Jump to content

raxantano

Members
  • Posts

    13
  • Joined

Reputation

13 Good
  1. I really think this change should not go through. Why not make similar rewards/recolors as a compromise? That way players can obtain similar rewards, but the previous ranked rewards retain some uniqueness and players can still show off their achievements earned in ranked.
  2. Do you think you'll PvP more or less than you did before the update? Probably less. I like the idea of being able to pick 4v4 and 8v8, but ranked should not be removed. There should be a space for everyone to play as they wish. I really hope they rethink this revamp, as there are many changes much better than these that could be made. Do the rewards on the reward track make you want to PvP specifically to earn them? Not if I am able to catch up with credits as you can on the PTS. The rewards are somewhat interesting, but when everyone is able to obtain them, the value is lost. I think the season pass is a great incentive to get players to queue for PvP, but the rewards need to be unique and slightly challenging to get. They don’t necessarily have any value if you can simply catch up with credits and skip PvP activities entirely. Do you think you'll queue for 8v8 Warzones or 4v4 Arenas equally? I much prefer 8v8’s, but this is simply a personal preference. I think this is a great change to allow players to select queue for 8v8’s or 4v4’s. I do foresee some issues in 4v4’s with premade groups going against solo players though, but overall I like this change a lot. Do you feel the new Warzone medals will encourage objective play? I have not seen what the new medals are like because I have been unable to get any form of warzone or arena on the PTS. I think it is a good idea to readjust these medals, as the damage and healing medals are super easy to obtain. I do not think these medals will affect objective gameplay because they do not necessarily grant any additional rewards. It is not like the past PvP when you needed full medals to get the max commendation rewards for gearing and such. Is it clear how to earn PvP points and progress the Season reward track? The missions of the season reward track are clear, but they seem to be easily obtainable. Again, there aren’t many reasons to complete these objectives if you can simply utilize the catch-up feature to purchase the rewards with credits. What is your overall impression of the changes to the PvP season system? The removal of ranked is not a smart decision. The game is lacking a significant amount of endgame group content and quality incentives to form groups and queue for that content. Unique rewards need to be offered if you want players to compete in PvP. Getting rewards that can be purchased with credits completely defeats the purpose, in my opinion. Additionally, I feel that being able to purchase ranked weapons with tokens, as seen on the PTS, is a bad idea and definitely seems distasteful towards those who queued ranked and earned those rewards. What do you like the most about the changes to the PvP season system? The separation of queues between 4v4 and 8v8 and the ability to queue for both at the same time. I am assuming that 4v4 and 8v8 weeklies will also be separate, which can help in collecting rewards such as tech frags and other type of currencies for various types of gear. This seems like it would be very helpful with the gearing process. The season pass is not bad idea to utilize because it provides more incentive as well. Lifting F2P restrictions is also nice, and I think it can definitely help with queue times and encourage more players to join in on the action as well. What do you like the least about the changes to the PvP season system? The removal of ranked and the rewards associated with the season. PvP embodies the spirit of competition and that is why it’s a lot of fun to most people. I think the inclusion of both helps create more of a space for everyone as it creates a space for both casual and more competitive PvP’ers. Additionally, the conversion of flags into decorations is also not a great idea and also makes the removal of ranked sting a little bit more as well. While I understand there are many issues with ranked and the toxicity of some players, it is still a game mode beloved by a decent number of players and also offers a little more variety in terms of content. I do not think removing it will help increase the amount of people in PvP in total. What is one change or adjustment you would like to make on the new PvP Season system, what would it be, and why? Don’t remove ranked, and if you are going to allow ranked rewards to be purchasable with PvP tokens make them a little more difficult to obtain. Additionally, remove the catch-up feature from the season, since the ability to buy rewards does not promote queueing for PvP activities if they can simply be bought. One thing that may be interesting is having unranked leaderboards in which you can earn PvP tokens. There could be separate leaderboards for objectives, DPS, healing, mitigation, etc... Where you place on these leaderboards will determine how many tokens you get. I feel it could add a competitive aspect to unranked, but it can be super simple and add an extra layer of fun. Closing Thoughts: In the end, I’ll take any endgame content in form of PvE or PvP, but I do not think removing already existing game modes is a smart move. At the end of the day, I think there should be a space for everyone within the game so that can play what they enjoy most. I believe it would be best to put these changes on hold and work with players to find a middle ground that both parties can be satisfied with. I am not against the idea of a season pass, but not at the expense of an entire game mode and its rewards. Also for those talking about the removal of the scoreboard, check out Xam Xam’s guide on the 7.2 rework as the scoreboard is still there just in a different spot at least in PvP challenges. 🙂
  3. Can I also confirm that guild perks are missing as well for our guilds too.
  4. May I ask what this nerf is about? I have been out of the loop.
  5. Thank you for putting on these events for the holidays Hannith!
  6. Heya, yeah it looks like sorcs will now be available on wheels . In regards to the lighting bolt filler, I do use it here and there without the proc as a filler and have parsed around 11.3K DPS by doing so (with adrenals and stim). But obviously that's only against a dummy, and it could be a tad harder to hit a moving target that is also attacking you as well.
  7. I only see me using volt rush if I take the tactical where it turns it into another chain lightning. It seems really underwhelming.
  8. Trust me, this is not an event you are going to want to miss. So many prizes and a whole lot of fun! :D
  9. I'm getting a better ping on BC and The Harbinger than I am on Ebon Hawk as an east coaster... This is a massive problem... I should not be getting 23ms on BC and getting 40ms on EH
  10. Are you guys thinking about putting the new changes on the PTS so you can players test them and get the feedback from it?
  11. Glad to help an awesome person and make the events even more exciting (as if they weren't enough)! :D:D
×
×
  • Create New...