Yesterday no one was jumping or rolling across the war zones. Anyone doing leaps, jumps, or rolls would simply be stuck in an animation jiggling on the spot for one or two seconds and then getting an updated position on the other side of the map. Desync and poor position buffering as well as sanity checks on movement buffers, can make people seem to teleport around. By the time you see them roll, they might have done it 2 or 3 seconds ago, then the next desync spike happened and they got standing on your screen in their roll animation, all while moving since 5 seconds away from you. Now the buffer catches up and their position get's a proper update but now their are 100 meters away because in reality they walked for the last 6 seconds or so in that direction. But for you they just used a roll to escape and stuck then teleported. The whole communication between ability execution, server checks and position buffer is really messed up and needs re-engineering from the ground up, which will never happen. Restart the client, pray you have a good day and ping the desync might stay bearable for a while. Now for the aspects of hacking, the position buffer doesn't care what the client represents him as long as it is valid* if you try to jump up vertical mountain steps, which we have to do for holocrons everyone expirienced a repositioning which may put him on a spot more higher but which he did not reach while jumping. Basically the buffer set you on the top because at the point the check happened you have been closer to a valid standing position on the top than rather down where you started to jump. Interpolation working in your favor. Same principle when you roll of an edge and then the client let's you slide almost double the distance. I've seen IA and smuggler cheaters roll behind the doors in voidstar and tap from behind the door. The target rectangle made it clear combined with target not visible to attack them. Also the engine don't send out and buffer enough information concerning placeables or active objects, e.g. Voidstar doors, bridges, fences. Obstacels. If one had a bad enough desync he could run through an empty hallway past the non existing doors, but by the time the client get's the information that there are doors he transmitted already several 'valid' position locations behind the door, thus the buffer won't teleport him back when everything syncs up again. I'm not saying all needs to be teared down and made new, but a little care from a developer and some engineering would fix most exploits hacks and overall Quality of life for all. Disable movement skills near objectives, add death fields tied to objectives e. G. Behind the doors on voidstar. And so on. It's just sad how desolate this game got treated since release
  6. When it comes to Pvp, devs always been full of ignorance, incompetence and arrogance. Time and time they got proven wrong, luckily 70%got kicked out after the post launch disaster. Sadly not all. What BW never understood is: 1. No WZ popping are worst, but people will come back 2. Bad WZ will produce less rage, but will produce permanent loss. You are more likely to come again for a service you didn't have than when you received bad service multiple times. And yet all they keep doing is to make poor decisions trying to break rule1 with rule 2 and vice versa instead of actually fixing issues. After more than half a decade there is a pattern repeated over and over again. Things that don't work: Requirements to count only wins are bad because we have a gear gap due to a poorly gear progression system. Gating progression or severely hampering it will further kill your WZ player pool and quality. This has been proven with 2 cycles at least in swtor history. Stopped counting how many times WZ are no fun because with the new grind update there had been something woven into WZ participation, netting us at least 6 out of 16 player with zero interest in actually pvping. Easy to get *basic gear 2 tiers lower, conquest when it was all the rage, crystals, crystals v2, cycling bonus rewards for a WZ. Easy XP, afkers everywhere. You Name it, it made WZ flood with undesirables. The worst thing always had been the sheer arrogance of various BW devs in history of this game. Most things could be mend with simple fixes or a basic set of administration, read:GM banning and patrolling WZs. It was truly sad when simple macro scripts flooded the WZs for BOTTING gaining easy rewards. But No. According to them we don't need class balance, we don't need tiny gear gaps, or AFK timers at the staging areas. Or lvl brackets, or cross faction. Or not random loot boxes. Oh wait that one surfaced again.... If one thing emerged over time, they will completely not care about WZ issues interfer with the great plan of keeping pve subbers busy and whatever poor recycled design they reintroduce. Bright side, next update is close and so some other iditocracy due to emerge after removing old ones, maybe this time for the better. I can only speak for my server but the great positive nostalgia in the time of ziost right before the twin add-on was due to the WZ where full of players actually just there for the pvp. Easy gearing was just one aspect but the most important been nothing else was there for the undesirables to join in and farm stuff with least efford instead of pvping.
  7. Greezt knows nothing of mercs. He doesn't know when to use hydraulic overdrives for kitting against each other class and your own (Merc). He doesn't know when to keep Tech override for an instant CC / Heal or Grav round to actually Keep kiting while doing damage. He doesn't know when to Keep your shield and not Pop it to early or to late against other classes He doesn't know when to use your Hardstun and backpaddling jump to Keep kiting his "Main" Class. He doesn't know how to use the reflect besides "OMG I GET DAMAGE NAO HARD". He didn't spend hundred of hours learning other classes damage and cc Patterns. He doesn't know how to goat People into the easy "merc" kill to seal their doom wasting all their CCs. What he knows is he can press the 5 highlited keys on his UI like a 2 Year old press Buttons on his fisherprice Plastic board, he can do ****** damage and behold sometime someone playing as good as him dies. The best Thing about all this strawman hyberbole "MERCS ARE OP" ? All the fotm reroles like him. Never had easier kills on my merc in all my years in SWTOR. Killing all those new MERC Players is like stealing candy from a Baby. Don't even Need to use my reflect or shield.
