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Ravaran

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  1. It will definitely be worth it while you are leveling. But remember also that you will probably be going without the stat bonuses of the stims and reusable adrenals/medpacs. Biochem will still be very useful endgame with the adrenals...cybertech not so much. I recommend Biochem on your first character, and then you can mix it up with alts, just feeding him consumables.
  2. Biochem or Bioanalysis? The only real surefire way to make credits is dailies and farming lockboxes. Everything else you will just need to keep an eye on the market. I cannot tell you for sure if you should drop UT, but really isn't the only benefit Grade 6 purple mats? And for these you need the one-time missions to guarantee acquiring some (from Slicing). Take a look at the mission prices and the underworld metal prices over a few days and then decide. But like I said it may take more than a week for prices to begin stabilizing with the new populations.
  3. Your post wasn't contrary to mine at all. It is 100% about the relationship between supply/demand, however with larger populations, 3x old Fatman, there will be much more of both. On lower pop servers, you could narrow down an item category and pretty much have a monopoly for pricing. Either people bought your item or went without. On a very high pop server, pretty much everything will have at least two sellers that will be undercutting each other, which the long this goes on...the more the prices approach cost. (when supply > demand) As the price lowers, sellers drop off to stop wasting their time with low profit margins, and eventually demand will be greater than supply...and ideally for the remaining seller..the item will be bought out. Then the seller can set a new higher price. Higher population servers will see this much more often than low pop ones..and for more item categories. You are 100% correct though on slicing and the gathering skills. I really think these are the way to go right now. I would just add about the Underworld/Treasure. These may or may not be worth it, but only if you are using the one-time missions from Slicing. Praying for a mission crit is often a loss. You will need to check the prices of the missions, the materials, and the items that can be made with the materials to see if it is worth it for you on your server.
  4. These transfers should have been done 2 months ago, but better late than never. I am pleased that the transfers themselves went so quickly and smoothly, and the server pathways worked out well for me and my guild. Good job BW!!
  5. If you are like many of us, you are now on a much fuller server coming from a light one. If this is the case, the rules have changed for making money. Heavy servers have a much more volatile economy, with prices generally approaching cost (as numerous people are doing what you're doing now) and then shooting back up. There can be a much greater potential for more profit on a fuller server, but it may be more difficult to find and it may only be temporary. As prices decrease to the point of cost, sellers will realize its no longer worth it to sell these items, and may stop selling it because doing so has become a waste of time. As more sellers stop, and if the demand exceeds the supply...the item may be bought out. It is at this point sellers can begin selling again at higher prices and see a profit. This window of opportunity is limited as eventually the other sellers realize there is once again a profit in selling the item. Generally this will take place with consumables like stims and medpacs, but it can also happen with nice crafted gear like Columi earpieces and implants. There is even a market for lower gear and weapons, however on a fuller server, many will opt for the prototype gear that will be floating about, and these are usually sold for less than what you want to sell your crafting stuff for. It will take at least a week for prices to begin to stabilize on the super-servers, but it is my initial view that the most money will be made in farming materials. Since Bioanalysis has always been a favorite, these may be the most farmed with lower prices...where Scavenging and Archaeology seeing higher prices. Keep in mind many people roll alts, and many power-level their crew skills. This creates a demand for many materials, even low tier mats. So its really up to you. Biochem is the most useful personally cause crit-crafting Rakata won't be necessary once we can all augment-kit all our gear. I am noticing that since everyone is Biochem, the profits will drop off significantly from stims/implants. The only real profit is Exotech stims, and you could raid for 6 months and not get one of those schematics. If you put in the effort and keep an eye on the market, you can profit with any crew skill, if not straight up farming.
  6. 1- Loading Screens. There are way too many and take way too long for the caliber of system that I have. 2- Layout - Everyone is concentrated on a fleet and is disconnected from all of the worlds by numerous long loading screens. 3- Itemization - None of gear, weapons are aesthetically pleasing to me. It is not enough just to continually raid for higher numbers. 4 - Art design - I was able to look past it at first, but in the end it is too cartoony for me, and the character models are too generic. 5 - Diminishing Community - Nearly every one of many hundreds of guild members I've had since launch have quit for various reasons. Its disheartening. And "not enough end-game content" goes without saying. Really only Rift is the only game I've played to really approach this inevitable situation correctly.
  7. Corellia is also grade 6...here's a good circuit there. You get grade 5 as well, including red goo.
  8. Check your target frame, it actually shows you the distance you are from your target. As ranged dps/heal on this fight you need to constantly be negotiating your distance from the boss on your side..especially when toth jumps and the tanks are swapping. Once you can learn how to avoid the bulk of the dmg, you can focus more on pumping out the dps. Then you will see how quickly you can drop them.
  9. but if youre on a weak server, no one will post anything anymore, and then no one will even look to buy. Having no cost for posting does have its benefits.
  10. obviously someone else is. You should figure out what that is.
  11. I dislike the change because it is less user-friendly, just like how I feel with the new gmail format.
  12. Unless your server is screwed, all gathering crew skills can make a profit just running missions. Specifically: Bioanalysis: grades 2,4,6 Scavenging: grades 1,2,5, sometimes 6 Even the ones I did not mention could also be pure profit, but these are more easily farmed in the open world. 5 scavenging is even farmed more easily in the open world (south Voss). The problem is that for Slicing, lockboxes are not profitable (per time opposed to the above two crew skills) for lockboxes, either gathering or getting from missions. The other two are much more profitable for both methods. And once the market settles, augment mats will be barefly profitable, and only for purple grade 6.
  13. Looks right. You are just referring to orange gear right? Armormech and Synth orange schematics would be Underworld Trading.
  14. Actually, they appreciate feedback both positive and negative. What they do not appreciate is ...unconstructive posts like yours. I dislike the change because it is less user-friendly, just like how I feel with the new gmail format.
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