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EFalconer

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  1. Rail shot hits the target furthest away from the droid adds (or it may be the target closer to the walker, we're not quite sure - but its essentially the same thing.) By positioning your tank furthest away, s/he will soak the rail shots, ensuring that folks aren't one-shot by it. Good luck - once you get that phase down, you'll be close to entering the actual Kephess phase of the fight which, in our opinion, was the much harder phase.
  2. Condemned has a full video of the hardmode kill of Kephess 16man available on their website. http://areyoucondemned.com
  3. I'd be more than happy to assist you with some of the basics and more advanced techniques of Gunslingers in PVP. Feel free to log onto Port Nowhere (US-EST) and send Falkenburg a whisper.
  4. Congratulations on your kill. That said, there have been plenty of games without in-game achievements (including That Other Big MMO for vanilla and its first expansion) where the community created ranked progression lists. Its the responsibility of guild leaders to take screenshots or videos of their kills and post or announce them to be included in a system like this - we recommend using Twitter, since that will automatically time-stamp the kill. Arguments from those who didn't take the necessary steps to ensure that the community was aware of their kills simply don't hold water - the only thing that the current lack of an achievement system indicates is that the onus of responsibility is on the community, rather than the game engine. Frankly, any guild that is serious about obtaining world rank for progression operations content, is going to be taking these steps.
  5. Good luck with your operations. That said, <Condemned> is recognized by the community as currently having the top world rank in terms of PVE progression for the 1.0 and 1.1 content. Details can be seen here: http://www.swtor.com/community/showthread.php?t=252999&highlight=garbuk Or here: http://www.askajedi.com/2012/01/19/world-first-by-condemned-all-16-man-nightmare-mode-operations-cleared/ Or here: http://torwars.com/2012/01/20/condemned-guild-clears-all-10-boss-encounters-in-nightmare-mode/
  6. http://www.swtor.com/community/showthread.php?t=252999 http://www.askajedi.com/2012/01/19/world-first-by-condemned-all-16-man-nightmare-mode-operations-cleared/ http://torwars.com/2012/01/20/condemned-guild-clears-all-10-boss-encounters-in-nightmare-mode/
  7. Hey folks, If you're interested in watching some 16 man Nightmare operations, feel free to tune into our livestream at the following link: http://condemnedguild.enjin.com/livestreams Multiple guild members will be receiving - Trae will be the main and healer perspective. We're starting in about 10 minutes.
  8. Garbuk, Do you plan on maintaining this thread over the long-term? If so, we should get this stickied. Glad someone is doing this!
  9. Guild: <Condemned> Server: Port Nowhere - (US PVP-EST) Faction: Republic Website: http://areyoucondemned.com Schedule: 9:00-12:00 EST Sunday-Thursday, regularly. Extensions for progression. Content Completed: World Rank #1 - 10/10 Nightmare 16 man. Contact: Louden, Trae, Falkenburg Focus: Hardcore PVP and progression raiding. Interested applicants should be exceptionally skilled and have a desire to play in both PVP and PVE content.
  10. Keep in mind that the bosses added in 1.1 are of the same 'tier' as those in Eternity Vault - meaning that their health and damage output is similar to the bosses we've already seen. My guess is it would have been a greater challenge due to gear disparity if this were tier 2 content, rather than tier 1B. As it stands, we were already fairly well geared from EV clears in the weeks prior to 1.1.
  11. You can do all difficulty levels as either an 8 man or 16 man raid. That said, as a guild that's done both 8 and 16, 16 man Nightmare content is the most challenging in the game.
  12. So you're 3/5 hard, and 0/5 Nightmare for Karagga's Palace? Got it. We'll be more than happy to engage in a productive discussion with you regarding the challenge level of 16 man, Nightmare operations - including the vast difficulty nerf of Soa from 1.1 to 1.0 - once you and your guild have experienced and cleared it. Good luck next Tuesday!
  13. Paradox? <Condemned> put in 100+ attempts on Soa Hard Mode before we finally got it, which was before the 1.1 nerf/re-tuning. Irregardless, there are two guilds that have cleared 10/10 Nightmare bosses: <Condemned> and <Millenium>. Unless you're a member of either of those guilds, it doesn't seem to be a worthy argument to be calling the content easy.
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