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Darkfalconheart

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  1. I can only speak from personal experience and I have never received the kind of toxic reaction I got in PVP in PVE. Second, yes, when there were rewards in PVP people were trying to get them, even people who did not like PVP at all. That's the kind of "lure" that I think is plain wrong. But again you want rewards there, so that people who don't care for PVP feel they must play. Which actually says that the PVP community itself is very small. As for the third: this game is on borrowed time either way, the contract is running out and the game is not strong enough to pull a WOW and keep on existing way beyond what can be expected. The PVP community being that small won't be that much felt for unsubbing outside their own circles.
  2. Quite honestly, I think it was good they removed the rewards. The PVP Community created their own mess by being toxic. Who whined first their servers were empty, wayyyy before the mergers? The PVPers? Who is howling now that there needs to be something to MAKE/LURE people to play PVP? The PVPers. Sorry, but I think it is GREAT that there is no reason to PVP except for the enjoyment of the same. No rewards players may feel they need or stuff that is only there. If they want players to stick with them in a mode, than they need to behave accordingly. They did not, and most people are smart enough to stay away from ranked, for good reason.
  3. Reading this, I am glad I moved servers after a few days of this mess. Once I moved back to Starforge, I had a better perfomance albeit that server is NA, than on my native German server.
  4. German Telekom Customer, Tulak Hord Server too. After having an unplayable game for about a week, I switched to NA, where I have no lags, ironically.
  5. Quite honestly, if you listen to all the dialogue, you see Quinn's betrayal coming from a mile away. Tremel tells you, that everything Baras every says or does is carefully calculated. On Balmorra you hear Barras tell Quinn that his debt is donw with... I knew at that point that Barras wanted my warrior to hear that bit, and with Quinns overdone entrance to the crew at the spaceport, I had no doubt he was Barras' spy. There also is a change in him after the warrior starts working with the hand, subtle, but it is there. The only option I ever wished for, was to tell Quinn: "I knew all along."
  6. The insta tokens are not gambling. They come at a fixed price and give you exactly what you paid for. They are not random. So they have nothing to do with that issue. WoW sells such tokens too. I really don't understand all the complaining about random boxes selling skins.
  7. Problem is - if I decide to go to another server because a friend as her chars there, I need to restart my legacy and all that came with it. If they made it so, that with making a char there I'd have my entire legacy active (strongholds, perks, unlocks, legacy level, you name it) then I'd happily live without the transfers. So I need to transfer a char, to get my legacy over there.
  8. What exactly IS the problem. This game sells armor shells of all kinds, a very few with mods and other cosmetics for real money. It's not like you can buy end-game gear directly from the shop. So I don't really see the issue. There's no massive advantage in buying stuff from the cartel market. Maybe you can explain to me what the issue is to you?
  9. Quite simply: I am not grouping, I don't care about another comapnion who's just a shell and otherwise am so not interested. I would group if there was something really interesting locked behind the achievement (I am used to grouping from WoW, so am not socio-phobic) but this event has not even made me bother to look up what to do for that companion. I like companions with a story, with interactions, who are someone... not just shells to clutter my UI with.
  10. Elrohir - El - elven Rohir (like in Rohirrim) - Rider, in that context probably: Knight. There's some discrepancies between the dictionaries online available, but methinks those names are explained in one of appendixes of Tolkien's work.
  11. That would solve the problem at once. And it creates more of a spirit of cooperation than formal grouping in some cases. You don't need to group to work together and helping another player out will give you XP&Kill Rewards as well. Even if you only jumped in because the other player had too many mobs attacking him. And that's the kind of thing that would ease the situation in many of the crowded zones at once, in SWTOR.
  12. I am not sure about the best story. I played it once and found it meh. Didn't even keep the character, as I'd never play him again. It's certainly the most non-typical SW story among the class stories, but I found it bland, badly written and uninspired for most of the time.
  13. I left WOW earlier this year, not because of the graphics, I did not mind those but because I was fed up with Legion and the new trailer is nothing to lure me back. Another round of Horde/Alliance war, no thanks. But it will lure lots of people back who wanted that war to get back on track, so I guess WoW might get a huge number of players to return. I honestly will stay with Elder Scrolls Online and here for any Star Wars cravings I have.
  14. Well, Elder Scrolls Online has one huge European server and it works just fine, BUT: I regularly see people complain in chat, because the Russian/French/otherlanguage guilds are advertising there. Most complaints come from English-Speaking people getting confused when there's suddenly a lot of Russian in chat. It takes some tolerance, and definitely some more moderation than SWTOR has to make a multi-language mega-server work. And of course it means you have language-specific guilds, which is another hot topic. I have had this discussion the other week, when someone did not understand that a guild was language specific and would not take people who did not speak the language, no matter that half of the guild members might also understand English.
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