Jump to content

Giopett_BSM

Members
  • Posts

    14
  • Joined

Reputation

10 Good
  1. When stuff like this happens lmao http://i43.tinypic.com/2m6tich.jpg Step your game up imps, cause this is embarrassing P.S i personally blame you dema cuz you rage quit lol
  2. okay okay fine ill start queing imp side more often
  3. Iceburgandy DPS: 1759.46 http://i43.tinypic.com/2uha5xc.jpg
  4. Full premade w/ 4 concealment operatives = Best pvping experience available on Tatoine lol
  5. Correct, but in this case the low slash is only for stun-locking to finish the rotation before any countermeasures can be taken, as it was pre 2.0. Essentially the whole rotation can be tried again by using force clock ( Electric Ambush reducing cd of Recklessness almost entirely) and when spike is off cd.
  6. Sup guys, Giopett from The Harbinger here to help you out in your burst deeps with a unique rotation that utilizes the talents picked up from Deception tree. To understand how the rotation works, you need to know what talents make it possible and how they work. Theres a total of 7 talents that make the rotation do-able, and they're all talents that you would have picked up anyway and placed full points in if you're going to be running full Deception. Let me cite how this works in the rotation. Very importation you pick up all 3 points in this, its vital to how the double discharge works. Chain Shock does have a chance to build 2 SC At least 1 stack of SC is required to used Discharge now, with my proposed rotation you'll have that one stack by the first 2 globals. Important talent that reduces the force cost of the overall rotation, vital that you have both points spent in this The last change to the deception spec before 2.0 dropped, MAJOR buff to our burst. With recklessness instantly building 3 charges, in 1 globals you have a massive internal damage attack that is stacked up max power & instant crit. Super important to the rotation that you use this proc at the right time to do the most damage possible in your burst Essential talent to your open on opponents (3 points in duplicity is a must in all deception builds Voltaic Slash+Chain Shock+Surging Charge proc are the talents that build your surging charge. Chain Shock does have a chance to build 2 stacks of SC It's important to know that by default you have Low Slash talent, its like, the most important ability talent in Deception. Now for the Rotation Spike Maul VS x1 Low Slash Maul VS x1 Chain Shock Discharge Discharge Your chain Shock & first Discharge will not be an auto-crit, for the reason that the second Discharge is made possible by using recklessness. However, with this proposed rotation your first discharge will have the 3 stacks needed to make it damage for about 3k (Im in full Partisan, stacking power, no augments) on a tank. The rotation is free for any over abilities that you think will buy you the time to get everything off in time before you opponent can fight back (Electrocute, Overload, etc) Thats it for the rotation, leave a post with your opinions or suggestions, ANY FEEDBACK IS WELCOMED
  7. Tank assassin (any sin build really) is the arguably the best possible option for Wz's when it comes to defending the node/off door. Takings damage from a HoTs like a Soc's Crushing Darkness or an Op Corrosive dart (bother lasting 10+ seconds) will break our steath and leave us vulnerable . Both i believe have ridiculous duration, but its the strengths of both AC's. Sure we can pop shroud to relieve of the effect, but in my opinion thats just a waste of a cooldown and shouldn't have to be resorted to if we need to re-stealth as the next one or to opponents come along. I propose to relieve the effect of HoT's un-stealthing when players become out of combat. Periodic effects don't interrupt capturing doors on the offensive stance, so it would make sense that it shouldn't interrupt players in the defensive objective either
  8. Submitting new records for Hps and total Heals for Verdus (Chuckles) cuz he forgot to screen shot lol http://i47.tinypic.com/ayk21k.jpg
  9. These past couple of months have been the most upsetting during my time playing actively in pvp. The Republic pvp scene is almost absent (even in the morning when i get a couple games in before school), and the Imperial side is plague with bad players and premades for dayzz. With that being said, every game i ever play now is either a steamroll or a steamrolled. Where yall at? I understand the month of March everyone was in pts, but now its like none of you play anymore. I really hope 2.0 will bring back the old pub players so the fun and challenge of decent premades vs decent premades of both factions will respark, otherwise pvp will be boring and i will continue along with pve or just stop playing entirely
×
×
  • Create New...