  8. It's obvious the game round time run out. I wonder how People like the op can log into a game let alone upload a Video.
  9. What is your point? Arguments, you don't have any you run into my boltstorm without a weapon equipped. Here are some: Ranged means nothing if so called melees have root/ free snare stacking (slows), cc ranged not to mention self runnspeed buffs oh and did I mention ranged stuns and in my facejumping. Ranged is a strawman argument taken from the good old ranger and warrior fantasy rpgs and does not reflect swtors reality. If you get kited you either need to learn your own gap closers to use effective and or start to invest into utility boons in your skill tree not just moar damage. You know what, commandos spend at least two points to be actually able to have a chance at kiting. Most spend three. How many did you invest in your build? Let me guess... Burst is an empty shell wording. just because we have burst it's not best. Empirical data already proves that for 5.0. Your just making things up. How many ultimate last resort skills deny you to keep dealing damage aside from the sorc bubble? Maras, sins, ops snipers, juggs ...yeah..... Oh the good old electro net, let's talk about imminent immunity to stealth scan, all dot removal and 10second rolls. Or how about my back paddling jump doesn't work when getting rooted and effectively countered. Or electro net Can be resisted? Point is you try to paint a picture about how unfair it is that we have a limited counter while you have 'unfair' defense skills in the first place, and you have counters yourself. Very good selfheal, yep just depends what you consider good, I personally Can extend my life by a fair amount. Point is you won't outheal straight up damage. The amount Can be debuffed, interrupted and setback with a long castime. The remaining heal amount of average 10k hp per bacta or instant med probe is less than other classes get for free as passive damage reduction. Just because you see your healing it doesn't mean you don't have anything, doesn't mean you are left out. We had better heals 4.0 damage scaling and hp pool upsizing made the heal amount weaker in 5.0 So that can't be your point? You mean our new shield utility if slotted and reflect? That's a L2P issue on your end. It only heals when you keep hitting it just like with juggs. Ironic that the broken OP 'heals' you claim we have are a result of your own doing.
  10. I can't blame you. For years commandos have been paperclips seriously underpowered defense wise. Trolls and haters aside, this thread is for you all who are willing to learn and adapt. Some fellow commando & merc players will hate me for this but we are as easily countered as any other class. Now I can't force you all to change but I can try to show you your errors and make you realize there is a way to win against a class which is finally equal to yours. Bad habits die last. Everyone is so fixated and trained like a dog running a parkour they don't realize what the hell kind of stupid skill spam they actually do on enemies commando / merc. Just because It worked in the past didn't mean it was ever a good idea. Change is never easy and mostly not welcome but it's necessary. Let me ask you some questions: Do you spam all your hardcap and softcap CC on a bubbled sorc? Do you keep firing all your damage abilities on a bubbled sorc? Unloading all your damage rotations On a Mara running his massive Damage reduction? Wasting all your burst on a doge roll scoundrel / Ops? Do you keep spamming your ranged heavy hitters on a Jugg running his reflect? ....and so on. Point is you are used to do it on commando & mercs for years because we really couldn't do anything about senseless CC stunlocks, interrupts and your own defense skills. Now we can, just like your fellow <insert other class>. I now played roughly 50 matches since Saturday. In all those matches I 've nit seen a single player being mindfull of what ue actually does throw at me. Juggs tanks and skanks and maraudes wasting all their cc for an initial stunlock jumping on me activating their own defense skills and then....well they die 30 seconds later disgracefully. But what do you expect throwing all your utility away in the beginning of a fight?. It worked before because you could wear the last breath down because we lacked all the nice things you have. I could write now two essays over individual counters but I keep it stupid and simple. Fight the bad habit and fight us like you fight a fellow sin/mara/jugg /ops rep side class. We have defense skills now just like you and you can expect us to use then to maximum effect just like you. Don' try to stunlock us / snare / root when we have our reflect, selfheal or free running up. Remember you don't throw your stuns ob a low hp sorc when you know he has his bubble left and isn't a total derp. Don't pop your combat stealth and immediate ambush us when we still have full hp. You don't do that on anyone else, don't do it on commandos and mercs anymore.
  11. That fight is a though one. Either Arcan or Theron die. I always get to the second add wave without any issues or even needing to use heroic/unity/ and thenbsuddently theron dies nearly instant. Guess i have to spend some money to get him up from Rank 6. 😭😭
  12. Could you please explain why our damage is 'broken' compared to other classes? Because i honestly don't see it. Unless you are Shooting at all those fresh token lvl65-70 with 210rating gear and Zero custom augs. How is it broken compared to a snipers new takedown Combo? How is it broken to the new Mara Utility? I still see our sith inquis lightning balls crit around for 30k.
