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diadox

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  1. Force Armor needs to be affected by trauma. Both the applied 20% trauma and (more importantly) the permanent 35% pvp trauma.
  2. Options --> preferences --> user interface --> general --> uncheck enable cover bar
  3. That kind of burst would be ridiculously overpowered. The spec's burst is already seen as being borderline overpowered (if you ask me, there's nothing borderline about it) and this would make it insane.
  4. Because it adds counterplay, as well as points of critical decision for both the merc and the target. Do you break the net? Or a mezz or a stun, knowing you might get punished for it later? Hold on to the breaker when netted to see if you will also eat a stun, and so break both the stun and (part of) the net? As the netter, do you net right away, going balls deep on dps hoping the target doesn't know to break the net/won't react in time? Do you try to bait the breaker? Which cc do you bait it with (and which ones would you rather they instead eat)? Do you coordinate with your team, try to get them to be the breaker-baiter (mostly a solo ranked thing; it's a given in team, and won't happen in regs) or just do it yourself? Beyond that, it would be overpowered if it wasn't breakable - if only situationally so. Mercs wouldn't be overpowered; abilities can be overpowered without the class necessarily being it as well. But a change like this would mean mercs couldn't get buffed where the class actually needs it without becoming overpowered (assuming the buff is not so negligible as not to matter). Broken individual abilities/mechanics is a big part of what makes this game impossible to balance, because they make classes so much better in some scenarios than they are in others. Mercs need a buff, electro net does not.
  5. Schhh, don't get it nerfed P.S. Bioware, I will resume reporting any bug I find even if the result would be bad for me when you start doing something about the ones already reported. Deal?
  6. Wish I saw more people playing this spec
  7. I believe it has the same visual as Enraged/Focused Defense (though of course if you happen not to know what that one looks like then I guess that means nothing ). To see it for yourself you should probably just ask a mara/sent to show it in a duel so that you get to see this particular red/blue bubble in the absence of all the other red/blue bubbles the class has.
  8. Got it on my slinger. I would like to thank bioware for knowing who to prioritize; I put a lot of effort and time into playing those 17 games.
  9. diadox

    Nexu Mount?

    On the topic of the nexu mount and top 96. Will those who got top 3 of their advanced class but didn't reach tier 1 rating get awarded tier 1 rewards? This says they will, but that might just be because it was assumed everyone who would get top 3 also would also get high enough rating to reach tier 1. This is relevant for solo ranked gunslingers and team ranked commandos.
  10. If nothing else I'd like to see the 4 piece also reduce the cooldown of Concussion Missile. Power Surge is often used for instant CC, and it's inconvenient to have the cooldowns of the two abilities desynched by the set bonus. And to be honest the cooldown reduction could be increased further without breaking anything.
  11. Meh, I hate the full-turtle playstyle you have to adopt when recieving anything resembling focus as a leth operative; too much survivability on-gcd. The spec can work quite alright in solo ranked when played well, but **** me if it doesn't get dull when I get forced into playing the (self/off)healer that's baked into the spec instead of the actual spec. But judging from your post I guess you feel the opposite way Only exception for me is when 1v1s and some 1v2s (depending on how good and which classes they are) happen at the end, because then I get a measure of control back and can reliably use the self healing to turn things around and get back to shooting them in the face. (It's also kinda OP in 1v1s, but that's not exactly limited to leth as far as operatives go ).
  12. Pretty sure it is considerably less than that without the utility and power/mainstat procs in pvp.
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