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ArmitageIII

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  1. http://veniversumguild.com/forum/showthread.php?tid=6 Let me know what you think!
  2. It's likely that this has been suggested. But allowing Duel Spec depending on your legacy level seems like a neat idea. Thought/Opinions?
  3. Well maybe the solution could be something I didn't suggest. I would like to think that the people complaining about resolve not working is directed towards this exact issue. Resolve really only matters (in terms of objective) in huttball. I feel like many people are getting rooted while full resolve and then claim they are "stunned". While this is incorrect, and you can still cast while rooted, you still feel useless with the ball. I do agree passing and being coordinated with passes is very important. But if rated BGs start. Running 6 juggs/2 healers would always be the best way to go. The other team could essentially never score, and your entire team could travel across the map. Maybe I am getting into an off topic issue. But from all the huttballs I have played in, the more classes they have that can charge and root, the better chance they have at scoring and defending.
  4. 1) you can't spam dispels. 2) global cool down in this game is too long to react fast enough to make a difference. Imagine someone running through a flame. Healer is casting a heal. Someone charges. Healer immediately dispels, but even with an instant reaction, the ball carrier would have still been snared for at least a second. And it's already difficult enough to make it through the fire with the slown speed of the ball
  5. I think "un-killable" is a far stretch. Remember, I am not talking about random huttballs where everyone throws their stun and fills up a resolve bar instantly. I'm talking about coordinated BGs. Which will make stopping a ball carrier much easier. Maybe in a sense you are correct, and it should be strategized that the person with the ball should never actually go through a potential fire. And it should always be passed. But I can't help but hate that there is no consequence to charging people at full resolve.
  6. While at first the resolve system was more annoying then useful, it has gotten more manageable after learning how it works. While I believe it still needs a little work, it has the potential to be a decent system. The main thing that should be changed is in the title. I mean effects that specifically make it where you can't move your character. Being snared (aka reduced movement speed) should not affect resolve. What I am talking about is when a warrior class charges you, a sage/sorc uses their root effect etc. It shouldn't add much resolve to your bar, maybe 1/5th or such. Those details are not really necessary. However, if your bar is full you should not be able to be rooted in place. For anyone that has a premade running constantly, you all know huttball is the most competitive. The guild I am comprises of some of the best pvp'ers on our server. I am currently ranked 67, which I am not claiming shows any form of skill, merely a representation that I have done my fair share of huttball. My main concern is for when rated BGs start. Huttball has the highest test of skill and coordination. We all know certain classes dominate (juggs/guard), specifically for their ability to travel quickly across the map on even the z axis (charge, friendly charge). When rated BGs start, I have a feeling people will coordinate their CC abilities so that whomever has the ball doesn't get an unnecessary resolve bar all the time. Point being is the resolve bar is a utility to control and manipulate. I digress, my point is that it should be used for the ball carrier and against him. He should be able to run through a fire with a full resolve bar and not have to worry about getting stuck. A good counter to this is a team coordinating their CC so that a person only gets full resolve from stuns over a fire. But what's the point of this if a class can just freely "root" them with a full resolve bar. You should not be able to immobilize someone with a full resolve. In many cases in huttball this effect just acts as another stun. But it can be used over and over and over. A team could potentially coordinate their root effects to a point where a ball carrier can't actually move. tl:dr - To make resolve a more competitive aspect of the game. Make root effects add to the resolve bar in a small proportion.
  7. Great ideas. Please do this. Arena was my favorite part of WoW. And doesn't need to be necessary for everyone.
  8. How hard can it be to fix a quest credit. Did you win? Did the scoreboard say "Victory". How hard can it be to fix the coding of the quest?! I hit server first battlemaster and really only log on to this character to get the dailies done because If I don't, I fall behind. It takes roughly an hour to get the daily done if all 3 wins give credit and you win all 3 in a row. Sometimes queue times suck with a group etc. All I want to do is play my other character, and these dailies don't even function correctly. I am typically not one to complain and am patient about fixes. But I know for a fact that this cannot be a hard fix. Most of the other quests in the game work fine. And it's not hard to tell if you were victorious or not in a wz. Let's not even talk about getting kills in Ilum and not getting credit.
  9. Where is this info? I thought they were adding battlemaster commendations, and the prices were going to be equivalent to champion gear? Patch notes say : Doesn't this imply that bags will have say, 3 battlemaster commendations in them. And items will cost 60 commendations or something?
  10. Seriously? How does that work? I thought they were making it where battlemaster bags give Commendations and you have to save up for an item (like with champion commendations). What your saying is my relic will become a token I can buy anything with?
  11. So the unassembled piece will become 44 Battlemaster Commendations? That's what I am trying to find out.
  12. I just opened a Battlemaster Relic. But want to keep the unassembled piece so that I can buy the new relic that gets released tomorrow. Problem is, they are removing that aspect of battlemaster. My question and concern is. If I keep the token for tomorrow, will I even be able to buy anything with it? Are they going to leave the items on the vendor that can be bought with unassembled pieces?
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