  13. Even with the much needed two Defense Upgrades we got we are still a kiting "soft" class in concept. I consider being able ot use boltstorm while running a mandatory in pvp too. 1. it' a fact on the Servers that most opponents can't properly deal with kiting. Anyone is used so much for stunlock bursting that a target that quickly get's out of range makes them waste and prematurely waste their gap closers. 2.Kiting and -not being kited is a softskill you have to specifically learn and your opponents have to specifically learn. 3. psychological effect, a target that isn't bound to a "frontline" and can weave in and out of the fighting lines will draw much Attention (If wanted). - or can stay out of the usuall TAB target spam on the frontline. Other than that, think creatively. The reflect has more use than just a last resort ability. You deny smart opponents to deal damage on you and stupid opponents to half their HP. It's not just about not getting damage. Timed right enemies waste their strongest Damage buffs and you don't have to rely on it later for getting low with your HP. You can break heal stalls in void etc because most People will Focus the only enemy right next to their healer. And even when you can't kill the healer you can delay their healing or shut it off for a few Moments while nearly everyone will be switching Targets 2 times, one time to you and (hopefully for them) - to another one.
  14. Stockstrike was more than a "fun" Ability. You don't much PVP? Rooting a target with Utility and it was not a "TECH" Attack and didn't eat ammo like no tomorrow. Hitting in the high 7500+ damage on a crit in PVP in 4.0 which means translated any soft defence skill (eg. Evasion) could still be penetrated! It was an essential in PVP for finishing any class of who thought to Pop all they got for their last 10k HP.. We got the root moved to another ability, and it's still a non Tech attack that has it applied, but that one eats ammo way to much. Other than that i personally think a breakable 30m root is a feature that sounds good on paper but unused practically by me. I want to use it to get space for selfhealing /line of sight running when someone USED their gap closer and so effectifely wasted it. So i still will be using it when someone is up to my face and not 30meter away. I'm missing it, not that much that i would make an own thread for it, but it was a clear Minus for our Class for 5.0. 2) Change to Supercharge Uh well TBH, i hate the "build" 10 twitch style it has to it. Too good to not prebuild it and use it and still annoying as hell to constantly spam your autohit heal during any "free" time. Since i can't time it right anymore i tend to ignore it more and be merry when it triggers in a not totaly useless Moment. 1) Suppression Protocols Didn't pick it yet, and honestly it has the odds stacked against it, when was the last time you had your Gear SET Auto crit ready for 10 secs ready to throw your charges, and could pop stealth scan for unveiling 5 enemies? YEAH......didn't happen to me in all those years once. I can see it be "fun" to pick just to have high numbers (20%)+ and 40k damage Crits on my charges. To troll People in PVP, but the other Things are just more fundamental and usefull.
  15. What do you expect? Commandos have been the weakest class since years and addons, they basically broke us when stupid gearless People whined about our heavy armor in 2012 and we moved from being a ranged heavy hitter with armor to a kiting "Ranger" MMO class with paper armor - or rather 0 effective defense skills or easely counterable. Now we get mirror skills from other classes and everyone whining now again. Classes whining about "ranged DD is easy" when SWTOR gives their classes free stacking snares and slows, more gap closers than we have skills do actually get distance (and one is even 90% bugged leaving us at the spot we are supposed to jump from), more hardcap CC than us, more Interrupts for free with Animation lock while we have essential skills which Needs casting. If it's not the range then it's the selfheal, funny how i can selfheal for less than the poor Skangs can derp faceroll over their keypad each global. Funny how a 20kish selfheal which uses up a gcd and in most cases even freaking 1.3seconds uninterrupted, un-setback casttime - is considered overpowered in a world where you could chain 45k damage at 134.000 HP on a commando with a gcd and off gcd instant. Oh yeah you can't your gear sucks due to random eaware, but don't blame the commando class when you are still gearing up. As Long as i can wipe whole 8man squads in PVP just by running into a room with reflect on, As Long as i can faceroll Skanks, Maras and Shadows who are so used to their OP defense skills while stunnlocking you in 4.0 - that Long it's YOU my dear other class Players, not the commando / Merc. We commandos know now how to faceroll your class now because for years we had to Train hard and deal with the broken Balance due to lack of proper defense skills and still sometimes win. We had to analyze your prefered rotations, stunlocks, and gapclosers. We had to learn to time ours right and still lose due to the lack of an equal defence skill. I see so many Shadows and maras killing themselfs off following their same old stupid stun, unload damage, stun, slow and speedrun to gap the distance again, vanish and stun again. But now it's not working anymore due to shield heal and reflect! Do they, - you- adapt? Hell no. In short L2P. Get to your fellow Commando / Merc and do some- alot - Training. How can you expect to have a fair chance to beat an even class which in essential you had 3 years of mindless facerolling to win before? And gear up. The right Augments are mandatory even with bolster.
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